Quote (VickIsSick07 @ Wed, Jan 17 2007, 07:50pm)
Quote (GIFF @ Wed, Jan 17 2007, 02:47pm)
Quote (VickIsSick07 @ Wed, Jan 17 2007, 07:15pm)
Quote (Windex @ Wed, Jan 17 2007, 02:13pm)
Not true. Liberators are the best 1v1 or pub char ever. Simply put. Ghost/Kickers are FUN yes, but the kick is really weak and just opens up to be out tanked. Tri ww's I have found are more effective vs the best pkers. For pubs, I use Kick alot, but vs my friends, kick is a joke.
Then you don't know how to effectivly use the kick. You keep saying it is weak yet it does almost the exact same dmg as a hit of ww. This build will own a V/T also. Claw block + minion stack makes the foh all but useless and the smite would be ezpie with knockback fools claw.
actually all assa-builds have char disadvantage vs smite and especially v/t. there is no way to beat top v/t:s consistently, smite>ww. especially ridiculously slow-moving range 2 ww with shit damage =/
and clawblock alone doesn't save you vs high-dmg foh even though it's pretty easy to stack.
Smite isn't ez, but with fools claw, kb, ect it is possible. Foh on the other hand, is just a joke even without stack. You block 60% of them, 30% of them will more than likely hit the shadow (who is usually immune) and maybe 10% of them will actually hit you.
well, anyone who can namelock will never hit the shadow. i also dislike shadow since it's lifetap-prone. if i noticed that my foh does 2k damage to someones life when it's hitting i wouldn't even bother with smite...
i can see how 99% of smiters are easy with that gear, even moreso than with barbs. however the remaining highdef desynch->telesmiters with 5k+ life and 85%+ psn res who actually know how to duel wwchars cant be beaten with ww =/