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Mar 18 2010 03:17pm
Quote (Soka_Gakkai @ Mar 18 2010 04:15pm)
Yea it is


lolololololololol retard
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Mar 18 2010 03:17pm
Quote (Soka_Gakkai @ Mar 18 2010 09:15pm)
Clans are almost non existance anyway. Besides, element characters are not popular in pubs anymore.


your're shitty rules have made them completely obsolete in gm as well
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Mar 18 2010 03:18pm
I read only 3 pages, and that was enough for me...
Soka_Gakkai, how anyone can be that stupid? Gratz, you passed tommyvv in retardness clearly. I doubt ultima, clown_riker or gottes could challenge you either... You have taken stupidity to next level... That is just AMAZING.

This post was edited by Dorieus on Mar 18 2010 03:18pm
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Mar 18 2010 03:19pm
Quote (freddykreuger666 @ Mar 18 2010 04:17pm)
your're shitty rules have made them completely obsolete in gm as well


Who needs other duels when you have Hammer vs Hammer with 4.5k life, 75 fcr dins doing 9k hammer damage?
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Mar 18 2010 03:19pm
Quote (Dorieus @ 19 Mar 2010 06:18)
I read only 3 pages, and that was enough for me...
Soka_Gakkai, how anyone can be that stupid? Gratz, you passed tommyvv in retardness clearly. I doubt ultima, clown_riker or gottes could challenge you either... You have taken stupidity to next level... That is just AMAZING.


Haha okay. =)

Quote (freddykreuger666 @ 19 Mar 2010 06:17)
your're shitty rules have made them completely obsolete in gm as well


Don't complain.

This post was edited by Soka_Gakkai on Mar 18 2010 03:25pm
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Mar 18 2010 03:28pm
Couple of points here:

1. This guide can be applied to West, East, Europe, Asia, where ever you want

2. I play west

3. 95% Resist does not mean you take zero damage

4. Before you say 9k hammer doesn't work, Go Try it, i've been using it for years, works just fine. Don't just theorize crap, Go Test it out then come back and tell me about it.

5. 95% res is not mandatory, i don't use it often. But i have it available if i feel i need it.

6. Drt1215 and Tudey, if you think you can make a better paladin build then go make a guide and STOP spamming mine with your garbage!

7. A mage is NOT just a pubby setup. I've 1v1'ed with this for years.

Something to keep in mind:
If you 1v1 a mage, you are forced to put on Anti Lightning equipment. Which would almost always weaken your paladin in some way shape or form.
Which would even the playing field to Hammer v Hammer.
If you don't put on Anti Light gear, the foh will destroy your paladin.

So, either put on some Anti light gear and lower your damage, life , mana etc... or get killed by foh.

If you resist the foh totally, then it becomes a Hammer v Hammer battle. No Biggie.



Just because you have higher hammer damage then my mage does NOT guarantee a victory.



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Mar 18 2010 03:29pm
Quote (HotCoffee @ Mar 18 2010 04:28pm)
Couple of points here:

1. This guide can be applied to West, East, Europe, Asia, where ever you want

2. I play west

3. 95% Resist does not mean you take zero damage

4. Before you say 9k hammer doesn't work, Go Try it, i've been using it for years, works just fine. Don't just theorize crap, Go Test it out then come back and tell me about it.

5. 95% res is not mandatory, i don't use it often. But i have it available if i feel i need it.

6. Drt1215 and Tudey, if you think you can make a better paladin build then go make a guide and STOP spamming mine with your garbage!

7. A mage is NOT just a pubby setup. I've 1v1'ed with this for years.

Something to keep in mind:
If you 1v1 a mage, you are forced to put on Anti Lightning equipment. Which would almost always weaken your paladin in some way shape or form.
Which would even the playing field to Hammer v Hammer.
If you don't put on Anti Light gear, the foh will destroy your paladin.

So, either put on some Anti light gear and lower your damage, life , mana etc... or get killed by foh.

If you resist the foh totally, then it becomes a Hammer v Hammer battle. No Biggie.


Just because you have higher hammer damage then my mage does NOT guarantee a victory.


drt has made better paladins
Member
Posts: 14,928
Joined: Mar 27 2005
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Mar 18 2010 03:29pm
Quote (HotCoffee @ Mar 18 2010 04:28pm)
6. Drt1215 and Tudey, if you think you can make a better paladin build then go make a guide and STOP spamming mine with your garbage!


http://forums.d2jsp.org/topic.php?t=22398328&f=87

Rest is just braindead blabbering which has already been covered


Quote (SymphonicX @ Mar 18 2010 04:29pm)
drt has made better paladins


^____^

This post was edited by drt1245 on Mar 18 2010 03:30pm
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Mar 18 2010 03:30pm
Quote (HotCoffee @ 19 Mar 2010 06:28)
Couple of points here:

1. This guide can be applied to West, East, Europe, Asia, where ever you want

2. I play west

3. 95% Resist does not mean you take zero damage

4. Before you say 9k hammer doesn't work, Go Try it, i've been using it for years, works just fine. Don't just theorize crap, Go Test it out then come back and tell me about it.

5. 95% res is not mandatory, i don't use it often. But i have it available if i feel i need it.

6. Drt1215 and Tudey, if you think you can make a better paladin build then go make a guide and STOP spamming mine with your garbage!

7. A mage is NOT just a pubby setup. I've 1v1'ed with this for years.

Something to keep in mind:
If you 1v1 a mage, you are forced to put on Anti Lightning equipment. Which would almost always weaken your paladin in some way shape or form.
Which would even the playing field to Hammer v Hammer.
If you don't put on Anti Light gear, the foh will destroy your paladin.

So, either put on some Anti light gear and lower your damage, life , mana etc... or get killed by foh.

If you resist the foh totally, then it becomes a Hammer v Hammer battle. No Biggie.


Just because you have higher hammer damage then my mage does NOT guarantee a victory.


Genau. True.
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Joined: Oct 26 2006
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Mar 18 2010 03:31pm
Quote (HotCoffee @ Mar 17 2010 10:51pm)
Professor's PvP Mage Guide
Version 4.0


Introduction
The Mage, a paladin hybrid that uses Blessed Hammer (BH) + Fist of Heavens (FoH). This is one of the hardest paladin to learn to use and operate to its potential. But if played right, it has the capability at dueling just about every class and winning. Since this is "my" guide, i'll tell you how to build a mage "my" way. While its not the only way, its a good starting platform for making your own unique mage paladin.

I've been playing paladins since 1.07 patch and its probably my best class and favorite out of all the characters in the game. I know much about paladins and i have vast experience and knowledge with many types of paladin builds such as Hammerdins, Mage, Liberator, Vanquisher, Cleric, Zealot, V/T, Smiter, Zealot, Crusader... just to name a few. I was a member and manager of Temple PvP for many years and dueled Paladin v Paladin quite a bit in that time. I hope you enjoy this guide. Its based on my level 97 Mage named Professor.


Abbreviations
FOH = Fist of Heaven
BH = Blessed Hammer
STR = Strength
DEX = Dexterity
FHR = Faster Hit Recovery
FCR = Faster Cast Rate
Dmg = Damage
HP = Hit Points aka Life
Res = Resist
DR = Damage Reduce %
MP = Mage Plate



Stat Placement:
Strength = None
Dexterity = Enough for Max Block
Vitality = All Leftover Stat Points
Energy = None



Objectives:
-75% FCR
-27% or 48% FHR
-9,000 + Hammer Dmg
-5,000+ FOH Dmg
-Max Res in Hell
-Stacked Light Res
-Max Block
-4,000 + HP
-500 + Mana
-DR Setup vs Physical attackers



Skills:
The following are three different skill setups you can use. Each resulting in different damages using +18 paladin and +11 combat skills.
I personally use the second skill set 9,185 hammer / 6k+ FOH.

Keep in mind, this build finishes up at level 96, but i have included optional placements if you want to be 97, 98 or even 99!

Note: All of the following have
+1 Holyshield
+1 Conviction

10142 Hammer , 5k+ Foh =
+18 Hammer
+7 Concentration
+20 Vigor
+14 Blessed Aim
+13 Foh <--Add here @ lvl 97, 99
+18 Holyshock <--Add here @ lvl 98

9185 Hammer, 6k+Foh =
+17 Blessed Hammer
+5 Concentration
+20 Vigor
+13 Blessed Aim
+15 Fist of Heavens <--Add here @ lvl 97, 98, 99
+20 Holy Shock

8075Hammer, 7k+Foh =
+15 Hammer <---Add here @ lvl 97,
+4 Concentration <--Add here @ lvl 99
+20 Vigor
+11 Blessed Aim <---Add here @ lvl 98
+20 Fist of Heavens
+20 Holy Shock



Charms:
9 x Paladin Combat of Vita GC
10 x 20Life/11 Light Res SC
Anni
Hellfire

Why not 20/5 sc's?
The problem i have with them is they give you 50 all resist when using 10 charms.
-50 Stack vs cold will do nothing since it takes approx. 400 stack to negate a cold attack from a sorc.
-Stack doesn't help much vs fire since fire is negated by "max" resist gear such as hotspurs or nokozan or Vex rune to reach 95% max.
-Poison isn't a factor at all.
-You need upwards of 325 stack to stop foh from hurting you. Therefore since your gear in this build has plenty of other resist, you should aim for the 20/11 Light Res Sc's.

Also in terms of opponents, there are more lightning based characters then fire and cold that you will encounter.
Trappers, CS zon, Light Sorc, Nova Sorc, Pure Foh, Foh Hybrids and even Auradins.

Logical choice here is 20/10-11 Light res sc's.


Equipment:
The above skill set was based on the following gear setup, use the following gear for a starting point and modify for a DR setup.

Standard Setup:
http://img704.imageshack.us/img704/4153/standard3.png
Helm: Griffons (5/5 facet)
Armor: Engima MP
Gloves: Bloodfist
Boots: 08 Rare Duped Boots (Imps, Ospurs , Wbs etc..)
Belt: Spider
Ring: Soj
Ring: Bk
Ammy: Maras
Weapon: Hoto
Shield: Hoz (5/5 Facet)
Switch: CTA Scepter with Meditation (or Foh/Convic skills) + Spirit Shield

Setup Notes:
*75% FCR, 48%FHR, 8% DR, Stacked Res, Stacked Light Res, Max Block

*Notice this setup doesn't offer much in the way of DR. That is one of the switches that i use. Not all duels need DR.

*To convert this setup into 125% FCR add a 20% FCR ammy and Magefist or Trangs Gloves

*HoZ vs Spirit shield, HoZ offers you greater +skills, better block rates, less dex to reach max block, and doesn't cost tons either. With a mage, you want as many skills as possible so hoz is the logical choice.

*FHR: Look, there should be no debate about this, you simply don't need 86% FHR on a Paladin. Paladins have the best FHR in the game hands down.

Paladins reach frame 6 quite easily with 27% Fhr, Compare that to other classes:
15% = Frame 7
27%= Frame 6
48% = Frame 5
86% = Frame 4
(Barbarians and Assassins have same FHR table as Paladins)

Sorceress:
142% = Frame 6
280% = Frame 5

Necro:
86% =Frame 6
152% = Frame 5

Amazon:
52%=Frame 6
86% = Frame 5

Druid Human:
99% =Frame 6
174% = Frame 5

So as you can see, a paladin can achieve frame 6 at 27%. No other classes in the game really reach higher then that (barb/sin are same as paladin for FHR).

What overall FHR do i recommend you get?
Answer : 48% or 27%. No more/ no less.

http://img100.imageshack.us/img100/56/standard1.png
http://img246.imageshack.us/img246/2705/standardfoh.png


ur build is a fucking joke ur a fucking disgrace for magedin builds
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