<<
Usefull Items For Ladder Area Armor :Runeword-->Enigma(Jah-Ith-Ber). Suggested Armors to Create Enigma: Mage Plate(Mp)/ Dusk Shroud (Ds)/ Archon Plate (Ap):Base Defence on that armors(no ed)
from 24x untill 4xx.
Uses Of Enigma +1 Teleport Skill ( sorceres skill ),+strenght ( higher LvL, Higher strenght), Damage Reduction,+ magic find,+2 to Character Skills,+45 % faster run walk,+750-775 defence(only added the most usefull stats of the items).>>
If u want to be fast and get exp, Ok. For MF, its crap. U kill more, u get more, it's easy as that.
But please a low-req-armor, not a AP... u don't need much def, dude. and with low reqs- (Lightplate, Mageplate...), u can use the str effective.
There are also possible anything with Skills... like Skin of the Vipermagi (has FC!) or CoH
<<
Weapon Hand #1 :Runeword-->Heart Of The Oak(Vex is the leading Rune). Suggested Weapons to create Heart Of The Oak(H.o.t.o.): Flail (No.of sockets (4)).(also can use it on etheral Form).
Uses Of H.o.t.o. :+45 faster cast rate( recomented for caster characters ).+30-40 resists( if the resists are higher than 30, then the value Of The runeword get higher).(Also you can summon an Oak( druid skill ).(usefull because gives more life).>>
Best thing to combine damage, res and FC. Ok.
But there are many posibilities like Wizzy, Suicide-Branch, Spirit...
<<
Weapon Hand #2 :Runeword-->Call to Arms(Ohm and Mal is the leading Runes).(No.Of sockets #5). Suggested Weapons to create The Call to Arms(C.T.A):Flail(#5 sockets), or Crystal Sword (c.s)(#5 sockets).(Also you can created on etheral Form of those weapons)(higher price on etheral form).
Uses Of C.t.a. :from 1 until 6 batlle order(b.o), from 1 until 6 battle Commant, From 1 untill 4 Battle Cry,(The higher Stats Of The weapon, The higher Price Of it).(Only added The uses Of this Weapon).>>
If u have one, ok. But there is no need for CtA.
<<
Shield Hand #1 :Unique Item-->Herald Of zakarum,(Gilded Shield ( it can been upgraded ). Base Defence 4xx-5xx ( higher ed -higher price-Higher defence ).
Uses Of Herald Of zakarum +2 Paladin Skills +2 combat Skills ( Paladin Skills ),
+30% chance to block + 30% faster block rate, + 20% bonus to attack Rating, +20 strengh + 20 vitality + 4x-6x to all resistances ( umed-perfect diamond ).>>
Okey... If u get 125fc with Zaka, its good. Otherwise, tage s Spirit Sacred Targe with 40+ Res Automod... is much better on a Hammerdin than Zaka -.-°
<<
Shield Hand #2 :Runeword -->Spirit, Suggested Sheields to Create Spirit Shield ( Monarch, and paladin Shields ).
Uses Of Spirit Shield +2 t all skills, +25-25 % faster cast rate + 55% Faster Hit Recovery, + 2x vitality + 9x-10x mana ( only the most usefull stats will be added of this item into Paladin Area )>>
Ah,... here is Spirit :> But Spirit in Mainslot, too, is better.
<<
Edit: There are some combinations you can use that four items-->Hoto with Herald, CtA with Spirit.
Helm :Unique Item-->Harlequin Crest ( type : Shako )
Uses Of Harlequin Crest +2 to all skills + 2 to all attributes +1xx life / +1xx mana ( lvl requirment for max life/mana ).+ 10% Damage Reduction + 50 % magic Find.>>
What about Rare Circs? They can be much better than Shako, which is only No.2
Something like 2 Skill 20FC 2 Sock With Str, Dex, Life...
For the beginning, u can also use peasent Crown or Lore.
<<
Amulet :Unique-->No.1 Maras/ No.2 Seraphs Hymn
Uses Of Maras Calidoscope and Seraphs Hymn No.1--> (Shortcut: Maras) : +2 to all skills +2x-3x too all resistances. Seraph Hymn +2 to paladin skills +1 to deffencive auras ( Paladin skill ).>>
Rare/Crafted Amus are better -.-°
For the beginning, u can use every amu with skills.
<<
Belt :Unique-->Arachind Mesh ( Type:Spiderweb Sash ).
Uses Of Arachnid Mesh +1 to all skills + 20% faster cast rate +10% slow target + 5% increase maximum mana( only the usefull stats added of this item ).>>
The Best, yes, but there are also other belts possible.
Like Craftbelts with FC, Stats...
<<
Rings :Unique-->Raven Frost
Uses For: 1xx-2xx attack rating/ 20% cold absorb / cannot be frozen /15-45 cold damage / +1x-2x dexterity.>>
Crap. A Hammer takes Rare/Crafted FC-Rings if u get a Cap with stats like Life, Str, Dex, Mana,... Or a SoJ if u don't need FC. BK is crap, it only has +40 Life @Lv. 90. BO isn't working on it.
<<
Ring No.2 :Unique--> Bul Kathos
Uses For: +1 to all skills +4x life + stolen life per hit./
Ring No.3 On this option you can use a caster ring ( because of random stats i will publish some of them, this ring could be rare or crafted )
+10% faster cast rate/ +life + mana + attributes ( random choice ) + resistance ( random choice ).>>
As i said, BK is crap.
<<
Gloves :Unique-->Magefist-->+20 % faster cast rate/ + 25 % mana reganaration / +1 to fire skills ( sorceres skill ) + 10 def. base def 14-24.>>
Okey, To-Gloves are also possible.
<<
Boots :Unique-->War Traveler(base def 3x-4x)varies 13x-14x).
Uses Of War Traveler +25% faster run walk +10 strenght + 10 vitality + 30-50% magic find.>>
-.-
Intelligent People take Waterwalk or Silkweaves...
<<
Skills and Stats on Hammerdin Skill Tree for maximum damage Follow this instructions for skill tree for maximum damage.
Blessed Hammer--> lvl 20 at least ( without plush skills of the items ).>>
Right.
<<Concetration ( Aura )
lvl 20 ( without plush skills of the items ).>>
Right.
<<Bonus for increasing damage of blessed hammer
Blessed Aim No.1 ( Aura )
lvl 20 for dmg ( increasing by 14% per lvl )
Vigor No.2 ( Aura )
Here is several options, you can reach untill lvl 10-15, the damage will be enough with items help ( 12-18 k dmg ).>>
Okey...
<<Defence Section
Holy Shield( combat skill )
lvl 10++, you will have already maximum block from the items.>>
HS should be at least 16 with Items.
<<Resists Auras ( auras )
can help you adn your party vs caster monsters. ( info: more than 10 lvl per one aura is 5% more resist. example 75%-80% ).>>
Only the last point get here... U have forgotten Redemptionm costs only 1 Point.
<<
Stats Combination With Items section If u will prefer mp ( mage plate ) the strengh requirement is low.So you have the Option to Put less stats on strenght and some stats more on dexterity ( hammerdin must have maximum block ).Also some stats will be on energy 10-15 no more. And the Rest on Vitality: The most peoples use the most stats on vitality: they can reach 49x-52x vitality on high lvl ( 94++).>>
Nothing into Energie, Dex for MB, everything in Vit, Right
<<
Charms And Unique Charms Annihilus : Unique Charm--> +1 to all skills 10-20% to all resists/ 10-20% too all attributes/ 5-10% experience bonus.
Torch : Unique Charm-->10-20% to all resists/ 10-20% to all attributes/ +3 to character skills ( could be random choice, you will prefer always your characters ( example : paladins).( only the most usefull added ).
Rest inventory Charms Prefer only 3-4 maximum skillers ( pala combat for increasing damage ), also if the skillers are with life could be better ( 10-44 life ).
The Rest inventory Could be with half inventory full of charms with maximum life/mana or life ( small charms always ( choice of 20 life sc ).>>
Life varies from 5 to 45...
<<As a hammerdin you must have place to pick up items ( slots ).>>
u CAN have free space...
<<
Magic Find section >>
Up here, everything goes wrong: Like that, u shoueldn't use a hammer to MF...
Like u try to combine MF and "gOzU-EQ", u get real shit
<<Your magic find must reach 150-300% mf. The most times will be 200 % magic find.
With good runs ( chaos sanctuary/Ball Runs( Throne and Minions ) a good drop with such magic find is close.>>
200-300% is Ok.
But still, MF is a thing of Luck.
<<Always the higher lvl you are the best drops you will have.>>
What a lie
MF is pure Luck...
<<I wish you good luck with this, feel free to pm me for more informations>>
Nope, i like to correct u right here
greetings
Created by eGc-Crusader[/QUOTE