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Mar 28 2012 07:32am
Quote (Jeebus666 @ Mar 28 2012 01:29pm)
I have a spreadsheet that does it automatically or did you make something like this too?


Spread the word sheet !!! :)
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Mar 28 2012 07:34am
Quote (Jeebus666 @ 28 Mar 2012 14:29)
I have a spreadsheet that does it automatically or did you make something like this too?




Comparing AR and DS% is very easy, the difficulty comes when u include other variables like how much more actual raw damage one setup does and other stuff like increased life etc..

But if its just a case of one setup having more AR vs another setup having more def, its a very simple computation and its pretty easy to work out the equilibrium def point, where the setups are equal.


Yes, though if you have one too then you can also do it :p
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Mar 28 2012 07:37am
Quote (Tails chao @ Mar 28 2012 01:34pm)
Yes, though if you have one too then you can also do it :p


Do them, both ! Finally some argumental contributions ! Celebrate :thumbsup:

And later someone should check was your formulae layout correct. I can do that if needed.

Hope I see some numbers when I get home.
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Mar 28 2012 07:45am
Quote (monSt4r @ 28 Mar 2012 14:37)
Do them, both ! Finally some argumental contributions ! Celebrate  :thumbsup:

And later someone should check was your formulae layout correct. I can do that if needed.

Hope I see some numbers when I get home.


i totally lost track of what the outcome of this calculation would prove and change for the build

This post was edited by MoXeR on Mar 28 2012 07:46am
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Mar 28 2012 07:51am
Quote (MoXeR @ Mar 28 2012 01:45pm)
i totally lost track of what the outcome of this calculation would prove and change for the build


Yeah, too much hating and explaining why is it wrong took some time, but I hope that helped someone out there.
The outcome would give an information about the optimal setup vs paladins.

This post was edited by monSt4r on Mar 28 2012 07:52am
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Mar 28 2012 08:17am
Quote (Jaxz @ 28 Mar 2012 06:51)
I dunno how you think 16k ar is so much superior than 10k ar. Alright, I just went to peterpaulruben's ar calculator just to illustrate:

assumming calculations are done at both chars at char lvl 93.

1) 10ar ww vs 16k def Hammerdin wif 75%mb
2) 16k ar ww vs 16k def Hammerdin wif 75%mb

Scenario 1, actual chance of hit = 12%
Scenario 2, actual chance of hitting Hammerdin = 9%

What's the diff betweem 12% and 9% cth? I mean you sacrifise 33+ DS for some 6k ar? Don't make sense to me..


Without Angelics, against Paladins at least, you can miss a fair share of hits.
It's actually 25k vs ~15k AR, Angelic Amulet/1x Ring vs Highlords/Raven Frost, when you're using optimal gear.

Block % while in Charge is apparently 25%, so it's important to register as many hits as possible to make sure you proc OWs on every opportunity.

25k AR vs 15k AR @ 16k defense

25k AR:
Chance to hit @ 75% block: 15%
Chance to hit @ 25% block: 45%

15k AR:
Chance to hit @ 75% block: 12%
Chance to hit @ 25% block: 35%

WWing on charge with 1x Angelic ring - 10% additional chance to hit on Charge, nearly 1/2 overall chance to hit on Charge, with 60/35 OWs.

This post was edited by young2093 on Mar 28 2012 08:23am
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Mar 28 2012 08:42am
Quote (Jaxz @ Mar 28 2012 01:51pm)


What's the diff betweem 12% and 9% cth? I mean you sacrifise 33+ DS for some 6k ar? Don't make sense to me..


Well the difference is you hit 33% more with 12% rather than 9%.

With like 23% crit strike, 33% DS changes your chance of doing double damage from 23% to 48.4% which is like a 20% increase in overall damage.
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Mar 28 2012 08:44am
Quote (young2093 @ 28 Mar 2012 23:17)
Without Angelics, against Paladins at least, you can miss a fair share of hits.
It's actually 25k vs ~15k AR, Angelic Amulet/1x Ring vs Highlords/Raven Frost, when you're using optimal gear.

Block % while in Charge is apparently 25%, so it's important to register as many hits as possible to make sure you proc OWs on every opportunity.

25k AR vs 15k AR

25k AR:
Chance to hit @ 75% block: 15%
Chance to hit @ 25% block: 45%

15k AR:
Chance to hit @ 75% block: 12%
Chance to hit @ 25% block: 35%

WWing on charge with 1x Angelic ring - 10% additional chance to hit on Charge, nearly 1/2 overall chance to hit on Charge, with 60/35 OWs.


I would like to have a friendly discussion base on nl tele. On a south tele, which will result in a complete ww cut through, coupled with charge that further reduce block, is not the best argument. We should argue base on the most challenging environment where the paladin has max block with optimum defense.

It has been roughly calculate by most ww experts that one ww pass when someone attempts a nl on you, it is about 12 frames of hit check, not full 6.2 frames WW especially for short claws doesn't stay that long in range of the traget. IF ww mechanics work in a way only hit checks will be considered at every 4 frames, and at the first 4 frames, only the primary hand is considered, in a single 12fpa pass with dual wield, we have about 5 hit checks in total, agree?

Let's say at worse after 75% max block, probability of only 1 hit check is rendered out of the 5, let take that into consideration of that particular hit check in relation to defense. Let's say 25k ar versus 16k def. Both at lvl 93. Paladin has 75mb; 39dr; 85lr; 90fr; 86fhr; 125fcr, according to PPr's calculator is 61% to hit after defense.

While 10k ar, the chance to hit is 38%for probability of 1 hit rendered out of the 5 after max block.

Comparing between HL and Angelics, the difference is 22% increase cth. At 9x shadow gcs; +2sin fools; SD boots; lets say using 08 valk as helm, you have about level 42 claw mastery, and that's 24%cs, and 34% ds on HL. That's about 49% Double damage modifier in total. And you sacrifise 49%ds for 22% more chance to hit, I really am not sure if this is wise.

But that is if you manage to hit in that 61%. You still have 39% chance to miss that hammerdin when he attempts to namelock on you. And 39% chance to miss is not little..

Let's say the sin manage to hit once within that 61% cth, and for the benefit of doubt let that be the most damaging claw, the eth war fist fools, factor in the loss of deadly strike, and compare with angelics, do the mathx..

This post was edited by Jaxz on Mar 28 2012 08:52am
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Mar 28 2012 08:52am
Quote (Jaxz @ Mar 28 2012 10:44am)
I would like to have a friendly discussion base on nl tele. On a south tele, which will result in a complete ww cut through, coupled with charge that further reduce block, is only the optimum argument. We should argue base on th emost challenging environment where the paladin has max block with optimum defense.

It has been roughly calculate by most ww experts that it is roughly about 12 frames (without frozen) per ww pass when someone attempts a nl on you. IF ww mechanics work in a way only hit checks will be considered at every 4 frames, and at the first 4 frames, only the primary hand is considered, in a single 12fpa pass, we have about 5 hit checks in total.

Let's say at worse after 75% max block, only 1 hit check is rendered out of the 5, let take that into consideration of that particular hit check in relation to defense. Let's say 25k ar versus 16k def. Both at lvl 93. Paladin has 75mb; 39dr; 85lr; 90fr; 86fhr; 125fcr, according to PPr's calculator is 61% to hit after defense.

While 10k ar, the chance to hit is 38% to give one hit after max block.

Comparing between HL and Angelics, the difference is 22% cth. At 9x shadow gcs; +2sin fools; SD boots; lets say using 08 valk as helm, you have about level 42 claw mastery, and that's 24%cs, and 34% ds on HL. Total to about 49% Double damage modifier in total. And you sacrifise 49%ds for 22% more chance to hit, I really am not sure if this is wise.



Let's say we use that 2/3 chance to strike, about at least 1 hit check, and let that be the most damaging claw, the eth war fist fools, factor in the loss of deadly strike, and compare with angelics, do the mathx..


Max amount of GC's that should be used is around 2-6.
The rest should be 32020s or 36/20s
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Mar 28 2012 08:52am
Quote (Jaxz @ 28 Mar 2012 08:44)
I would like to have a friendly discussion base on nl tele. On a south tele, which will result in a complete ww cut through, coupled with charge that further reduce block, is only the optimum argument. We should argue base on th emost challenging environment where the paladin has max block with optimum defense.

It has been roughly calculate by most ww experts that it is roughly about 12 frames (without frozen) per ww pass when someone attempts a nl on you. IF ww mechanics work in a way only hit checks will be considered at every 4 frames, and at the first 4 frames, only the primary hand is considered, in a single 12fpa pass, we have about 5 hit checks in total.

Let's say at worse after 75% max block, only 1 hit check is rendered out of the 5, let take that into consideration of that particular hit check in relation to defense. Let's say 25k ar versus 16k def. Both at lvl 93. Paladin has 75mb; 39dr; 85lr; 90fr; 86fhr; 125fcr, according to PPr's calculator is 61% to hit after defense.

While 10k ar, the chance to hit is 38% to give one hit after max block.

Comparing between HL and Angelics, the difference is 22% cth. At 9x shadow gcs; +2sin fools; SD boots; lets say using 08 valk as helm, you have about level 42 claw mastery, and that's 24%cs, and 34% ds on HL. Total to about 49% Double damage modifier in total. And you sacrifise 49%ds for 22% more chance to hit, I really am not sure if this is wise.



Let's say we use that 2/3 chance to strike, about at least 1 hit check, and let that be the most damaging claw, the eth war fist fools, factor in the loss of deadly strike, and compare with angelics, do the mathx..


If you have 49% effective chance to crit, you don't lose 49% chance to crit from using Angelics, just whatever Highlords adds to your crit chance (25% in this scenario). You don't lose CS by using Angelics...
And 22% more chance to hit is a fucking ton, what are you talking about? This is a situation where bleed damage is going to be your primary source of damage output.
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