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Sep 7 2011 08:30pm
Quote (Habakkuk22 @ Sep 7 2011 06:58pm)
Here is why:


This will be fun. I like tearing apart retards

Quote
* Charged Strike is not reliable
--> It's easily sorbed and stacked against in pubs
--> It's too hard to stomp and hit with while playing GM against casters who actually know what they are doing (Amazons have terrible FCR Frames)

Hard for who, you? Because you're bad at it? Some of us are good at it.
Try hotkeying unsummon some time and using that to chainlock people with it, and you'll start landing it.

Its dead necessary vs ES sorcs, basically instantly kills any zon with D/A/E, and the mere fact that it represents a fatal "3rd element" to the zon makes it very hard for your opponents to 'sorb it'.
They put on a kira's and tgods to stop your CS? fine. You just lost them all the benefits of their helm and belt, and in the meantime you have 78k plague damage, faith shadow bow, and loads of physical damage on fury.
They're making themselves easy prey to your other two attacks by focusing on only one of them.

Very few people, and by that, I mean no character I have ever encountered, are capable of 'sorbing' out my zon while putting on a good fight. What are they going to do, slap on tgods + 2x wisps and chug antidotes while they have cleansing aura on? And then promptly die to my garrow spam, because they have no way to get past that and fury- let alone plague, which defeats mere antidotes with easy because it keeps reapplying. You're giving every single one of your opponents a huge hurdle to get past you, and what was the cost to yourself? Less % on D/A/E? Go from 58% to 52%? Oh spare me, thats so terrible. You lose a tiny bit of EHP and gain an attack that kills people in 1 hit.
Even through tgods, in gm duels, my CS does 300 HP per hit in damage. Thats equivalent to a 3600 physical damage attack, which is nothing to scoff at- plenty capable of killing people who are already being struck down by poison/arrows.

Quote
* Plague Javelin is not reliable
--> Certain characters you'll never hit with Plague Javelin for starters, this is more a defensive skill used to ward off melee and aggressive stompers


You must be retarded. I have never met anyone who has been able to 'avoid plague javelin', rofl.
Plague javelin is one of the easiest abilities to hit with in the game. You can place 100% invisible clouds on the map that if anyone teleports into, it seals their death.
Maybe you simply don't know how to use it, and only throw it next to your opponents and walk into it and have no clue what you're doing.

There isn't a single duel where plague javelin doesn't play a key role. You clearly have no idea what you're talking about

Quote
--> It's easily stacked against with - poison timer reduction items and I quote this statement from my own guide:
Poison Damage SCs are weak damage per second


Wait, let me get this straight. You want your opponent to be equipping a deaths gloves, tgods belt, kiras helm, irathas amulet, and put on cleansing aura, just to fight my zon, who also has huge physical damage on faith & fury? Good luck
Lets base ourselves in reality for a moment. I have met 0 people on battle.net, in my entire time, who actually had anti-poison gear that did anything- ie, deaths gloves + irathas + venom guard (not that that even works in post 1.10 enigma-land)

Let me restate that. I have met 0 people total, who have gm anti-poison gear to actually 'sorb poison'
And even if I ever did meet them, I'd easily crush them (thanks, of course, to CS, and in the even more rare possibility that they have tgods/wisps too, which ofc would be bm, I can simply bow & fury them to death)

Now, you're asking for ludicrous assumptions here. Saying this build can't work because you'll meet some fanciful theorycraft opponent who built his character specifically to defeat your zon.
I love to say it, you're an idiot. No explanation required.

Lets continue, shall we.

Quote
37x 451 Poison SCs is 17,414 poison damage over 12 seconds but after modifers it is much much lower.


No, its not. Maybe you failed basic math, but 451 x 37 = 16687, not 17,414.
But thats also wrong, because "451 poison charms" actually deal 450 poison. They deal 1.5 bitrate for 300 frames. There is a display uncertainty, thanks to using IEEE floats, that results in it being shown as "451 damage".

Quote
First of all, subtract 75% poison resistance. This results in 4,354 poison damage over 12 seconds.
Now apply the PvP damage modifier which reduces all attacks 17% of their original damage. This results in 741 damage over 12 seconds,
Which is really only 62 extra damage per second. This isn't even considering someone wearing poison length reduction.
Upon this, you're sacrificing any and all + resistance, + run and + life off SCs to achieve this small amount of extra poison damage.

(Trust me when I say it isn't worth it, get yourself 3/xx/runs and 3/xx/20 lifers. You'll thank yourself in the end)
--> The same mechanics apply to Plague Javelin and all other types of poison damage
--> Plague Javelin will work once and once only per opponent in any serious PvP environment. The next time you duel them in a rematch, I guarantee they'll have stashed gear to deal with high poison damage
--> And using this gear to deal with poison damage is by all rights (considered GM) in East Ruling


Congratulations! You have successfully shown that poison CHARMS would deal low damage, if my zon used them, against a theorycraft opponent!
Unfortunately, my zon does NOT uses poison CHARMS, she uses plague javelin. And plague javelin deals a much higher bitrate than poison charms.

My zon has 78000 damage over 21 seconds on her plague. That means that she deals 3715 damage per second
Not only that, but what you have neglected to mention is that about 99% of people in duels will have -100% PLR in hell, making that last 42 seconds, for 156000 damage total.
The other 1% of people might have between -75% and -50% PLR. Nobody stacks PLR, sorry. Nobody wears deaths gloves & irathas & venom ward.

Lets do some basic math for you. Against a 75% resist opponent, my zon deals 156 HP per second for 42 seconds- enough to take down a 6500 hp character in a single javelin.
In practice, of course, most people have around 50% resistance, because people only use items that stack fire/cold/light, and after the -30% from anya quests, their "75/75/75/75" becomes "75/75/75/45"
And at 50% resistance, I kill a 13000 hp bear druid in a single hit. The 3000-5000 hp casters and paladins had no chance at all. A few BvC's would survive a plague on its own, but they'd never survive it in tandem with fury's locking them up.


Quote
* Teleport on an Amazon is not reliable
--> Amazons require 152% FCR to achieve a terrible and slow 11 frame teleportation speed. Litterally, every other character in the game can teleport (faster) than your amazonp


http://forums.d2jsp.org/topic.php?t=52434886&f=87&p=
Read that page, now you understand.

It takes my zon 9 frames to teleport when I'm on jav side, 7 frames on bow side.
I don't try to outrun anyone, I don't try to teleport faster than them. I use it to reset my position and evade attacks.

Quote
--> This means, that any aggressive chain-locking stomping caster, or even BvC for that matter, will be able to easily catch your ass and kill you. This isn't an opinion, this is a fact
--> Upon this observation, trying to juggle enough FCR with other gear to still somehow achieve desirable IAS fpa/DR/ED%/Run on an Amazon, is silly and impractical and it doesn't work at all


The build balances those numbers perfectly. But you made a mistake.
"Trying to outrun a bvc"? Lol. Why would I do that?

He can catch up to me, and I don't try to stop him from doing so. Instead, I OUTTANK him.
My zon has 3600 hp. She could have 4000 with perfect gear. With 52% dodge and 75% blocking and 50% dr, I can survive the same physical damage as a 50% dr bvc with 33,000 hp.
Do you catch that? It takes a total of 400,000 physical damage on average to kill my zon. Thats disregarding any missed hits due to defense, which would probably hover around an extra +10-20%, lets say a round half a million physical damage, for ease of use.

A bvc can catch up to me. And what happens when he does? He gets poisoned from plague, and he whirls past me as I walk in a perpendicular angle, then throw furys as I sidestep which have 50% chance to knockback him
If he tries to teleport to reset his position on top of me, he finds his casting interrupted as he gets chain-hit for several thousand damage, hazaa. All the meanwhile, the delay is eating away at his HP.
If he tries to keep his distance and leap and play it safe outside of a plague offscreen, I'll lure him in with garrows. And on the approach, nothing ruins a BvC like running into a train of garrows and getting knockbacked every direction.



BvC is a stupid case for you to bring up. My zon eats them alive. I can survive longer in a tri-whirlwind then they can survive my plague alone, lol.

Quote
When it comes to Diablo 2 and High Tier PvP, here are choices for how to damage your opponent:

* Physical
* Bone
* Wind
* Blessed Hammer
* Open Wounds

These damage types are reliable and always hurt
Anything else, just doesn't cut it in the end


Those aren't even damage types.
Bone & Blessed hammer both deal magic damage, which is reduced by magic resistance and MDR.
"Wind", ie, tornado, deals physical damage, which can be partially blocked and reduced by %DR and IDR

Poison is a very reliable way to damage people in PvP, much moreso than physical damage, which can be blocked entirely.
Nobody has true poison resist gear, and any -% resist items completely shatter those defenses (because they remove both resistance AND poison length reduction), and because you have to stack two separate categories just to lower the damage of one attack
And because nobody can absorb poison. I can slap on tgods + 2x wisps and a lo'd blackhorns and survive any lightning attack in the entire game without losing any HP. Even if you ridiculously stacked poison, it would still drain your HP, slowly and inexorably. There is no way to defeat it.
Further, by virtue of having three different elements, you make yourselve incredibly difficult to play against. Your opponent can't beat you by "simply" throwing on tgods- they'll still be easy prey for your other attacks.



You're clueless about PvP. Sorry. And when I say sorry, I mean "lol, jk, go die in a fire"
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Sep 7 2011 09:11pm
lold at open wounds and poison as being reliable tho.I have no idea how this kills in pubs unless they are complete baddies at d2.



This post was edited by bioshocker on Sep 7 2011 09:12pm
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Sep 7 2011 09:14pm
Quote (bioshocker @ Sep 7 2011 09:11pm)
lold at open wounds and poison as being reliable tho.I have no idea how this kills in pubs unless they are complete baddies at d2.


I had a guy try to fight me with antidotes on a windy once, I think it was icemoths
he managed to get in about 30-60 seconds between each trip to town to refill his belt =/
course eventually he died to fury, so meh
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Sep 7 2011 10:11pm
Quote (Habakkuk22 @ Sep 7 2011 08:09pm)
Are you fucking stupid?
Notice how all of this is physical damage and open wounds


Mindblast = physical damage
Shadow Master = physical damage, also helps cast mind blasts
WW = physical damage upon open wounds and a bit of secondary poison off of venom

Trapping wouldn't be effective at all withought the above 3 aspects



Thank you for helping further the evidence of my statement


you duel'd my plague java didnt you?
i got to #2 or 3 on the 1v1 vs all ladder, the only ones i really had no chance vs was trav's sin and jr's windy

yes ppl will put on plr after the first duel... so?
a well built zon tanks like no other, something i know you know, and 70k dmg is still a lot, esp since once you land 1 psn jav ppl go over aggro and you can keep plague on them indefinitely while still landing fury's
or if they decide to run and try to stay out of plauge range just pull out a faith and have fun

i mean you do have to play defensive a lot, which gets boring (so is a nec...), but if built and played correctly its a surprisingly good 1v1 gm char
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Sep 7 2011 10:26pm
aye, PLR is pointless. You reduce a 42 second plague javelin to 20 or 10 seconds? So what? You just get hit by it again and it reapplies, and no damage was lost.
PLR is only effective against venom.
Even if someone stacked 175% plr against me, with max resist, thats still 800 hp lost per plague javelin, and thats over 5 seconds- you just throw another one.

Now I haven't met a windy I couldn't beat, but I have a serious advantage there compared to a plague zon (I can wipe minions with 1 fury, and probably teleport faster and chainlock CS them as a surprise when they retreat)
But against sins, I think the real key to winning that duel is having an amulet of life everlasting available.

I've met maybe 2-3 sins who could beat me, but every single time, it was just by holding down mind blast and letting that do the job on its own- an IDR item would shut that down
I'm sure you know how hard it is for a trapper to play offensive, and its suicide to ww, so sins are basically stuck widdling down with MB, which, I must admit, is 100% impossible to beat without nullifying it

Which of course, is one reason I have a 174% fcr mb sin myself ^____^
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Sep 7 2011 10:28pm
Quote (Goomshill @ Sep 7 2011 11:26pm)
aye, PLR is pointless. You reduce a 42 second plague javelin to 20 or 10 seconds? So what? You just get hit by it again and it reapplies, and no damage was lost.
PLR is only effective against venom.
Even if someone stacked 175% plr against me, with max resist, thats still 800 hp lost per plague javelin, and thats over 5 seconds- you just throw another one.

Now I haven't met a windy I couldn't beat, but I have a serious advantage there compared to a plague zon (I can wipe minions with 1 fury, and probably teleport faster and chainlock CS them as a surprise when they retreat)
But against sins, I think the real key to winning that duel is having an amulet of life everlasting available.

I've met maybe 2-3 sins who could beat me, but every single time, it was just by holding down mind blast and letting that do the job on its own- an IDR item would shut that down
I'm sure you know how hard it is for a trapper to play offensive, and its suicide to ww, so sins are basically stuck widdling down with MB, which, I must admit, is 100% impossible to beat without nullifying it

Which of course, is one reason I have a 174% fcr mb sin myself ^____^


gerke's vs sins :D
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Sep 7 2011 10:38pm
Quote (GoHuskers @ Sep 7 2011 10:28pm)
gerke's vs sins :D


so long as they don't whirlwind, I'm game :)
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Sep 8 2011 02:43pm
still going strong i see

love it :)
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Sep 8 2011 03:09pm
U have an answer for all, love that :evil:
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Sep 8 2011 05:36pm
Habakkuk22 is meni smarth lololololol
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