Not going to read threw the last 17-18 pages I missed to see if this was addressed so I'll just address it now.
Code
/*Life boosters*/
float total_percent;
total_percent = (itempercent + werebear + werewolf + lycan + bo + oak)/100.00;
/*Boostable life*/
float elife;
elife = slife + levlife + itemlife +(vitality * vitlife) + bird;
/* Total life*/
float lifetot;
lifetot = elife * (1 + total_percent) + (itemVitality * vitlife) + (item_life_per_level);
This was the important part fo the code, I'll break it down if you wish

Although it should be pretty easy to read as is.
Code
/*Life boosters*/
float total_percent;
Setting the variable for total percent so we can use it in a second.
Code
total_percent = (itempercent + werebear + werewolf + lycan + bo + oak)/100.00;
Item percent=Things like Jah rune in armors, ect. Just +life %.
Wereforms are self explanitory, levels of the skill if used at all, which lycan % also depends on.
Bo & Oak are also self explanitory....
/100% is to put the result into a percentage.
Incase you didn't follow, all % life stacks and is applied all at once.
Code
/*Boostable life*/
float elife;
elife = slife + levlife + itemlife +(vitality * vitlife) + bird;
elife is the amount of life/things that are boostable by the "total_percent".
slife=starting life[class dependant]
levlife=life per level[class dependant]
vitality=amount of vitality statted.
vitlife=amount of life per vitality[class dependant]
bird is the bird quest which grants 20life, which is boostable.
Code
/* Total life*/
float lifetot;
lifetot = elife * (1 + total_percent) + (itemVitality * vitlife) + (item_life_per_level);
This is the finaly product, what the actually life is.
itemVitality is vitality added from items(Spirit for example)
item_life_per_level is added last, notice how it isn't affected by any other modifiers(This is what is on shako).
Should be as easy as basic algebra now, since I gave you what all the variables do.
Somemone feel free to fill me in on what I missed the last couple pages.
This post was edited by Scaryghoul on Jul 20 2010 07:46am