Quote (Synonym @ Apr 29 2011 08:10pm)
(...)
@feanur, your calculations are paper-dry without thought of what's going on during gameplay, (...)
You're talking without knowing.
Quote (Synonym @ Apr 29 2011 08:10pm)
(...), as you said so yourself there are too many variables left unattended to and calculating damage is not simply matching up attacks to hp. (...)
This is not an honest way to argue.
I said that to be clear on fact that calculations with damages/attack speed/hp are not the only issue.
Unfortunately, you dont give your point of view of that.
Quote (Synonym @ Apr 29 2011 08:10pm)
(...) same goes with your method regarding chance, which is simply not working.
Chance of Crushing Blow ? My method is accurate, yours is a non-sense as I pointed out in previous post.
Quote (Synonym @ Apr 27 2011 10:31am)
(...)
Setups Analysis(...)
Setup #1: Andariel's Visage 15%IAS/30%FR jewel, Insight Ethereal Giant Thresher (Support Mercenary).FortitudeSurvivability FactorLife after SLevel 20 BO: +92%

4391
Life Steal: 10%. Based on DPS factor:
2169.8 life stolen
3553.8 life stolenUnder Decrepify/HF: 1023.596 life stolen
Under Decrepify/HF: 1367.994 life stolenResistances: 44% base + 70% PR + 30@ = 74@, 85%PR.
Under Conviction SLevel 12 (-85%): -11@, 59% PR.
FHR: 0% (15 Frames = 0.6s recovery animation)
DR%: 0%
Defense: 846 + 3552 + 577 + 115% (SLevel 15 CA) = 10969.
SLevel 85 mob CtH melee / ranged physical applied attacks: 2 * 85 / (85 + 98) * AR / (AR + Defense) [Will be calculating for most common AR ratings):
5,000 AR: 2 * 85 / (85 + 98) * 5000 / (5000 + 10969) = 29.08%
6,500 AR: 2 * 85 / (85 + 98) * 6500 / (6500 + 10969) = 34.56%
8,000 AR: 2 * 85 / (85 + 98) * 8000 / (8000 + 10969) = 39.17%
-Irrelevant to magic / elemental type attacks.
Damage Dealt by MonsterAffect by players in game as such:
Exemplary Damage:Venom LordFire: 96-153*5(Frames)= 480-765 (622.5 Avg.)
Infector of SoulsFire: 100-160*5(Frames)= 500-800 (650 Avg.)
Common Scenario: Seal #5 opening Infector of Souls + 10 Venom Lords= 622.5*10 + 650 = 6875 *0.25 (75% FR setup): 1718.75 FD. FHR animation 0.6*cumulative strikes.
Common Scenario (Under conviction): Seal #5 opening Infector of Souls + 10 Venom Lords= 622.5*10 + 650 = 6875 *0.93 (7% FR): 6393.75 FD. Mercenary is dead.
*Added CS probability to be under Decrepify in the process- Mercenary is dead @ Scenario 1 as well.
Death LordPhysical: 76-115
Monster Min Damage = ((76 * 85)/100) * (1 + ((8 - 1) * 0.0625)) = 92.8
Monster Min Damage = ((115*85)/100) * (1 + ((8 - 1) * 0.0625)) = 140.5 (92-140 = 116 Avg.)
Super Unique Death LordPhysical: 139-231
Monster Min Damage = ((139 * 85)/100) * (1 + ((8 - 1) * 0.0625)) = 169.8
Monster Min Damage = ((231*85)/100) * (1 + ((8 - 1) * 0.0625)) = 282.2 (169-282 = 225.5 Avg.)
Common Scenario: World Stone Keep Level 2, Super unique mob + 8 mobs= 225.5 + 116*8 = 1153.5. FHR animation 0.6*cumulative strikes.
*Added Throne probability to be under Decrepify in the process- Mercenary is dead.
DPS FactorStrength: 209 + 5 (+5 Att.) + 30 (Andariel's V.) = 244
Aura: Might SLevel 20+2 = 250% ED.
IAS: 35% cumulative.
FPA: 5.5 (3.84 Atk/s)
DS% / CS%: 46% (+6 Crit.)
CB%: 0%.
Special section: Hammerdin Concentration Aura SLevel 35 (PvM average- Calculations in regard will be coloured in blue from here on):+570% ED. Damage: 2011-5730 (3870 Avg.)
Damage+CS%: 4022-11460 (7741 Avg.)
Damage: 3294-9384 (6339 Avg.)
Damage+CS%: 6588-18768 (12678 Avg.)Total damage per 1 second: [(3870*54)+(7741*46)]/100 = 5650.66*3.84 = 21698.5344
Total damage per 1 second: [(6339*54)+(12678*46)]/100 = 9254.94*3.84 = 35538.9696(...)
I wish you could explain how do you take into account the Surviviabilty factor into the DPS output.
And get rid off some annoying inaccurate values, as :
Quote (Synonym @ Apr 27 2011 10:31am)
(...)
Act 2 mercenary offensive nightmare (Might) stats @ level 90
Life: 1967
Strength: 195
Dexterity: 157
Defense: 771
Attack Rating: 1338
Resists in Hell: 54%
Damage: 61-68
Skill 1: SLevel 23 Jab
Skill 2: SLevel 18 Might aura
Act 2 mercenary offensive nightmare (Might) stats @ level 98
Life: 2287
Strength: 209
Dexterity: 169
Defense: 846
Attack Rating: 1482
Resists in Hell: 62%
Damage: 69-76
Skill 1: SLevel 23 Jab
Skill 2: SLevel 20 Might aura
(...)
Level 90 merc has 1444 def, level 98 has 1671 def.
Level 90 merc has 2478 AR, level 98 has 2826 AR.
Quote (Synonym @ Apr 27 2011 10:31am)
(...)
Survivability FactorLife after SLevel 20 BO: +92%

4391
Life Steal: 10%. Based on DPS factor:
2169.8 life stolen
3553.8 life stolenUnder Decrepify/HF: 1023.596 life stolen
Under Decrepify/HF: 1367.994 life stolenResistances: 44% base + 70% PR + 30@ = 74@, 85%PR.
Under Conviction SLevel 12 (-85%): -11@, 59% PR.
(...)
Life after SLvl 20 BO is 4538 ( life/lvl bonus of Fortitude is added after Bo).
1023.596 life stolen has nothing to do with your DPS output under decrepified ?!
Resistances are 62% base + 70% pr + 30@
Conviction is SLevel 11 (-80%) at max
etc etc