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Mar 3 2008 03:44pm
Quote (alia @ Mon, Mar 3 2008, 04:37pm)
You play a Zon without WSG? : \


no need for it, all of my legit none glitching features make up for it wink.gif
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Mar 3 2008 03:45pm
Quote (alia @ Mon, Mar 3 2008, 10:37pm)
You play a Zon without WSG? : \


he is pro.


edit: lol xD

This post was edited by RedTube on Mar 3 2008 03:45pm
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Mar 3 2008 05:04pm
wicked guide might make 1 even tho i always make vita bowas without dex! xD 10/10
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Mar 3 2008 05:14pm
Quote (Spartikis @ Mon, Mar 3 2008, 11:29pm)
Yes i do agree that its hard to compare them because they are different builds with different play styles but people always point out the flaws of my build by comparing to a Glass Cannon so all my main points are countering this argument. As far as being able to make for less life and not being able to take on a glass cannons zon by "playing better" is kind of funny because why build a character that requires you to work harder to win? Why not make it easier to get the same results or get BETTER results if you try harder? wink.gif


I said playing better, not working harder. If you don't know how to play a glass cannon then it doesn't matter how hard you try on the spot ... it requires experience and i don't think there's anyone that can play everything equally good. I suck with ele druids for example and i can't get more than mediocre with it.
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Mar 3 2008 05:15pm
Quote (Noobiestar-lol @ Tue, 4 Mar 2008, 02:04)
wicked guide might make 1 even tho i always make vita bowas without dex! xD 10/10

You just need max block on switch to hold against Melees!
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Mar 3 2008 09:29pm
Quote (Spartikis @ Mon, Mar 3 2008, 04:29pm)
Yes i do agree that its hard to compare them because they are different builds with different play styles but people always point out the flaws of my build by comparing to a Glass Cannon so all my main points are countering this argument. As far as being able to make for less life and not being able to take on a glass cannons zon by "playing better" is kind of funny because why build a character that requires you to work harder to win? Why not make it easier to get the same results or get BETTER results if you try harder?  wink.gif



then just make a pally, that's what everyone else does LOLOLOLOL.

/truth
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Mar 6 2008 02:42pm
Quote (Spartikis @ Mon, 3 Mar 2008, 02:41)
Well first off its actually like 3.8 per point of dex. I added a 1 dex sc and it showed 3 more dmg, thats because the game always rounds down. Sorry for that mistake. But by using the ration 1 dex = 3.8 max dmg on your character screen it is taking EVERYTHING you just said into acct. 1% ed with fort, fanat, ed jewels = 3.8 more to your max dmg. When i say 3 to max dmg i dont mean like a 3 max dmg charm i mean what is add to the character screen.

exp
lets say our guided arrow dmg is 1000-5000

you add one point into dex and your new dmg is

1000-5003

There is no need to take this value and multiply it by fort ed, or anything else. It is ALREADY DONE!

Here are your new calculations with me rounding UP to 4 instead of down to 3 for the dex to dmg ratio!

400 points * (4 max dmg/point) = 1600 max dmg
Since this is only the max, the average damage generated will actually be half
1200/2 = 800
With a 72% chance of critical strike the average dmg
(800*0.28)+(800 *2*0.72) = 1376
Reduce this value by the pvp reductions
1032 / 6 = 229
229 = the average damage gain in pvp from dexterity

instead of a dmg to life ration of 15 we now have (2621/229) = 11.5

Didn't really chance that much by round up.

Plus the values in the second section with he zons being compared as fully geared is accurate and is more important than this section anyways.


First I'd like to know how you got it to 3.8 max damage increase per point of dexterity. I mean - Using one dex charm and checking the extra damage got too many other factors which you need to look away from to get a good result.
And as you know, 1% enhanced damage also add an amount of minimum damage - Which you haven't even mentioned. 400% ED I can imagine would give a significant amount of minimum damage increase so that the average damage would get even higher.

Quote (Spartikis @ Mon, 3 Mar 2008, 02:41)
Yes i did calculate the cta on switch. And for the glass cannon i did as well calculate the ss and titans into the values, for example look at this that you managed to not read some how...


Totals for the "Glass Cannon"
Average dmg = 946
Equivalent Dmg = 3311 per second
Life = 1000
Equivalent Life
vs magic = 1000
vs physical = 1000 (1350 with storm shield equipped)
vs elemental = 1000

Totals for the Vitality Bowzon
Average dmg =788
Equivalent Dmg = 2444 per second
Life = 3,800
Equivalent Life
vs magic = 3,800
vs physical = 4940 (5700 w/ storm shield equipped)
vs elemental = 6650


In parentheses you will see the ability to take more dmg based on the DR from the storm shield if you happened to have it out when you took a hit smile.gif

Also dont forget that the 75% chance to block is actually reduced because you would be running a majority of the time with it out. Not as effective as you are making it out to be.

I think you were a little too excited to find something wrong with my build but only managed to pick out minor details that really don't change anything. My method for calculation is find and all values i assumed for characters are close to their accented values. If you don't believe so then give me more acurate values for a Glass Cannon zon and ill be happy to recalculate which will be a waste of time because i can guarantee they will still be higher.

The main point of using shield is the 75% chance of avoiding hits!
Not the 35% dr it also gives. Most glass cannons with shield on switch which I've dueled toggles between run and walk in order to get highest block chance possible, I can't see why you would claim not. So yes, it is as effective as I'm making it.
It more sounds like you are underestimating the power of block.


Quote (Spartikis @ Fri, 29 Feb 2008, 00:28)
Various Other Features~

Faster run/walk suffers from what is know as diminishing returns. Meaning that the more you add the less of a bonus you will receive. As see in Figure 1, when a character reaches an amount of frw past 300% there is almost no additional speed generated. With this build a run speed of 100% should easily be achievable. This is the optimal amount as the tangent to the graph is approximately a slope of 45 degrees, or a 1 to 1 ration. Meaning an equal amount of speed increase is provided per given amount of faster run/walk % added.

The tangent does not give a 1:1 ratio in that graph, that is a lie. The tangent being 45 degrees have nothing to do with the ratio. Explain more how an equal amount of speed increase is provided per given amount of FRW. The tangent with a linear function always gives an equal amount of increase per given X, all tangent will do that.
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Mar 6 2008 03:14pm
Quote
First I'd like to know how you got it to 3.8 max damage increase per point of dexterity. I mean - Using one dex charm and checking the extra damage got too many other factors which you need to look away from to get a good result.
And as you know, 1% enhanced damage also add an amount of minimum damage - Which you haven't even mentioned. 400% ED I can imagine would give a significant amount of minimum damage increase so that the average damage would get even higher.


Well i added gloves with 20 dexterity. This added 76 dmg to my max.

76/20 = 3.8 max dmg perpt of dex (pretty mind shattering huh?!?)

Keep in mind the amount of dmg you receive is based on the dmg of your bow, the more base dmg your bow has the higher your ratio will be. However, im using a GMB and to my knowlege it has the highest base dmg out of all of the bows in the game.

As far as the min dmg it is barely effected. 20 dex made it go up only 6 dmg. If you'd like to take the time and to recalculate the numbers with the tiny increase have at it! Its not like its going to make much of a difference. As i stated before you are dwelling on insignificant details that wont effect the over all result other than in decimal form.

Quote
The main point of using shield is the 75% chance of avoiding hits!
Not the 35% dr it also gives. Most glass cannons with shield on switch which I've dueled toggles between run and walk in order to get highest block chance possible, I can't see why you would claim not. So yes, it is as effective as I'm making it.
It more sounds like you are underestimating the power of block.


Well why should i bother factoring the block % into the calulcations when both the Glass Cannon build and the Vita build would be using it. If you read the build you would see that i recommend keeping a ss in your stash for ZvZ duels. I personally switch to ss and cta for bowzon duels. Plus i list it as the ability to receive physical dmg, not from just arrows but from all forms of physical dmg. Not all physical dmg can be blocked, for example smite and tornadoes. In the end its pointless to put it into the calculations and you are once again trying to pick apart a flaw that isn't actually there.

Quote
The tangent does not give a 1:1 ratio in that graph, that is a lie. The tangent being 45 degrees have nothing to do with the ratio. Explain more how an equal amount of speed increase is provided per given amount of FRW. The tangent with a linear function always gives an equal amount of increase per given X, all tangent will do that.

Well the tangent is 45 degree slope and in order for it to be 45 it has to be 1 to 1, anythign else wouldnt be 45 degrees. And a 1 to 1 ration is equal. A slope with ratio lets say 1 to 7 would NOT be equal. See what im gettign at there? Im saying the ratio is equal. While you're trying to point out the fact that if you move 1 unit you would get 7 units in the other direction everytime no matter what. Well durrrr its called a line you idiot, thanks for pointing that out to all of the d2jsp members who havent taken third grade math.

This post was edited by Spartikis on Mar 6 2008 03:16pm
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Mar 6 2008 04:15pm
Quote (Spartikis @ Thu, 6 Mar 2008, 22:14)
Well i added gloves with 20 dexterity. This added 76 dmg to my max.

76/20 = 3.8 max dmg perpt of dex (pretty mind shattering huh?!?)

Keep in mind the amount of dmg you receive is based on the dmg of your bow, the more base dmg your bow has the higher your ratio will be. However, im using a GMB and to my knowlege it has the highest base dmg out of all of the bows in the game.

As far as the min dmg it is barely effected. 20 dex made it go up only 6 dmg. If you'd like to take the time and to recalculate the numbers with the tiny increase have at it! Its not like its going to make much of a difference. As i stated before you are dwelling on insignificant details that wont effect the over all result other than in decimal form.

Ok, I see.
Minimum damage didn't do that much extra damage that I thought according to your numbers.

Quote (Spartikis @ Thu, 6 Mar 2008, 22:14)
Well why should i bother factoring the block % into the calulcations when both the Glass Cannon build and the Vita build would be using it. If you read the build you would see that i recommend keeping a ss in your stash for ZvZ duels. I personally switch to ss and cta for bowzon duels. Plus i list it as the ability to receive physical dmg, not from just arrows but from all forms of physical dmg. Not all physical dmg can be blocked, for example smite and tornadoes. In the end its pointless to put it into the calculations and you are once again trying to pick apart a flaw that isn't actually there.

A flaw that isn't actually there?
You completely forgot blocking which is one of the big advantages Glass Cannons have compared to your vita zon. That isn't a flaw - You are trying to mislead us by looking away from this.
Look at your comment: "Why would I bother factoring block..."
Well, why would I bother to look at your life advantage, I mean with probo the life difference isn't that big....
Look how stupid it sounds.

Quote (Spartikis @ Thu, 6 Mar 2008, 22:14)
Well why should i bother factoring the block % into the calulcations when both the Glass Cannon build and the Vita build would be using it

Just look at your comment again: "why would I bother factioring the block.."
You should becouse the shield is half the built of the glass cannon, block makes you much harder to hurt versus certain classes. You use both switch and mainbow with a glass cannon in your gameplay. You don't just use it before the duels as you do with the CTA.
You said that you use SS when ZvZ'ing. Then you are playing with 51% chance to block. A glass cannon will have 75% chance to block. That is a huge difference and advantage even when both are using SS.

Quote (Spartikis @ Thu, 6 Mar 2008, 22:14)
Well the tangent is 45 degree slope and in order for it to be 45 it has to be 1 to 1, anythign else wouldnt be 45 degrees. And a 1 to 1 ration is equal. A slope with ratio lets say 1 to 7 would NOT be equal. See what im gettign at there? Im saying the ratio is equal. While you're trying to point out the fact that if you move 1 unit you would get 7 units in the other direction everytime no matter what. Well durrrr its called a line you idiot, thanks for pointing that out to all of the d2jsp members who havent taken third grade math.

Ok, it is 45 degree. I can also see that.
But you haven't explained where the 1 to 1 ratio is.

Quote (Spartikis @ Thu, 6 Mar 2008, 22:14)
Well the tangent is 45 degree slope and in order for it to be 45 it has to be 1 to 1

This is the part I'm unable to understand. What has to be 1 to 1? Which are the two things that is equal?
I sure understand that 1 to 1 is equal but I can't see this 1:1 ratio that you are referring too. Becouse the ratio in the tangent you showed on the XY-graph isn't 1:1.


Quote (Spartikis @ Thu, 6 Mar 2008, 22:14)
its called a line you idiot

In my eyes. Yes, my eyes - This comparation is quite wrong and misleading. I'm trying to straighten out the questionmarks I got which you kindly asked us to do:
Quote (Spartikis @ Fri, 29 Feb 2008, 00:28)
If you feel that I have left anything out or have questions /comments please feel welcome to post here or contact me by PM.

And for that, you are calling me an idiot..
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Mar 6 2008 04:42pm
Quote (Shadow_lad @ Mon, Mar 3 2008, 11:14pm)
I said playing better, not working harder. If you don't know how to play a glass cannon then it doesn't matter how hard you try on the spot ... it requires experience and i don't think there's anyone that can play everything equally good. I suck with ele druids for example and i can't get more than mediocre with it.


Vouch that.

If a Glass cannon is play'd right it owns vita builds extremely easily. My cannon does 8.3 K Ga dmg, @ lvl 85. And theres a certain strat you have to develop on every character you duel. You dont just spam multi from 4 screens back, you'll get raped that way. Gotta use your head.

Anyways, nice build for a vita. Nice life / Res/ Fhr. (Dmg blows though sad.gif )

Looks like it took a while to make however, so good job on actually explaining things and putting time into it.


I dont mean to come out as rude, its just that Im a huge glass cannon fan. Lolz.
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