Quote (Goomshill @ Jun 29 2011 01:09am)
The arrows can be surprisingly effective in terms of knocking someone down a peg.
In terms of raw damage output, with crit factored in you have about a 5865 damage/second from guided arrow, which is enough to shave off 500-1000 hp or 750 mana per second
Now I gotta stress, killing people at 1 hp isn't a problem. Hell, you can finish them off with a second plague cloud more often than not. Its way easier to finish someone with fury than garrow for sure
But what matters is being able to use garrow to fight long range battles.
For example, if you're dueling a fireball sorc, and she plays by going 3 screens away and shooting, and keeping her distance from you so as not to wander into plagues.
Going pure java, you're really short on options. You can chase her around and try to unsummon lock her to stomp her with CS, but thats extremely risky
Whether she suspects it and turns around, or is just blindly firing at you, if you get stuck in a fireball stomp and dodgelocked she'll take 0 damage and you'll take a ton and probably die
But with guided arrow, you can fight on the offensive against Fireball sorcs, Blizz sorcs, Lightning sorcs, Bone or Poison necros, Trappers, other Bowazons
Without a garrow that can damage them, you have a much tougher time going on the offensive- you're pretty much stuck playing defensively, throwing javelins and waiting for them to come to you
Heck, often in ZvS, I'll find myself using chainlocked garrow against people who are playing defensively. I'll actually be switching between chainlocked teleports and guided arrows on top of them, because the KB stops them from turning around and slamming me
(and when you land on top with garrow and KB them at melee range it interrupts their teleports, too).
With CTA? I wouldn't be able to do any of that.
Its all a balancing act after all. Do you get more utility from the extra charm space, or from having 2.25x the bow damage? I believe bow damage.
If there was a 2x3 charm that said "+600% enhanced damage and 300% ar to bow only and +15% all resists", I'd use that with CTA instead of faith bow
But thats the difference- the equivalent of 600% or so enhanced damage (and 15% resists, and 300% ar)
I wouldn't sacrifice big amounts of gear to boost my bow damage, but I'd keep it all in balance. Having a bow swap is 10000000000000x better than say a wizspike swap, despite that getting better FCR and resists. Its all about weighing the options
I do like the comparison though, always good input
Where do you have knockback on your gear? If there's a revised list of gear thats quite different from that on the first page - you should probs repost

Also - how does the ga do 1k dmg to health, assuming 0 dr% / prd , ga will do slightly less then 50 dmg to health to a 95 es sorc per second. Thats not a lot when a sorc will heal about 2 hp per second just from having hoto! ( this is also assuming 0 pdr / dr% too ).
Fair enough points on the ""psychology" of the opponent with lower ga dmg tho
