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Poll > Best Guides For Mainstream Pvp Builds > Are These The Best Guides?
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Apr 16 2012 12:49pm
Quote (Jeebus666 @ 16 Apr 2012 19:47)
But... This is Habakkuk22 thread, if you haven't tested under the intense pressure of wager duels --> gtfo


Yes, but I could not find any wager sharks worthy of testing. :( All duels theorycraft sessions only lasted 2 minutes at maximum.

This post was edited by Tails chao on Apr 16 2012 12:49pm
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Apr 16 2012 12:49pm
Quote (Tails chao @ 16 Apr 2012 19:43)
I think pumping some dex on a wwsins isn't a bad idea (particularly for a 102 build where you lack a lot of AR in the first place). Unlike most other characters where str/dex aren't nearly as significant as vita, %damage adds a ton for wwsins and the +ar is a decent sum considering the large ar bonus claw mastery and dclaw give. Just don't try pure dex though, that fails lol.


well y but on the otherhand life points on a sin are worth more than on many other chars
cb blocks anything and therefor the actual amount of activ lifepoints is higher
the more life the more oportunitys to take the oponent down (i think from the point of a match vs nec or hdin)
i cant figure why this increase of dmg should be worth the lose of lie when you play a tight duel
vs an easy opponent you win because you hit hard but catching is the actual art
life = dueltime = catching ppl = dmg output and i find the additional duel time in a hard duel is better than the tiny dmg boost that you accomplish (mirror is a different story)

This post was edited by MoXeR on Apr 16 2012 12:50pm
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Apr 16 2012 12:50pm
Quote (Tails chao @ Apr 16 2012 07:49pm)
Yes, but I could not find any wager sharks worthy of testing. :( All duels theorycraft sessions only lasted 2 minutes at maximum.


That's why it's competative
fg is worth cash
shit changes when cash is on the line
just like a poker game man

and when cash is in-play
reputations form
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Apr 16 2012 01:19pm
Quote (MoXeR @ 16 Apr 2012 19:49)
well y but on the otherhand life points on a sin are worth more than on many other chars
cb blocks anything and  therefor the actual amount of activ lifepoints is higher
the more life the more oportunitys to take the oponent down (i think from the point of a match vs nec or hdin)
i cant figure why this increase of dmg should be worth the lose of lie when you play a tight duel
vs an easy opponent you win because you hit hard but catching is the actual art
life = dueltime = catching ppl = dmg output and i find the additional duel time it a hard duel is better than the tiny dmg boost that you accomplish (mirror is a different story)


Yes this is true, both vit and dex give great returns on a sin, but speaking relatively to other builds, pumping another stat instead of vit makes more sense to me on a sin than on any other char except a sorc. I did some calculations with both ends of the spectrum (pure vit vs pure dex, the only difference in the set-ups was replacing any 36/20s on the vita build with 3/20/20s to utilise both the ed% and to take advantage of the bonus ar), trade-off was iirc 120% more hp with vit build vs 100%~ more dmg, 100%~ more ar, and 6% more defense (though as you say the defense bonus is mostly significant for the mirror match-up). Obviously as an extreme example the numbers will not be identical when trying to compare smaller tradeoffs (i.e. 100 dex points), but I think that this is conclusive enough to, at the very least, say that pumping dex is not a terrible idea if someone has a set-up with low AR, providing that they still have enough HP to stop various attacks fhr'ing them more than they typically would (e.g. spears).

I agree that being able to survive for as long as possible to actually catch your opponent (the main part of the duel) is important, but similarly there are many situations where the extra bit of dmg would allow you to kill your opponent before he slips out (or extra ar would keep him stunned for an extra few hits), since a lot of good block casters (necs in particular) won't die asap when you catch them, this leads me to believe that there is a possibility that a small investment of dex is the optimal choice, the problem is attempting to figure out how much is 'optimal', since in nature the choice seems so arbitrary due to tons of different variables effecting it. This is really why I prefer playtesting my builds and getting a feel for what I think is best, since a lot of things don't work out on paper like they should in a real duel, but in truth I haven't really experimented a lot with dex/vit splits so all I can do is establish the possibility that it may be the optimal choice. :| I dunno, it's also possible that maximising vita is best.

tl;dr I don't think it's easy to say there's a clear optimisation of stats and statting dex could be a viable choice, down to the user's preference and build variance.

Also I can't really think why having 4.2k hp and more dmg/ar wouldn't be better vs a hdin than a pure vit build is (unless you have enough hp to tank 2x 15k hammers ^^).

Quote (Jeebus666 @ 16 Apr 2012 19:50)
That's why it's competative
fg is worth cash
shit changes when cash is on the line
just like a poker game man

and when cash is in-play
reputations form


t4t

This post was edited by Tails chao on Apr 16 2012 01:25pm
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Apr 16 2012 01:34pm
theory craft getting fucking serious here
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Apr 16 2012 01:39pm
Quote (Tails chao @ 16 Apr 2012 20:19)
Yes this is true, both vit and dex give great returns on a sin, but speaking relatively to other builds, pumping another stat instead of vit makes more sense to me on a sin than on any other char except a sorc. I did some calculations with both ends of the spectrum (pure vit vs pure dex, the only difference in the set-ups was replacing any 36/20s on the vita build with 3/20/20s to utilise both the ed% and to take advantage of the bonus ar), trade-off was iirc 120% more hp with vit build vs 100%~ more dmg, 100%~ more ar, and 6% more defense (though as you say the defense bonus is mostly significant for the mirror match-up). Obviously as an extreme example the numbers will not be identical when trying to compare smaller tradeoffs (i.e. 100 dex points), but I think that this is conclusive enough to, at the very least, say that pumping dex is not a terrible idea if someone has a set-up with low AR, providing that they still have enough HP to stop various attacks fhr'ing them more than they typically would (e.g. spears).

I agree that being able to survive for as long as possible to actually catch your opponent (the main part of the duel) is important, but similarly there are many situations where the extra bit of dmg would allow you to kill your opponent before he slips out (or extra ar would keep him stunned for an extra few hits), since a lot of good block casters (necs in particular) won't die asap when you catch them, this leads me to believe that there is a possibility that a small investment of dex is the optimal choice, the problem is attempting to figure out how much is 'optimal', since in nature the choice seems so arbitrary due to tons of different variables effecting it. This is really why I prefer playtesting my builds and getting a feel for what I think is best, since a lot of things don't work out on paper like they should in a real duel, but in truth I haven't really experimented a lot with dex/vit splits so all I can do is establish the possibility that it may be the optimal choice. :| I dunno, it's also possible that maximising vita is best.

tl;dr I don't think it's easy to say there's a clear optimisation of stats and statting dex could be a viable choice, down to the user's preference and build variance.

Also I can't really think why having 4.2k hp and more dmg/ar wouldn't be better vs a hdin than a pure vit build is (unless you have enough hp to tank 2x 15k hammers ^^).



t4t


well i guess you have your points and they seem accurade aswell



here is a ar calc that i just made for nec and paly (sources for def--> http://i52.tinypic.com/2nqxw9h.png // http://i18.photobucket.com/albums/b142/AznMastaBui/Diablo/NvACharScreen.jpg

i believe thats more than the actual increase would be when you follow the guide rounded up
assuming chaos sider
fools side has a way lower % hit increase
to me this doesnt feel like its that mch of an advantage

This post was edited by MoXeR on Apr 16 2012 01:49pm
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Apr 16 2012 01:39pm
Quote (MoXeR @ 16 Apr 2012 12:49)
well y but on the otherhand life points on a sin are worth more than on many other chars
cb blocks anything and  therefor the actual amount of activ lifepoints is higher
the more life the more oportunitys to take the oponent down (i think from the point of a match vs nec or hdin)
i cant figure why this increase of dmg should be worth the lose of lie when you play a tight duel
vs an easy opponent you win because you hit hard but catching is the actual art
life = dueltime = catching ppl = dmg output and i find the additional duel time in a hard duel is better than the tiny dmg boost that you accomplish (mirror is a different story)


One could easily say damage is equally valuable on Assassins with claw block, considering you take less damage due to nearly everything being blocked making doing damage more valuable, allowing quicker kills.
Should be noted that more life better suits situations where you can be successful with bleeds, and is just better for bleed damage in general as you're alive longer and have more opportunities to bleed, while more damage decreases the need to bleed as enemies die quicker. On the other hand, pumping Dexterity does give you more AR, and more chance to apply bleeds, but it's not a drastic increase and this can be compensated through gear choices somewhat easily.

I think this Dexterity/Vitality argument boils down to preference: it's up to you to decide what's a good number to aim for in Life, letting you put the rest in Dexterity, or completely statting for gear/Life. No choice can really be wrong, other than over statting Dexterity.

This post was edited by young2093 on Apr 16 2012 01:48pm
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Apr 16 2012 01:51pm
Quote (MoXeR @ 16 Apr 2012 20:39)
well i guess you have your points and they seem accurade aswell

http://oi40.tinypic.com/eb39co.jpg

here is a ar calc that i just made for nec and paly (sources for def--> http://i52.tinypic.com/2nqxw9h.png // http://i18.photobucket.com/albums/b142/AznMastaBui/Diablo/NvACharScreen.jpg)

i believe thats more than the actual increase would be when you follow the guide rounded up
assuming chaos sider
fools side has a way lower % hit increase
to me this doesnt feel like its that mch of an advantage


From this it looks like the most significant increase in cth% between the two builds is comparing chaos side hits vs higher def opponents, and the least significant increase in cth% is comparing Fools' hits vs casters.

For Fools claw it is probably not worth it unless you really want more dmg, I mainly use a 4xx ed claw (unless vs pala/barb) which is why I was thinking that build variance would have a lot to do with the 'best' set-up. But yeah for Fools I guess you're right that pure vit becomes much better since the ar advantage diminishes greatly.

This post was edited by Tails chao on Apr 16 2012 01:51pm
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Apr 16 2012 01:56pm
dex zons in 2004
vita zons in 2007
balanced bvc in 2009
dex stat on wwsin in 2012
str stat on bvc in 2013
turbo stat on necro in 2015
will the public perception of d2 builds keep evolving?
will everyone's pokemon avatar still stay the same despite the players behind the avatar being grown men?
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Apr 16 2012 01:59pm
Quote (Ziecheik @ 16 Apr 2012 20:56)
dex zons in 2004
vita zons in 2007
balanced bvc in 2009
dex stat on wwsin in 2012
str stat on bvc in 2013
turbo stat on necro in 2015
will the public perception of d2 builds keep evolving?
will everyone's pokemon avatar still stay the same despite the players behind the avatar being grown men?


^^
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