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Jul 20 2010 07:44am
cool, topic has been up for 36 hours, and here is soon 900 replies.
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Jul 20 2010 07:44am
Quote (Dorieus @ Jul 20 2010 09:39am)
Do you have problems following the speaker?

MateDeVita =/= Goomshill


considering theres about 10 people flamming ME right for the past hour. Yeah I do.

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Jul 20 2010 07:44am
this topic looks fun ^^
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Jul 20 2010 07:45am
Not going to read threw the last 17-18 pages I missed to see if this was addressed so I'll just address it now.
Code
/*Life boosters*/
float total_percent;
total_percent = (itempercent + werebear + werewolf + lycan + bo + oak)/100.00;
/*Boostable life*/
float elife;
elife = slife + levlife + itemlife +(vitality * vitlife) + bird;
/* Total life*/
float lifetot;
lifetot = elife * (1 + total_percent) + (itemVitality * vitlife) + (item_life_per_level);


This was the important part fo the code, I'll break it down if you wish :P Although it should be pretty easy to read as is.

Code
/*Life boosters*/
float total_percent;

Setting the variable for total percent so we can use it in a second.

Code
total_percent = (itempercent + werebear + werewolf + lycan + bo + oak)/100.00;

Item percent=Things like Jah rune in armors, ect. Just +life %.
Wereforms are self explanitory, levels of the skill if used at all, which lycan % also depends on.
Bo & Oak are also self explanitory....
/100% is to put the result into a percentage.
Incase you didn't follow, all % life stacks and is applied all at once.



Code
/*Boostable life*/
float elife;
elife = slife + levlife + itemlife +(vitality * vitlife) + bird;

elife is the amount of life/things that are boostable by the "total_percent".
slife=starting life[class dependant]
levlife=life per level[class dependant]
vitality=amount of vitality statted.
vitlife=amount of life per vitality[class dependant]
bird is the bird quest which grants 20life, which is boostable.

Code
/* Total life*/
float lifetot;
lifetot = elife * (1 + total_percent) + (itemVitality * vitlife) + (item_life_per_level);


This is the finaly product, what the actually life is.
itemVitality is vitality added from items(Spirit for example)
item_life_per_level is added last, notice how it isn't affected by any other modifiers(This is what is on shako).
Should be as easy as basic algebra now, since I gave you what all the variables do.

Somemone feel free to fill me in on what I missed the last couple pages.

This post was edited by Scaryghoul on Jul 20 2010 07:46am
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Jul 20 2010 07:45am
Quote (Noob_Nova @ Jul 20 2010 08:44am)
considering theres about 10 people flamming ME right for the past hour. Yeah I do.


find someone else who thinks jalas > pelts and ill flame them. Until then stop qqing.
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Jul 20 2010 07:45am
Quote (Dorieus @ Jul 20 2010 09:41am)
Your point was?
Oh heck, you didn't ONCE AGAIN have a point. :wacko:


was I talking to you?

Stop crying for attention.
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Jul 20 2010 07:46am
Quote (Djsem @ Jul 20 2010 09:44am)
this topic looks fun ^^


It's fun because ive proved him wrong about 85 million times lol

not counting the other 300 million people that have been screaming at him the entire time

(see page 51 where he quit) vs me

lol hes just back because the thread is fun
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Jul 20 2010 07:46am
Quote (Noob_Nova @ 20 Jul 2010 14:44)
considering theres about 10 people flamming ME right for the past hour. Yeah I do.


Well, that's not too dangerous. You have spread out so many fails, showed us lack of common sense and ignorance that it doesn't surprise anyone anymore.
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Jul 20 2010 07:47am
Quote (TupacThugLife @ Jul 20 2010 09:41am)
ok again that name is horrid and has a dash in it LOL. i also see the irony in "are you dumber then a rock." stop trolling yourself


the name is awesome. your name is "horrid." Tupac was a poser, and his rap sounded like cosmopolitan polished sparkly horse shit.
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Jul 20 2010 07:47am
Quote (Scaryghoul @ 20 Jul 2010 14:45)
Somemone feel free to fill me in on what I missed the last couple pages.


Nothing important. Some "arguments" of teleporting, vipermagi and enigma...
And the usual flame & fail ofc.

This post was edited by Dorieus on Jul 20 2010 07:48am
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