Quote (young2093 @ 28 Mar 2012 23:17)
Without Angelics, against Paladins at least, you can miss a fair share of hits.
It's actually 25k vs ~15k AR, Angelic Amulet/1x Ring vs Highlords/Raven Frost, when you're using optimal gear.
Block % while in Charge is apparently 25%, so it's important to register as many hits as possible to make sure you proc OWs on every opportunity.
25k AR vs 15k AR
25k AR:
Chance to hit @ 75% block: 15%
Chance to hit @ 25% block: 45%
15k AR:
Chance to hit @ 75% block: 12%
Chance to hit @ 25% block: 35%
WWing on charge with 1x Angelic ring - 10% additional chance to hit on Charge, nearly 1/2 overall chance to hit on Charge, with 60/35 OWs.
I would like to have a friendly discussion base on nl tele. On a south tele, which will result in a complete ww cut through, coupled with charge that further reduce block, is not the best argument. We should argue base on the most challenging environment where the paladin has max block with optimum defense.
It has been roughly calculate by most ww experts that one ww pass when someone attempts a nl on you, it is about 12 frames of hit check, not full 6.2 frames WW especially for short claws doesn't stay that long in range of the traget. IF ww mechanics work in a way only hit checks will be considered at every 4 frames, and at the first 4 frames, only the primary hand is considered, in a single 12fpa pass with dual wield, we have about 5 hit checks in total, agree?
Let's say at worse after 75% max block, probability of only 1 hit check is rendered out of the 5, let take that into consideration of that particular hit check in relation to defense. Let's say 25k ar versus 16k def. Both at lvl 93. Paladin has 75mb; 39dr; 85lr; 90fr; 86fhr; 125fcr, according to PPr's calculator is 61% to hit after defense.
While 10k ar, the chance to hit is 38%for probability of 1 hit rendered out of the 5 after max block.
Comparing between HL and Angelics, the difference is 22% increase cth. At 9x shadow gcs; +2sin fools; SD boots; lets say using 08 valk as helm, you have about level 42 claw mastery, and that's 24%cs, and 34% ds on HL. That's about 49% Double damage modifier in total. And you sacrifise 49%ds for 22% more chance to hit, I really am not sure if this is wise.
But that is if you manage to hit in that 61%. You still have 39% chance to miss that hammerdin when he attempts to namelock on you. And 39% chance to miss is not little..
Let's say the sin manage to hit once within that 61% cth, and for the benefit of doubt let that be the most damaging claw, the eth war fist fools, factor in the loss of deadly strike, and compare with angelics, do the mathx..
This post was edited by Jaxz on Mar 28 2012 08:52am