just look at the possibilities of runedrops,the possibilities of any rune dropping at all (1% per monsterkill on players 8)
and the avialability of runes... doubtful actually
Okay, you must be two faced. You state in another thread (maybe this one, i am just being lazy) quoting Dii.net or w/e about rushing char for forges (pointing out the gem point).
Now, this is how 2 people can get good runes alot faster than your so called 1% explanation.
1 player with loader, 4x CDkeys rush 1 other friend with Loader & 4x CDkeys (8 player game, 1 rusher, 7x rushees) all the way to Hell (Classic), convert to xpac, do 7x nightmare/hell forges (14 runes, mass gems)
delete, and recycle. Pure and simple english= check google to find out what the toefl test is ....
I do not need to check, from what you have been saying, it mustn't be that great on what basics are you trying to be fast.. teleport sorry but there are first of all bosses that ccome in backs, 2nd monsters that don´t react to howl 3 ranged attack monsters
4 areas you have to clear f.e. throne or seals, like doing de seis will be pretty funny when howling, going for de seis, while your merc runs away from all the other monsters and gets his ass kicked--> oyu loose speed and ed, no to mention your 1 attack per second
Another point trying to win, I will answer your so called hyperthetical babble.1. Strategy to teleport over or beyond obstructions (pack) to get boss, even Lord De Sies (note, boss/lord de sies are not affected by howl, they become easy targets to kill first).
...M1 tele just out of range of minions (without howling), this draws in minions, tele behind them onto boss/lord de sies, howl (this scatters the minions away from boss and you, note, merc is safe) Zerk, boss/lord de sies dead. Ignore minions
...M2 howl minon, target boss/lord de sies tele, howl, zerk boss/lord de sies dead. Ignore minions
2. The bosses/lord de sies do not react to howl, they are easy targets, refer to 1.
3. Ranged attacks are the weakest monsters for a zerker (beside devilkin), tele in, howl, minions run away (no missile attacks from them), only boss left, you can choose to kill, or ignore, up to the player.
4. Throne. again, this is easy, there are 2 methods for clearing before baal waves.
...1. If there a few monsters in throne room, just tele on and zerk, kill.
...2. Herding Technique for full throne. Tele to Baal, howl (this makes them head toward archway) tele onto bosses and kill, while herding minions toward the archway, kill any strays, tele back to throne, and hey presto, the waves begin.
...1st wave, just berserk, kill boss. Your archer will pick off the nearest devilkin, tele onto furtherest one kill, repeat.
...2nd wave, concentrate skill, as they are magic immune, archer will pick out the skellies, then use the teleport to lock and zerk
...3rd wave, zerk, do not howl, it only takes 1 hit to kill the minions and pack boss
...4th wave, zerk, do not howl, it only takes 1 hit to kill them, if you are losing life, use right mouse button (this should be on Conc) this will leech while killing
...5th wave, conc/zerk mix, but you want to target the pack boss (actually forgot his name): If they have mana burn, use conc.
Note: on last wave, divide and conquer technique, or the draw out technique.
5. Chaos, the simplest of them all. Note, the last seal to open, will be the one that triggers Pit Lords, so first seal is the Spirits seal.
...
Basics, tele to the centre of throne room. (note, if you want more length/radius for Howl, better FCR, Res, Tele Skill so that you do not use to much mana, use the 2x Hoto's on switch)
...
Technique Run in (not INTO), Tele over minions, howl, [optional to kill caster if any] (this herds minions behind you, keeps merc close by & out of harms way)
...
1st Seal (Spirits/Ghosts) Use "Technique" to get there, tele into top corner, howl, open seal, tele in howl, kill pack boss, tele to opposite seal, open, use
"Technique" to next seal....
2nd Seal (Lord De Sies) Map Dependent:
.............
North Tele over lava to Seal, Howl minions (if any), pop seal, tele over lava, run in (not INTO) Howl (this will make minions head to centre), target Lord De Sies, tele, zerk.
.............
West Tele over lava (Sth of Lord now), run in, draw in minions, "Technique", target Lord De Sies, tele zerk.
"Technique" to next seal....
3rd Seal (remember to trigger pit lords seal last) Tele to Far West Wall (corner), howl minions towards the centre, target boss, tele, zerk. Now it is time for Diablo.
why should I need any Fcr for just teleporting through a wall?^^ or have a teleportamu on switch ^^
Just read the above section to just give you a general idea how useful Teleport is, and how much faster it is to clear areas compared to you even considering using a teleport item on switch.
If you are using a Teleport Amulet, then calculate your damage again.I have to realise your amount of attacks per second.. or that baal will call up on his minions while there still are monsters in the throne or that you have to beat all waves with your amount of attacks per second, block and the likes?
I have answered this above, explaining why my build is faster, know matter whether you put in those calculations, or even if you add in the delay from ctc Firestorm. Also if you you decided on using a tele item on switch, you are spending time to switch between tele item and Death weapon. OHH, and even if you are using a Tele ammy (all of them 25 charges), you would run out of charges, have to go back to town and repair, again wasting time.the 5% life is only added to that of BO, we both used maxed BO anyways
OMFG, are you a noob?, check ENIGMA: 5% BONUS TO MAXIMUM LIFEmy statement hmm let´s see
show me first of all how effective that additional ar is versus monsters
The same way you check your character to reach max block, but place your cursor over "Attack Rating"how many charms for maxdamage I have less than you and how I could not easily stack up ar from charges and the likes...
You calculated my damage and compared it with your damage, so, there are no max damge charms in either calculations. SO, there is no point in stating the obvious.as for the explanation: you did not once refer to my postings on ar before... enough to get you back on track?
The same way you check your character to reach max block, but place your cursor over "Attack Rating"block on a zerker is not that many benefiots because it btakes our time for blocking between 1/3rd and 1/5th of a second which may nearly be a full attack,
13,681 Defense on my Barb, besides Baal/Diablo/Lister, what monsters are there that will actually trigger the "Blocking" sequence???also just looking at the calculation
I have more ed than you without the shield..., I don´t need the aura from the shield
No, you just pot, then pick up pots on ground, wasting more timeI DON´t need the maxresis, or If I`d need them, I could easilly get them from other sources
Conviction Aura Souls to name one.I do more attacks per second without the shield
BUT, do you do more attacks per second compared to my barb?the storm reply was not to you but to that other guy... can`t you make the cut?
You should of separated to whom you were discussing, like i do, it is basic common sense.1st stun: go to the throne, kill colenzo while the others are howled away and wait for wave 2........... I don`t need to howl, I stun them, keep them close and don´t have to follow them around
2nd: attack lister or or other nice melee-bosses that attack you--> a stunned monster does not attack you

more killspeed (just assuming that you don´t get attacked by a monster is pretty funny, isn`t it
3rd radius covers the melee-range
I don`t need teleport to attack.. for the fun a leap attack is one thing to go for or simply walk up and use wc.. nboth nice attacks and features
What level is this so called Stun?, Base 1 point, no real skill items, making the Stun length 1.8 secs at best. I think this is what they call an "EPIC FAIL", you will be spending so much time just casting War Cry that you will not have time to attack. OHH and if you want to make this skill 20, what skills would you like to sacrifice on your build?, or would you like to change your idea and put on some skill items to boost its Stun length???
STOP TRYING to come up with HYPOTHETICAL ideas to try and win the argument, how about making your character with your ideas, and see how pathetic it truly is.simply you did, again, not reply to some questions like interruption of your attacks and so on...
I did, but you did not read, typicaleven with the first setup I have more off wepaon ed and damage than you, although on the paper you attack more often
but hey.. 55% chance to cast a 0,6 seconds delay spell + 1/3rd of a second blocktime...
You have 25% chance to cast a 0.6 seconds delay spell
i've got a 40% chance to cast a 0.6 seconds delay spell
So what, are you saying that this will make your build kill faster?still laughing
I am glad you are laughing at your EPIC FAILS once again.