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Jan 17 2007 01:37pm
Still; if you miss your first kick, you miss the rest. I wouldnt risk that when you finally got a good lock. You could say the same of overshooting your WW, but thats a matter of skill, not odds.

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Jan 17 2007 01:43pm
Quote (Incompetence @ Wed, Jan 17 2007, 02:37pm)
Still; if you miss your first kick, you miss the rest. I wouldnt risk that when you finally got a good lock. You could say the same of overshooting your WW, but thats a matter of skill, not odds.


You dont miss kicks vs casters, ever. Unless it is blocked, but then it still puts them in block lock cause kicks happen so fast.
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Jan 17 2007 01:45pm
Quote (VickIsSick07 @ Wed, Jan 17 2007, 08:43pm)
You dont miss kicks vs casters, ever.
No, ofcourse not. How foolish of me.

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Jan 17 2007 01:46pm
Quote (Incompetence @ Wed, Jan 17 2007, 02:45pm)
Quote (VickIsSick07 @ Wed, Jan 17 2007, 08:43pm)
You dont miss kicks vs casters, ever.
No, ofcourse not. How foolish of me.


Why would you miss unless it is blocked? Their godly defense?
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Jan 17 2007 01:47pm
Quote (VickIsSick07 @ Wed, Jan 17 2007, 07:15pm)
Quote (Windex @ Wed, Jan 17 2007, 02:13pm)
Not true. Liberators are the best 1v1 or pub char ever. Simply put. Ghost/Kickers are FUN yes, but the kick is really weak and just opens up to be out tanked. Tri ww's I have found are more effective vs the best pkers. For pubs, I use Kick alot, but vs my friends, kick is a joke.


Then you don't know how to effectivly use the kick. You keep saying it is weak yet it does almost the exact same dmg as a hit of ww. This build will own a V/T also. Claw block + minion stack makes the foh all but useless and the smite would be ezpie with knockback fools claw.


actually all assa-builds have char disadvantage vs smite and especially v/t. there is no way to beat top v/t:s consistently, smite>ww. especially ridiculously slow-moving range 2 ww with shit damage =/
and clawblock alone doesn't save you vs high-dmg foh even though it's pretty easy to stack.
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Jan 17 2007 01:48pm
Quote (VickIsSick07 @ Wed, Jan 17 2007, 07:46pm)
Quote (Incompetence @ Wed, Jan 17 2007, 02:45pm)
Quote (VickIsSick07 @ Wed, Jan 17 2007, 08:43pm)
You dont miss kicks vs casters, ever.
No, ofcourse not. How foolish of me.


Why would you miss unless it is blocked? Their godly defense?


and your ar with dt is?
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Jan 17 2007 01:50pm
Quote (GIFF @ Wed, Jan 17 2007, 02:47pm)
Quote (VickIsSick07 @ Wed, Jan 17 2007, 07:15pm)
Quote (Windex @ Wed, Jan 17 2007, 02:13pm)
Not true. Liberators are the best 1v1 or pub char ever. Simply put. Ghost/Kickers are FUN yes, but the kick is really weak and just opens up to be out tanked. Tri ww's I have found are more effective vs the best pkers. For pubs, I use Kick alot, but vs my friends, kick is a joke.


Then you don't know how to effectivly use the kick. You keep saying it is weak yet it does almost the exact same dmg as a hit of ww. This build will own a V/T also. Claw block + minion stack makes the foh all but useless and the smite would be ezpie with knockback fools claw.


actually all assa-builds have char disadvantage vs smite and especially v/t. there is no way to beat top v/t:s consistently, smite>ww. especially ridiculously slow-moving range 2 ww with shit damage =/
and clawblock alone doesn't save you vs high-dmg foh even though it's pretty easy to stack.


Smite isn't ez, but with fools claw, kb, ect it is possible. Foh on the other hand, is just a joke even without stack. You block 60% of them, 30% of them will more than likely hit the shadow (who is usually immune) and maybe 10% of them will actually hit you.
Member
Posts: 56,582
Joined: Sep 26 2005
Gold: 14,050.05
Jan 17 2007 01:50pm
Quote (GIFF @ Wed, Jan 17 2007, 02:48pm)
Quote (VickIsSick07 @ Wed, Jan 17 2007, 07:46pm)
Quote (Incompetence @ Wed, Jan 17 2007, 02:45pm)
Quote (VickIsSick07 @ Wed, Jan 17 2007, 08:43pm)
You dont miss kicks vs casters, ever.
No, ofcourse not. How foolish of me.


Why would you miss unless it is blocked? Their godly defense?


and your ar with dt is?


Usually around 5-6k which is enough to hit any caster consistantly.
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Jan 17 2007 01:57pm
Quote (VickIsSick07 @ Wed, Jan 17 2007, 07:50pm)
Quote (GIFF @ Wed, Jan 17 2007, 02:47pm)
Quote (VickIsSick07 @ Wed, Jan 17 2007, 07:15pm)
Quote (Windex @ Wed, Jan 17 2007, 02:13pm)
Not true. Liberators are the best 1v1 or pub char ever. Simply put. Ghost/Kickers are FUN yes, but the kick is really weak and just opens up to be out tanked. Tri ww's I have found are more effective vs the best pkers. For pubs, I use Kick alot, but vs my friends, kick is a joke.


Then you don't know how to effectivly use the kick. You keep saying it is weak yet it does almost the exact same dmg as a hit of ww. This build will own a V/T also. Claw block + minion stack makes the foh all but useless and the smite would be ezpie with knockback fools claw.


actually all assa-builds have char disadvantage vs smite and especially v/t. there is no way to beat top v/t:s consistently, smite>ww. especially ridiculously slow-moving range 2 ww with shit damage =/
and clawblock alone doesn't save you vs high-dmg foh even though it's pretty easy to stack.


Smite isn't ez, but with fools claw, kb, ect it is possible. Foh on the other hand, is just a joke even without stack. You block 60% of them, 30% of them will more than likely hit the shadow (who is usually immune) and maybe 10% of them will actually hit you.


well, anyone who can namelock will never hit the shadow. i also dislike shadow since it's lifetap-prone. if i noticed that my foh does 2k damage to someones life when it's hitting i wouldn't even bother with smite...
i can see how 99% of smiters are easy with that gear, even moreso than with barbs. however the remaining highdef desynch->telesmiters with 5k+ life and 85%+ psn res who actually know how to duel wwchars cant be beaten with ww =/
Member
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Jan 17 2007 01:58pm
Quote (VickIsSick07 @ Wed, Jan 17 2007, 07:50pm)
Quote (GIFF @ Wed, Jan 17 2007, 02:48pm)
Quote (VickIsSick07 @ Wed, Jan 17 2007, 07:46pm)
Quote (Incompetence @ Wed, Jan 17 2007, 02:45pm)
Quote (VickIsSick07 @ Wed, Jan 17 2007, 08:43pm)
You dont miss kicks vs casters, ever.
No, ofcourse not. How foolish of me.


Why would you miss unless it is blocked? Their godly defense?


and your ar with dt is?


Usually around 5-6k which is enough to hit any caster consistantly.


50% chance to miss vs sorcs and 25-30% vs other casters. still i realize that kicks are indeed useful and hilarious vs certain chars, personally i'm just used to tele/ww from playing barb and prefer the 4 frame delay over the 7? frames before the first kick hits.
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