Quote (sorowfulhatred @ 25 Nov 2009 01:08)
In damage over duration, yes. But their attacks are also limited range, speed, and do not track down opponents.
I come prepared in the psn department. The hardest duels a char will face are against itself---or it's type of damage [ie wwsins]. So my telly circlet has 50% psn reduce along with my fcr ring's 25% [when both or none are needed ofc]. With 200 frw I out run bone prisons, so a barbarian's ww is generally and simply avoided altogether. If I encounter any problems with my opponents speed and the duels are not gm, I will simply use % slow.
I don't think dittos will always be the hardest duel, considering they are always 50:50, whereas that char may have terrible match-ups like a bunch of 70:30 or 80:20 match-ups. An extreme example I guess is something like an Enchantress, where they're going to find Trappers, Barbs, wwsins, hybrids, hdongs, smiters and a crapload of other chars far harder than an Enchantress ditto.
Ghosts are pretty difficult, I'm not too sure how well a poison zon does against a wwsin but I do find myself with a standard zon that I have a much better chance vs them than vs a mb nec or es mb blizz, though.
PLR is good no doubt though, but all it requires you to do is apply poison more frequently (which, yes, puts you in more danger, but its the only way around it). Even with 75% plr, you can still wait out the whole poison duration while teleporting/walking/wsging away and then just shoot an arrow when poison finishes. If I felt lame that's what I'd do vs a Trapper, just poison them and play defensive, wsg and find an opening where they haven't mb'd and then just apply it again. Obviously the exception is if they play defensive or they have a really big opening that I can Strafe or pelt a bunch of GAs at them (I'd say jab too but I can't do that with Wizzy lol)
This post was edited by Tails chao on Nov 24 2009 06:28pm