d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > The Future Of Zons. > Telly/psn/vita/mb/valk/creativity/pownt
Prev196979899100115Next
Add Reply New Topic New Poll
Member
Posts: 33,543
Joined: Apr 7 2007
Gold: 75,262.50
Dec 2 2009 02:04am
vs druids, strafe = death if you got knockback. just keep your distance should be pretty easy with tele
Member
Posts: 6,823
Joined: Jun 17 2005
Gold: 25.00
Dec 2 2009 02:08am
Quote (Hajonston @ Dec 2 2009 03:03am)
Yah, carefully read this:



Inbetween the 2nd & 3rd step, you could have your resists go above the maximum, then get reduced again, making your "extra" resists negate some of that -resists


Why exactly are you telling me how this stuff works again? I don't mean to sound mean but it's all a lot of pointless typing on your part for me... This really doesn't void the argument that decoy resists can still apply ?

Considering the fact that Maximum resists, and Normal Resists are different. which is something I think you are ignoring.

Quote (Ladd3r @ Dec 2 2009 03:04am)
vs druids, strafe = death if you got knockback. just keep your distance should be pretty easy with tele


Strafe has to long of a cast time to be considered, and that cast time will most likely end up getting you telestomped because of it. I find the typical multi, run, shoot, ( druid recasts ) multi run shoot, run shoot, run shoot.

This post was edited by Engel on Dec 2 2009 02:16am
Banned
Posts: 902
Joined: Nov 20 2009
Gold: 0.00
Warn: 10%
Dec 2 2009 02:17am
I'm talking about how its implemented because it directly affects how many points you should put into decoy, if you're going a decoy build. If points above say 16 into decoy would be worthless, since they would not be adding any extra resists (because base resists are capped at 85 on her), then you could spend those points elsewhere since all they'd give you is +life onto valk, which isn't very useful.


Yes Maximum Resists & Normal Resists are different, but thats not the point. What is going on is that the game is capping your base resists, using another maximum resist cap.
Specifically, you have:


Your base resistances
Your base resistance cap (only used when the function instantiates a new valkyrie)
Your +resistances from statebased effects
Your maximum resistances value.


In this case:

Base resists = (decoy + valk) * 2
Base resist cap = 85
+resists from items = whatever items she generates
Maximum resists cap = *infinite* (100%, because negative damage will be discarded)





Small effects like these can have enormous impacts depending on how they were coded. For a specific example, look at magic damage reduce- the way that it was implemented makes elemental damage of any kind (sojs, spirit sword) on a kickersin in LLD utterly terrible, because it will actually make your attack do 0 damage because the MDR will "splash" over to reduce your physical damage with the leftover reduction from the elemental, and reduces each element once. By knowing this bug exists, you can avoid making a kicker who will deal 0 damage per kick to anyone wearing vipermagi/string, which is most builds in LLD.



In this case, the programmers would have had to do something extremely backwards and stupid for the valkyrie resistance implementation to be anything different than:
A) Base resist is capped at 85% when unit is created, using max((decoy+valk) * 2,85)
or
B) Base resist only includes the valkyrie skill level, and decoy is applied as a statebased effect.


However, in the case of B, any valkyrie spawned with level 40 valk / 20 hard points into decoy would result in a 4x immune valk regardless of gear. This simply is not the case- it requires gear to be immune still. So that is not how they did it
Banned
Posts: 902
Joined: Nov 20 2009
Gold: 0.00
Warn: 10%
Dec 2 2009 02:18am
Quote
Strafe has to long of a cast time to be considered, and that cast time will most likely end up getting you telestomped because of it. I find the typical multi, run, shoot, ( druid recasts ) multi run shoot, run shoot, run shoot.


Heck no, 1 point strafe completely destroys non-block characters that try to telestomp you.
Years of dueling on a shaman taught me that any bowazon that doesn't know how to strafe = free gold/ear/body. Strafe is the only way to win in some of these duels.
Member
Posts: 6,823
Joined: Jun 17 2005
Gold: 25.00
Dec 2 2009 02:22am
Quote (Hajonston @ Dec 2 2009 03:17am)
Yes Maximum Resists & Normal Resists are different, but thats not the point. What is going on is that the game is capping your base resists, using another maximum resist cap.


85 is still a maximum resist, it isn't just a "Base" it is a maximum resist, 62, can be a max resist, 90 is a max resist. Even if you have 75 default maximum resists, you can still negate negative resists by having more than 75 total normal resists. "Max" resist is just another term for cap, some things have the ability to bypass that cap to increase the cap. But regardless of what the cap is, it is still the max resist.

Quote (Hajonston @ Dec 2 2009 03:18am)
Heck no, 1 point strafe completely destroys non-block characters that try to telestomp you.
Years of dueling on a shaman taught me that any bowazon that doesn't know how to strafe = free gold/ear/body. Strafe is the only way to win in some of these duels.


Heck yes, No offense you need block, but anything that can be killed with strafe, can be just as easily ( if not easier ) killed with Guided Arrow. No Max Block is big failness :(

This post was edited by Engel on Dec 2 2009 02:31am
Banned
Posts: 902
Joined: Nov 20 2009
Gold: 0.00
Warn: 10%
Dec 2 2009 02:39am
I'm not sure you understand. Or to put it less lightly, I'm sure you don't.



Units, the basic structure used for all objects in the d2 engine such as NPC's, Monsters, Players, etc, have a "base resistance" value. That would be the resistances you see on the arreat summit listed for monsters.
From this, the resistances can be modified by statebased effects, but the result, for damage calculations, is capped by your maximum.


Your base resistances are not *capped*, they are simply set. And in this case, these units are hardcoded to have their base resistances capped at 85 when spawned, by using a function that takes the minimum of the two values between what is calculated and 85. To put it in easier to understand english:


You have a valkyrie. Her name is Jane.
"Hi, my name is Jane, I'm a valk!"

When she is created, because you spawned her, she holds a little variable in her stubby arms, and says this:
"Hi, my name is Jane, my base resistance is 85%!"

Then, when the game wants to damage her with an attack ,the game asks her what her resistance it- it doesnt directly modify it (it calls a pointer to this value).
Computer: "Hi Jane, I want to punch you. Whats your resistance to punches?"
Jane: "My resistance is 85%!"
Computer: "Ok I'm going to add 57% to that because you're using salvation aura!"
Computer: "Uh oh but now your resistance is above the maximum, so I'll cap it at 100%!" (there is no cap in reality in this case)


What is important is that the value that her resistances are set at when she is summoned could be anything. However, in this case, they are specifically coded to never exceed 85%. So when she is created, her base resistance is set to either (decoy + valk) * 2, or 85, whichever is lower. Then that is her value. So if you tried to summon her with level 40 valk & level 20 decoy:

"Hi, my name is Jane, I was just summoned, and I set my base resistance to Min((40 + 20) * 2),85), which results in 85), so my base resistance is 85!"
Member
Posts: 17,482
Joined: Apr 2 2006
Gold: 1.02
Dec 2 2009 01:49pm
Quote (Engel @ Dec 2 2009 12:24am)
You assume I am missing any worthy percentages?  If I say go on the easiest thinkable gear,  6208 - 7104 Damage,  My critical is like 78% if you include deadly strike which is more than enough,  my dodges are 55/69/58,  my GA is 1.5Mana Consumption or level 27 in your terms,  my life is easily 4200+ with level 11 Bo ,  Valk life 8000+, Much higher res, max IAS,  ( with faith )45% OW,  8/43% DR,  or 35% OW and  23%DR/50%+DR

Waste points in penetrate for AR for multi on a faith bow?  Seriously...  you should only have 1 in penetrate, 1 on pierce,  Multi if you really want to use it is at 15 arrows by only 1 point wasted.

Relying on Valk?  I think not ;o



'my terms'? LOL! You're funny.

Also, the zon you listed above is nothing like the one listed in my build. Don't tell me you're theory crafting...

Lesbians can be SO God damn annoying.

Also, the penetrate serves valk better. Valk dies, resummon it. Why waste 20 skill points on decoy when a mana pot can suffice? Don't be dumb.



This post was edited by sorowfulhatred on Dec 2 2009 01:52pm
Member
Posts: 6,823
Joined: Jun 17 2005
Gold: 25.00
Dec 2 2009 02:31pm
Quote (sorowfulhatred @ Dec 2 2009 02:49pm)
Lesbians can be SO God damn annoying.


Typical, how you use my orientation as a punch line to discredit what I have said, you ignore my individuality in order to brand me the "annoying lesbian" which is the definition of a bigoted move. That sorowfulhatred is what is really annoying.

Since we are being "honest" here, Your guide, is very close to cookiecutter, not very well thought out in my opinion. It's like spam points here, spam points there, copy and paste tactics from other guides, rewrite them in your own words, give some average gear, ignore obvious gear options, bam you have a psn tele zon.

Edit: Oh and if it's nothing like your zon "build" then it must automatically suck right? Right? Yup mmhmm

This post was edited by Engel on Dec 2 2009 02:36pm
Member
Posts: 6,823
Joined: Jun 17 2005
Gold: 25.00
Dec 2 2009 02:33pm
Quote (Hajonston @ Dec 2 2009 03:39am)
Units, the basic structure used for all objects in the d2 engine such as NPC's, Monsters, Players, etc, have a "base resistance" value. That would be the resistances you see on the arreat summit listed for monsters.
From this, the resistances can be modified by statebased effects, but the result, for damage calculations, is capped by your maximum.


You assume I do not understand, and you assume you are correct. I am not saying I am correct, but you are saying you are. Which you have no evidence to support as such.

Edit: Didn't meant to double post *Dies*

This post was edited by Engel on Dec 2 2009 02:34pm
Member
Posts: 35,857
Joined: Dec 31 2006
Gold: 1.00
Dec 2 2009 02:43pm
#1 druid of west/east here

i have max resists in hell
Go Back To Strategy & Guides Topic List
Prev196979899100115Next
Add Reply New Topic New Poll