Quote (Dumpling @ Sat, May 24 2008, 09:50pm)
i'd just try and use that to push them out of their traps, and then try and get the fb jump when they are clear of their traps, and slowly wear them down that way. tvt is really gay any way you look at it though.
trap vs trap is like a test of patience. People always get pissed off in teams if it somehow gets down to me and another trapper alive cause the resulting trap vs trap with both players only having like 500 hp left takes much longer than the rest of the duel when other players are alive. I dont mind trap vs trap personally, but thats cause I have no objection to dragging 1v1 duels out, I usually end up winning these trap vs trap duels, then again I know how to be an effective defwhore. I always try to push the other player out of traps or into being aggressive while playing defwhore style, I never sit back really. fb in trap vs trap.. meh.. unless the other trapper messes up for some reason its too risky to try fbing most of the time, especially vs c/c builds. Kicks with a bit of ow% however are very effective to throw in vs trappers (talking from my experience on kicksin and kick/trap hybrids however) on the offensive imo, but my trapper builds does not use them.
A lot of the way I duel tvt is basically being careful, dragging the duel out, using lots of running for mobility instead of tele, always trying to push to keep the opponent moving but more just trying to wear the other player out into making mistakes. I try to never tank traps in trap vs trap unless both trappers are high on hp and Im fairly certain I can establish a lock and take away more of my opponent's hp. I also attempt to get a light immune shadow summoned, I find that helps a lot in trap vs trap to divert attention away from yourself.
Quote (Flatulence @ Sat, May 24 2008, 09:52pm)
You could try inventory/character screen trapping hehehehahheahaea
trap vs trap is one of the few matchups I use that technique in, its kinda useful for pushing traps when you dont want to get in range but you want to force your opponent to move. Although I gotta admit I am a bit spoiled by the d2pk use of maphack, would probably put myself in much greater danger trying to longcast (as I like to call it) without trap display on minimap, restricting my field of vision and all. On the flip side of things trap display on minimap does make longcasting a lot easier for my opponents to avoid because they see it coming.