Quote (MoXeR @ 16 Apr 2012 19:49)
well y but on the otherhand life points on a sin are worth more than on many other chars
cb blocks anything and therefor the actual amount of activ lifepoints is higher
the more life the more oportunitys to take the oponent down (i think from the point of a match vs nec or hdin)
i cant figure why this increase of dmg should be worth the lose of lie when you play a tight duel
vs an easy opponent you win because you hit hard but catching is the actual art
life = dueltime = catching ppl = dmg output and i find the additional duel time it a hard duel is better than the tiny dmg boost that you accomplish (mirror is a different story)
Yes this is true, both vit and dex give great returns on a sin, but speaking relatively to other builds, pumping another stat instead of vit makes more sense to me on a sin than on any other char except a sorc. I did some calculations with both ends of the spectrum (pure vit vs pure dex, the only difference in the set-ups was replacing any 36/20s on the vita build with 3/20/20s to utilise both the ed% and to take advantage of the bonus ar), trade-off was iirc 120% more hp with vit build vs 100%~ more dmg, 100%~ more ar, and 6% more defense (though as you say the defense bonus is mostly significant for the mirror match-up). Obviously as an extreme example the numbers will not be identical when trying to compare smaller tradeoffs (i.e. 100 dex points), but I think that this is conclusive enough to, at the very least, say that pumping dex is not a terrible idea if someone has a set-up with low AR, providing that they still have enough HP to stop various attacks fhr'ing them more than they typically would (e.g. spears).
I agree that being able to survive for as long as possible to actually catch your opponent (the main part of the duel) is important, but similarly there are many situations where the extra bit of dmg would allow you to kill your opponent before he slips out (or extra ar would keep him stunned for an extra few hits), since a lot of good block casters (necs in particular) won't die asap when you catch them, this leads me to believe that there is a possibility that a small investment of dex is the optimal choice, the problem is attempting to figure out how much is 'optimal', since in nature the choice seems so arbitrary due to tons of different variables effecting it. This is really why I prefer playtesting my builds and getting a feel for what I think is best, since a lot of things don't work out on paper like they should in a real duel, but in truth I haven't really experimented a lot with dex/vit splits so all I can do is establish the possibility that it may be the optimal choice. :| I dunno, it's also possible that maximising vita is best.
tl;dr I don't think it's easy to say there's a clear optimisation of stats and statting dex could be a viable choice, down to the user's preference and build variance.
Also I can't really think why having 4.2k hp and more dmg/ar wouldn't be better vs a hdin than a pure vit build is (unless you have enough hp to tank 2x 15k hammers ^^).
Quote (Jeebus666 @ 16 Apr 2012 19:50)
That's why it's competative
fg is worth cash
shit changes when cash is on the line
just like a poker game man
and when cash is in-play
reputations form
t4t
This post was edited by Tails chao on Apr 16 2012 01:25pm