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Sep 1 2007 02:15am
Quote (Recharge @ Wed, Aug 22 2007, 07:28am)
really nice guide.  I used it and im in the process of building a (new) charger right now.
here are some other weapons to consider for 2-h charge

Upped Ethereal/ZOD'd Pierre Tombale Couant - A cheaper version of Death RW & allows an easy 86% FHR BP.


And how about a 2-H Beast RW Axe?  I wonder what the results would be like to have constant Fanat. (Dmg/AR) stacked with Might (or Conc?  Can the "uninterrupted attack" bonus help here?)  You wouldn't lose any AR while changing from your main aura, either.  Another plus:  you won't have to invest in Fanat.  Anyone test this yet?
Oh right.  I noticed from FHR charts that spears/staves on pallies have a dramatic punch on their FHR rate.  It is for this reason that I steered clear from any type of spear.  Check it out here:  http://strategy.diabloii.net/news.php?id=551 Another thing, I heard something about the resist fire/lit/cold auras giving a passive bonus of 1% max res per point invested up to 5% total.  How does that work??  Would it be a smart few points to spend?


all the 3 listed weapons will sux.. too low dmg. the top weapon will be rare eth warpike with selfrepair, 400+ed, fools mod, 2 sock for 2 Lo runes. magic can also be extremly good but i'm not that familar with stats they can spawn.

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Sep 1 2007 02:16am
and btw fhr is really not so important on char who can charge away or smite..
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Sep 1 2007 02:31am
Pure charger is a glass cannon build. You might get lucky with 1 hit kills sometimes, but it's unlikely. A charger with a good smite is better. Either max out smite and syerngies or go with max vigor/charge/fanaticism,smite and rest in holy shield. Either way you will trade off a little more charge or little more smite damage. 1 handed with grief and exile or spirit is far superior than 2 hander is 95% of time. Highlords+grief+gores gives you 65-69% deadly strike depending on level which activates a lot if you hit. Grief 1 hander does about same min damage or more than big 2 handers and you rarely get huge hits anyway consistently. It's better to have a strong smite to kill someone with if you miss with charge than being stuck there and having to charge away with no other attack at all. If you don't beleive it make a charger and go duel max block characters its a pain in the ass having 25% chance to hit someone vs them hitting you every time. Charge by itself just doesn't cut it, you need to have smite/zeal/hammers foh some other skill to pair it with to be truely effective and a well balanced dueler.
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Nov 26 2007 08:05am
here is my idea i would liek to share with you all smile.gif for vs baba

equips
ber shako 18dr
ber zaka 8dr
enigma 8dr (eni vs baba, coh for casters)
dungo 15dr 49dr here already
eth berzerk axe death runeword (50crushin / 45+deadly)
highlord 33+ deadly
20/2xx raven
bul kaoth ring
draculs (25open wound)
gorerider 15deadly, 15openwound, 15crushing

total gets 93+deadly, 65crushing, 40open wound
-------------
9x offensive gc here, why? look below
charge 15%dmg+/lvl 15%ar+/lvl (combat) 575ed at lvl20
vigor 20%dmg+/lvl (defensive) 400 at lvl20
might 20%dmg+/lvl (offensive) 400 at lvl20
fanata 17%dmg+/lvl 5%ar+/lvl (offensive) 373 at lvl20
---------------
u see here, 1 offensive skill charm adds 17dmg for fanat, 20 for might thats
total 37%dmg increase only by 1sk and it increases 5 extra % AR which is dam big

for the reason to use eni when vsing baba, is cuz u can use merc without him walkin away and dying quickly
hire act2 merc with might aura wearing eth reapers toll that has 33% chance of casting decripfy on him. -50% dmg reduction, 50%slow and shit
might@lvl20 adds 230%ed (freeze aura is also good)also eni has teleport to run away from babas tele/ww, if u charge to run from it, his tele locking ur name will let him teleport
on you charging away and gonna be easy ww hitting, but if u use tele instead of charge to get away, its harder for him to hit u

why coh/eni for armor and zaka for shield?
HIGH* resis on both
zaka adds 20str/vita, high blocking
coh adds 20str, 8%dr
2 to all skills on COH, please look at the table above, can add 144%edamage AND* 20% AR, wow big. forti adds 300ed? life? 2skills from coh can increase bo and there is no meaning if the attack doesnt hit, so AR is important
same for zaka, 2 to pally skill, 2 combat can increase total 174%edamage AND* 30% AR

so lets see
forti/phoenix 700ed+ 30resis 100life
coh/zaka 318ed+ 115resis, 16%dr, 40str+, 20vita+, highblocking, 50%AR+, 2+to bo

This post was edited by GeniusKeita5 on Nov 26 2007 08:09am
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Nov 26 2007 08:10am
Quote (GeniusKeita5 @ Mon, Nov 26 2007, 02:05pm)
here is my idea i would liek to share with you all smile.gif for vs baba

equips
ber shako 18dr
ber zaka 8dr
enigma 8dr (eni vs baba, coh for casters)
dungo 15dr    49dr here already
eth berzerk axe death runeword (50crushin / 45+deadly)
highlord 33+ deadly
20/2xx raven        icon_pointl.gif- NO, you will need ar for vs barbs. angelics + raven.
bul kaoth ring
draculs (25open wound)
gorerider 15deadly, 15openwound, 15crushing

total gets 93+deadly, 65crushing, 40open wound

9x offensive gc here, why? look below
charge 15%dmg+/lvl 15%ar+/lvl    (combat)      575ed at lvl20
vigor  20%dmg+/lvl                          (defensive)  400  at lvl20
might  20%dmg+/lvl                          (offensive)  400  at lvl20
fanata 17%dmg+/lvl 5%ar+/lvl      (offensive)  373  at lvl20

u see here, 1 offensive skill charm adds 17dmg for fanat, 20 for might thats
total 37%dmg increase only by 1sk  and it increases 5 extra % AR which is dam big    icon_pointl.gif- Synergies DO NOT WORK like this.

for the reason to use eni when vsing baba, is cuz u can use merc without him walkin away and dying quickly
hire act2 merc with might aura wearing eth reapers toll that has 33% chance of casting decripfy on him. -50% dmg reduction, 50%slow and shit
might@lvl20 adds 230%ed  also eni has teleport to run away from babas tele/ww, if u charge to run from it, his tele locking ur name will let him teleport
on you charging away and gonna be easy ww hitting, but if u use tele instead of charge to get away, its harder for him to hit u

why coh/eni for armor and zaka for shield?
HIGH* resis on both
zaka adds 20str/vita, high blocking
coh adds 20str, 8%dr
2 to all skills on COH, please look at the table above, can add 144%edamage AND* 20% AR,  wow big. forti adds 300ed? life? 2skills from coh can increase bo and there is no meaning if the attack doesnt hit, so AR is important
same for zaka, 2 to pally skill, 2 combat can increase total 174%edamage AND* 30% AR

so lets see
forti/phoenix 700ed+ 30resis 100life
coh/zaka 318ed+ 115resis, 16%dr, 40str+, 20vita+, highblocking, 50%AR+, 2+to bo


generally. bad.
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Nov 26 2007 08:11am
Quote (FraggleFM @ Mon, Nov 26 2007, 02:10pm)
generally. bad.


so tell me ur good* ones?

20/2xx raven - NO, you will need ar for vs barbs. angelics + raven.
highlord+bulkaoth > angelics
1to all skill can increase 15%ar on charge and 5% on fanat
1from bul, 1from highlord
and they add light resi/life
+this build is vs all including casters, not only babas (the eni part is for baba)

total 37%dmg increase only by 1sk and it increases 5 extra % AR which is dam big - Synergies DO NOT WORK like this.
oh really.. maybe i made a mistake here, correct me then
even if it doesnt work on might synergy, it still gets 17/5 from fanat
lower than combat but still cheap obviously wink.gif

This post was edited by GeniusKeita5 on Nov 26 2007 08:24am
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Nov 26 2007 03:35pm
best barb killing build is a smiter with huge defense flashing holy freeze using grief pb exile etc. you could still have a strong charge as a secondary but it wont be as strong as pure charge 2hand.
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Nov 26 2007 07:45pm
Quote (xBLITZKRIEGx @ Mon, Nov 26 2007, 09:35pm)
best barb killing build is a smiter with huge defense flashing holy freeze using grief pb exile etc. you could still have a strong charge as a secondary but it wont be as strong as pure charge 2hand.


this is not a smite build
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Dec 14 2007 01:39am
Nice guide =) But i have some info about deadly strike wich some of you might know about, and others maybe dont smile.gif

Deadly strike works as follows:
If you have lets say, 45DS from Death weapon, and 35 from highlord, and 15 from gore, it does NOT mean u have a total chance of 95 deadly strike.
When u land a hit, d2 will calculate from ds to ds, wich means: When u land a hit, first the death ba is possible, so 45/100 chance, IF its NOT ds, the highlord will come in with a chance of 35/100 etc etc
So there is no such thing as 90+ ds, so if u have 1 item with high Ds its enough imo. couse IF it may miss, the chance that gore does hit (15/100) isnt that high. Still, the more the better =)

Regards
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Dec 14 2007 03:18am
Quote (lif3 @ Fri, Dec 14 2007, 02:39am)
Nice guide =) But i have some info about deadly strike wich some of you might know about, and others maybe dont smile.gif

Deadly strike works as follows:
If you have lets say, 45DS from Death weapon, and 35 from highlord, and 15 from gore, it does NOT mean u have a total chance of 95 deadly strike.
When u land a hit, d2 will calculate from ds to ds, wich means: When u land a hit, first the death ba is possible, so 45/100 chance, IF its NOT ds, the highlord will come in with a chance of 35/100 etc etc
So there is no such thing as 90+ ds, so if u have 1 item with high Ds its enough imo. couse IF it may miss, the chance that gore does hit (15/100) isnt that high. Still, the more the better =)

Regards


ds stacks in d2, sorry you're wrong
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