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Nov 24 2009 05:56pm



I'm going to address everyone. :]~



The only chars I find it necessary to play defensive against are some paladins, some necros, and most GOOD telly wwsins. On the exterior it looks like a hit-and-run kind of char, and to be honest that's how it is when you first start dueling with the character, but when you become more comfortable with the build you let valk take out a lot of the name lock hits and elemental chars.

I Play this character much more like a phys zon than a poison one-that is I hit whenever the chance reveals itself. I rely heavily on the phys portion of my damage---that is why I try to max ga and get 70+% critical. Others will prefer to max the d/a/e skill tree and rely more heavily on the psn dmg. I think it's foolish to rely too much on one type of damage, especially if that damage is able to be negated.

I also utilize open wounds [25-75%ow w/ different set-ups] with the build to compensate for the lower phys damage which is actually closer to 1-2.5k [2-5k after crit]. Even with that I may also use a lacerator for possible 4-10k phys damage range.

When I say I use this zon more like a phys damage zon, I also mean that I have become more comfortable using a 70% fcr 200% frw set up. This gives me decent telly bps and insane desynch, [If anyone knows what telly-walking is, then you know how insane the ability can be]

The poison damage my arrows deal is not slow. It is roughly 6-7k psn damage over 6 second intervals [compared to plague's 70k+/- dmg over 19 seconds]. Plague appears to work faster because the average damage per second is 3684, when my arrows will do 1166 psn damage per second. It's 10x the damage, but delivered over 3x's the seconds. So in reality I do 21k+ poison damage in the same time it takes plague to run its course.

Here's a breakdown of each arrow: 25-75% ow [8 second timer], 7k psn/6 seconds, 1-2.5k phys dmg, 70% crit.
--- On the low side I will do 1k phys, 7k poison/6 seconds - pvp penalties
--- On the high side I will do 5k phys, 7kpsn/6seconds - pvp penalties & 300+ life done from open wounds/8 seconds.

The average arrow fired will generally do 400-600 damage given the time for it's duration to subside [8 seconds assuming ow has casted]
So 8x arrows will do, on average given their durations, 3.4k-4.8k life after pvp penalties.


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Nov 24 2009 06:01pm
Quote (sorowfulhatred @ 25 Nov 2009 00:56)
[/B]
[B]I'm going to address everyone.  :]~



The only chars I find it necessary to play defensive against are some paladins, some necros, and most GOOD telly wwsins. On the exterior it looks like a hit-and-run kind of char, and to be honest that's how it is when you first start dueling with the character, but when you become more comfortable with the build you let valk take out a lot of the name lock hits and elemental chars.

I Play this character much more like a phys zon than a poison one-that is I hit whenever the chance reveals itself. I rely heavily on the phys portion of my damage---that is why I try to max ga and get 70+% critical. Others will prefer to max the d/a/e skill tree and rely more heavily on the psn dmg. I think it's foolish to rely too much on one type of damage, especially if that damage is able to be negated.

I also utilize open wounds [25-75%ow w/ different set-ups] with the build to compensate for the lower phys damage which is actually closer to 1-2.5k [2-5k after crit]. Even with that I may also use a lacerator for possible 4-10k phys damage range.

When I say I use this zon more like a phys damage zon, I also mean that I have become more comfortable using a 70% fcr 200% frw set up. This gives me decent telly bps and insane desynch, [If anyone knows what telly-walking is, then you know how insane the ability can be]

The poison damage my arrows deal is not slow. It is roughly 6-7k psn damage over 6 second intervals [compared to plague's 70k+/- dmg over 19 seconds]. Plague appears to work faster because the average damage per second is 3684, when my arrows will do 1166 psn damage per second. It's 10x the damage, but delivered over 3x's the seconds. So in reality I do 21k+ poison damage in the same time it takes plague to run its course.

Here's a breakdown of each arrow: 25-75% ow [8 second timer], 7k psn/6 seconds, 1-2.5k phys dmg, 70% crit.
--- On the low side I will do 1k phys, 7k poison/6 seconds - pvp penalties
--- On the high side I will do 5k phys, 7kpsn/6seconds - pvp penalties & 300+ life done from open wounds/8 seconds.

The average arrow fired will generally do 400-600 damage given the time for it's duration to subside [8 seconds assuming ow has casted]
So 8x arrows will do, on average given their durations, 3.4k-4.8k life after pvp penalties.


I'm just saying waiting out for full poison duration does work, gay style but if its gm some people will use it, if bvcs can make it work then its devastating on a zon and it means they make a lot of mistakes lol.
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Nov 24 2009 06:04pm
Quote (sorowfulhatred @ 25 Nov 2009 01:56)

So 8x arrows will do, on average given their durations, 3.4k-4.8k life after pvp penalties.


pff shaman>
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Nov 24 2009 06:08pm
Quote (darkkobra @ Nov 24 2009 07:04pm)
pff shaman>


In damage over duration, yes. But their attacks are also limited range, speed, and do not track down opponents.


Quote (Tails chao @ Nov 24 2009 07:01pm)
I'm just saying waiting out for full poison duration does work, gay style but if its gm some people will use it, if bvcs can make it work then its devastating on a zon and it means they make a lot of mistakes lol.


I come prepared in the psn department. The hardest duels a char will face are against itself---or it's type of damage [ie wwsins]. So my telly circlet has 50% psn reduce along with my fcr ring's 25% [when both or none are needed ofc]. With 200 frw I out run bone prisons, so a barbarian's ww is generally and simply avoided altogether. If I encounter any problems with my opponents speed and the duels are not gm, I will simply use % slow.

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Nov 24 2009 06:28pm
Quote (sorowfulhatred @ 25 Nov 2009 01:08)
In damage over duration, yes. But their attacks are also limited range, speed, and do not track down opponents.




I come prepared in the psn department. The hardest duels a char will face are against itself---or it's type of damage [ie wwsins]. So my telly circlet has 50% psn reduce along with my fcr ring's 25% [when both or none are needed ofc]. With 200 frw I out run bone prisons, so a barbarian's ww is generally and simply avoided altogether. If I encounter any problems with my opponents speed and the duels are not gm, I will simply use % slow.


I don't think dittos will always be the hardest duel, considering they are always 50:50, whereas that char may have terrible match-ups like a bunch of 70:30 or 80:20 match-ups. An extreme example I guess is something like an Enchantress, where they're going to find Trappers, Barbs, wwsins, hybrids, hdongs, smiters and a crapload of other chars far harder than an Enchantress ditto.

Ghosts are pretty difficult, I'm not too sure how well a poison zon does against a wwsin but I do find myself with a standard zon that I have a much better chance vs them than vs a mb nec or es mb blizz, though.

PLR is good no doubt though, but all it requires you to do is apply poison more frequently (which, yes, puts you in more danger, but its the only way around it). Even with 75% plr, you can still wait out the whole poison duration while teleporting/walking/wsging away and then just shoot an arrow when poison finishes. If I felt lame that's what I'd do vs a Trapper, just poison them and play defensive, wsg and find an opening where they haven't mb'd and then just apply it again. Obviously the exception is if they play defensive or they have a really big opening that I can Strafe or pelt a bunch of GAs at them (I'd say jab too but I can't do that with Wizzy lol)

This post was edited by Tails chao on Nov 24 2009 06:28pm
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Nov 24 2009 06:35pm
Quote (sorowfulhatred @ 25 Nov 2009 02:08)
In damage over duration, yes. But their attacks are also limited range, speed, and do not track down opponents.


hmmm...

Quote (Deadwigger @ 27 Sep 2009 01:35)
Amazons
Bowazon: (Easy)
I want to list these guys as medium, but I just can't bring myself to do it. 99% of bowazons just get mowed down by shamans. Theres one or two I've seen that can go even with me, demonstrating that with a proper player, they can be effective. But crushing them is trivial in pubs and such. There are so many tools at your disposal. You're immune to guided arrows thanks to bear, half immune to multishot, and you can plant a fissure at their feet and they have no choice but to run out of it, and a namelocked volcano will dodgelock them so they can't react, and a grizzly often 1-hit's them. However, its best not to underestimate bowazons. Teleport around them in a strafing pattern, going circular to the angles orbitting them. Drop a fissure from the edge of your screen under their feet, and then as they choose to move, move in for the kill with volcano/bear. A bowazons main tool against a shaman is strafe. Strafe is worthless at range, but if you teleport on top of a strafing amazon you WILL die, period. If they don't strafe, volc/bear owns them. If they DO strafe, fissure owns them. Outplay them and switch between the two. If they move out of a fissure, you can land your big hit.


??

This post was edited by darkkobra on Nov 24 2009 06:35pm
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Nov 24 2009 06:55pm
Quote (darkkobra @ Nov 24 2009 07:35pm)
hmmm...



??



I didn't lose once to his druid when I dueled him =/


Quote (Tails chao @ Nov 24 2009 07:28pm)
I don't think dittos will always be the hardest duel, considering they are always 50:50, whereas that char may have terrible match-ups like a bunch of 70:30 or 80:20 match-ups. An extreme example I guess is something like an Enchantress, where they're going to find Trappers, Barbs, wwsins, hybrids, hdongs, smiters and a crapload of other chars far harder than an Enchantress ditto.

Ghosts are pretty difficult, I'm not too sure how well a poison zon does against a wwsin but I do find myself with a standard zon that I have a much better chance vs them than vs a mb nec or es mb blizz, though.

PLR is good no doubt though, but all it requires you to do is apply poison more frequently (which, yes, puts you in more danger, but its the only way around it). Even with 75% plr, you can still wait out the whole poison duration while teleporting/walking/wsging away and then just shoot an arrow when poison finishes. If I felt lame that's what I'd do vs a Trapper, just poison them and play defensive, wsg and find an opening where they haven't mb'd and then just apply it again. Obviously the exception is if they play defensive or they have a really big opening that I can Strafe or pelt a bunch of GAs at them (I'd say jab too but I can't do that with Wizzy lol)



Valk is often times immune to light damage at lvl 30+ so I let her walk towards trappers = attract most of trap's fire-offs.

I really have no difficulty dueling trappers unless they mind blast while 3 other chars jump on top of me.

Ghosts are the toughest battle imo. Psn dmg doesn't wreck them enough so I have to rely on valk name locks [her/his mistake], taking out auto mb'ing shadow, & playing quite defensively. Slow and open wounds > wwsin tho ;p

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Nov 25 2009 07:01am
Quote (sorowfulhatred @ 25 Nov 2009 01:55)
I didn't lose once to his druid when I dueled him =/





Valk is often times immune to light damage at lvl 30+ so I let her walk towards trappers = attract most of trap's fire-offs.

I really have no difficulty dueling trappers unless they mind blast while 3 other chars jump on top of me.

Ghosts are the toughest battle imo. Psn dmg doesn't wreck them enough so I have to rely on valk name locks [her/his mistake], taking out auto mb'ing shadow, & playing quite defensively. Slow and open wounds > wwsin tho ;p


ya I don't think this build would have much problem with a trap.

I can imagine ghost being a lot harder without javs, you can jab the shit out of a ghost anytime they make a mistake. if they try and stomp triwhirl you without wof you can just jab them to hell, well with phys anyway. But on a norm zon a es mb blizz is definitely harder to fight.

This post was edited by Tails chao on Nov 25 2009 07:01am
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Nov 25 2009 02:09pm
Quote (Tails chao @ Nov 25 2009 08:01am)
ya I don't think this build would have much problem with a trap.

I can imagine ghost being a lot harder without javs, you can jab the shit out of a ghost anytime they make a mistake. if they try and stomp triwhirl you without wof you can just jab them to hell, well with phys anyway. But on a norm zon a es mb blizz is definitely harder to fight.


ez. Psn + open wounds > es.

with 25% chance to land a hit, that's 1 in 4 arrows, 4+ arrows shot every second.

cheese sauce!
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Nov 25 2009 02:13pm
Quote (sorowfulhatred @ 25 Nov 2009 21:09)
ez. Psn + open wounds > es.

with 25% chance to land a hit, that's 1 in 4 arrows, 4+ arrows shot every second.

cheese sauce!


for the average es sorc obv, but plenty of bmana sorcs just go pure vit which means 3k+ life with mb
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