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Poll > ~damach Zon Guide~ > Holy Shi Damach Zon Sex
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Jun 20 2011 11:02am
Quote (GoodFun @ Jun 20 2011 02:11am)
poison javelin, hi, i said poison javelin many times. i can throw multiple ones at a time, it's easier to hit with/harder to dodge, it's effective vs plr (every paladin via cleans, sin via fade, plus whoever has plr items), afterwards can go for plague (unless it's just vs a char where plague is easy to hit with to start with, or there's an opportunity to catch a telestomp in plague)



they should still have 75 res... before their death it doesn't even counter anya stack, but most people do have 20 extra res... 0-933 after pvp penalty, 0-233 with 75, 0-140 with 85, potentially much less with sorb and/or mdr

if bow damage is irrelevant mostly, why not go 7 fpa? and i have a faith anyway, so it's a needless comparison, buffing cta from inv is not considered gm in lots of places, but it doesn't matter because i do this too at times if i want to buff this way



who are you hitting with 10 lf's before they can get away? o_O

the 6/40 jav is for ias mostly, not really the skills, but ofc they help



you interrupt the majority of your opponent's casts with 8 fpa ga? sounds like they're playing smartly... same with hitting them 10 times in a row, that's silly -- this doesn't even happen with 7 fpa ga unless they're tele'ing stupidly/predictably, much less with your 10fpa jav throw (55 ias i count)



cool getting in ww lock isn't a mistake... perhaps stop on the teleww you're about to do when you're going to get fhr'd...

and they should not be leaping near you...



he should tele twice in succession... maybe you catch him with a lf on after the first tele, in which case he gets away qiuckly (he's still a screen away, so you're really not going to get many hits in a best case scenario)

if he fails to get to you in the two teles, he shouldn't run sideways and still try to get to you, he should go out and repeat from a different direction



he's making entirely too long ww's if you can sidestep and throw multiple lfs at him at 10fpa before he's out



charge/smite is idiotic, he should telesmite if he's smiting at all. sure, that's what the typical bad pub charge/smiters do, but it makes no sense for him to do that vs you... if he misses a charge, he can vig charge away without getting hit by more than 1 lf... all of these should get in and get out quickly if they miss, and that's not as hard as you're making it sound



why would he run away... other than to tele out / tele back in, he really shouldnt... and he's going to be able to do that because barb fcr bps are quick -- and he should have either 40 or 62 fcr bp to get out rather quickly (3-4 frames faster than 70 fcr zon anyway) -- he absolutely can get away from you if he wants to

there's no mechanic i haven't understood, my claim is that it doesn't work... i have used kb before on this char, and i used your skill build 3-4 years ago for that matter, i think your build is less effective than both mine and a less poison based hybrid

didn't intend to be hostile, but you seem a bit touchy, calm down my friend



yeah i gotta admit if you gooms thinks that that weak CS is gonna do anythng, he's sadly mistaken...imagine him Cs'ing someone ( you have to be right near them ulnless you're REALLY good at legit FC ) at close range and doing that minute damage...then the other player just smacks him with 6 k phys nado, or 5 k magic spirit, or 22 k fireball, or a REAL damage CS, or a ww/zerk...i mean obv the zon using weak CS is gonna die before it can kill any of those characters using real attacks...now if you were 100 % CS...it might be a different story.

same with the guided arrow and lightning fury...they're just weak...you might kill someone with them occasionally but thats assuming you're not getting hit...

to reitterate, the only one who doesn't understand the mechanics of this very old game is you gooms...thinking that your slow jav throwing and slow arrow shooting could actually stop a character with high fhr / fcr bp's from touching you because you use KB lol ?

w/e kids delusional, my offer of complete pvp nukage stands...5-0 vs your zon on every hLd character i own, gladly do it when im available

This post was edited by diglett on Jun 20 2011 11:03am
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Jun 20 2011 12:44pm
fail/10
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Jun 20 2011 01:36pm
35 ias is hippo slow no matter bow or cs
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Jun 25 2011 09:01pm
Quote (diglett @ Jun 20 2011 11:02am)
yeah i gotta admit if you gooms thinks that that weak CS is gonna do anythng, he's sadly mistaken...imagine him Cs'ing someone ( you have to be right near them ulnless you're REALLY good at legit FC ) at close range and doing that minute damage...then the other player just smacks him with 6 k phys nado, or 5 k magic spirit, or 22 k fireball, or a REAL damage CS, or a ww/zerk...i mean obv the zon using weak CS is gonna die before it can kill any of those characters using real attacks...now if you were 100 % CS...it might be a different story.


I don't think I've ever gone right up to anyone and CS'd them in front of their face like I'm a rambo's & william wallace's gay lovechild.
What I have done, however, is destroyed a wind druids stack with a lightning fury, then as he teleported away to restack, caught him with unsummon, kept it locked, then when hes a screen away, instantly switched to stabbing him in the face with CS out of the blue.
What I have done, is used CS to overpower a BvA who was whirling in a straight line through me because it makes every single bolt hit.
What I have done, is caught a l8z'ing fireball sorc with a chainlock CS teleporting from location to location and locking her down.
What I have done, is teleported on top of an enemy bowazon and smacked the shit out of him with CS.

Its not an attack I use for throwing straight at someone like I'm a fire sorc throwing fireballs. Its a surprise tactic and sudden move that I threaten to pull out of my ass at any second and keep people on their toes.

Quote
same with the guided arrow and lightning fury...they're just weak...you might kill someone with them occasionally but thats assuming you're not getting hit...


If 'occasionally' is about 90% of my duels, hell yeah.
Garrow is used to hose down defensive players and l8zers and deliver coup de graces. Its never used in a "damage role" like some dumb bowazon- thats just an easy way to get yourself raped with your bow out.
But when a sin is hiding behind traps, or a sorc is trying to teleport circles around the moor with blizzards, or a BvC is on the approach from 2 screens away, garrow is king.

Lightning Fury totally rapes and anyone who didn't already know that is a newb.

Quote
to reitterate, the only one who doesn't understand the mechanics of this very old game is you gooms..


Nobody on this earth knows the mechanics of this game better than me, and thats includes the people who programmed it (they sucked at programming, go figure)

Quote
w/e kids delusional, my offer of complete pvp nukage stands...5-0 vs your zon on every hLd character i own, gladly do it when im available


You aren't on the same server for me, but I'd gladly smash anything you ever make here'
But its like shooting fish in a barrel. No challenge. Get someone whos actually a decent player to challenge me for you.
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Jun 26 2011 02:16am
Quote (diglett @ Jun 20 2011 05:02pm)
yeah i gotta admit if you gooms thinks that that weak CS is gonna do anythng, he's sadly mistaken...imagine him Cs'ing someone ( you have to be right near them ulnless you're REALLY good at legit FC ) at close range and doing that minute damage...then the other player just smacks him with 6 k phys nado, or 5 k magic spirit, or 22 k fireball, or a REAL damage CS, or a ww/zerk...i mean obv the zon using weak CS is gonna die before it can kill any of those characters using real attacks...now if you were 100 % CS...it might be a different story.

same with the guided arrow and lightning fury...they're just weak...you might kill someone with them occasionally but thats assuming you're not getting hit...

to reitterate, the only one who doesn't understand the mechanics of this very old game is you gooms...thinking that your slow jav throwing and slow arrow shooting could actually stop a character with high fhr / fcr bp's from touching you because you use KB lol ?

w/e kids delusional, my offer of complete pvp nukage stands...5-0 vs your zon on every hLd character i own, gladly do it when im available


this guys got very little idea at all lol
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Jun 26 2011 10:43am
nice & funny ^^
might give it ago.
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Jun 26 2011 10:54am
you should make more things like this haha
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Jun 26 2011 01:14pm
Coulden't you use windforce for the KB instead of faith ?
You wont loose MASS dmg, and GA damage really isen't that inportant, as u said, 90% of the time they're at 1 life
Or would u loose way too much ias?
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Jun 26 2011 03:43pm
Quote (Whammi @ Jun 26 2011 01:14pm)
Coulden't you use windforce for the KB instead of faith ?
You wont loose MASS dmg, and GA damage really isen't that inportant, as u said, 90% of the time they're at 1 life
Or would u loose way too much ias?


KB matters more on lightning fury than on guided arrow, but still makes or breaks G-A. But you get KB from your gloves- 20% ias kb / +2 java and resists crafts.
Now if there was some conceivable bow option with KB like windforce (wf is not, as I'll show in a sec), it still doesn't provide KB to your javelins
But assuming you had *also* a godly rare javelin setup with knockback, lets say 40% ias 450% ed ethereal repairing +4 skills mat sticks with knockback, then you could drop the kb on your gloves
But you still don't really benefit there. It means you could use say, rare gloves with 20% ias and stats/resists and get a few extra mods, but thats not convincing a tradeoff.
You could use other crafts, getting extra crushing blow, but CB is utter shit, on ranged and with poison and so on.

But it could also open you up to use trangs gloves. But then you'd supposedly need 20% ias made up, which would have to come by switching your crafted amulet for a highlords
In which case you gain +25% poison damage, but you lose +3 skills, tons of +resists, life, stats. And frankly, with CS and Fury, +3 skills matters a heck of a lot more (well +2 zon, +2 java instead of +1 all skills/cta)

So thats a bad setup even if it worked. But it doesn't work. Windforce deals a hell of a lot of damage, its true, but it shoots very, very slowly.
And on a pure bowazon I'd *almost* agree with some WF setups (its still king in PvM), but anything less than 8 FPA is a real tragedy here- and I'd definitely grab 7 FPA if I could, its just too big a sacrifice for it

so faith shadow bow is still the best way to go. With the same IAS setup as I have, a windforce would shoot at a pathetic 10 FPA, and thats assuming you put in a 40/15 jewel.

So in terms of raw DPS:
Faith: 1216 average damage at 8 FPA
Windforce: 1092 average damage at 10 FPA


See, the thing here is that a damach zon has no %enhanced damage items, and guided arrow adds very little. A pure bowazon would get her damage from fortitude and 40/15 jewels.
So the +288% enhanced damage on faith, as well as the +120 fire damage, actually make it deal more damage on here than a windforce.
On a bowazon with tons of +% ed, windforce easily deals more- but here the windforce only has your dexterity and +50% on guided arrow to boost it- +257% overall at level 99- less than the fanaticism on faith alone.

So theres no comparison. You need knockback gloves anyway, and faith deals more damage, and hits faster, so its silly. Even if WF did more damage, faith would still be way better, even if WF's dps was higher
You still are using it mostly for putting people into FHR via knockback, not to damage them. It interrupts peoples teleports. And for killing people at 1 or low hp; damage don't matter. So speed is everything\




its always good to check these sorts of things, though!

This post was edited by Goomshill on Jun 26 2011 03:43pm
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Jun 28 2011 05:14pm
I think one of the main problems people have had that I've seen is simple playstyle.

The damach zon is a caster

Not a bowazon, or a melee jabber, or a runner or a syncer. Its a caster. Like a fireball sorc teleports around shooting fireballs, a damach should be teleporting around shooting plague/cs/fury/garrow (and the rare multi)
Any time you're running on foot instead of teleporting, you're letting the opponent know exactly where you are and where you will be 0.5 seconds in the future, when their attack lands.
When you're teleporting, people can't shoot directly at you until you stop. Anyone trying to close the distance with you has to reset each time you tele- chainlocking at best.

Theres a time for running/walking, and theres a good reason to have %FRW- which you get from enigma/boots, which is more than enough.
When a smiter is charging straight at you, or a bvc is on top of your whirling, or you're camping defensively against a wind druid, you might need to run, generally south, instead of teleing.
But even then, you should always be looking to shake them off by teleporting out when you get the chance. A smiter can keep charging you and smite whenever you stop or even telesmite, but as long as you're switching between run/walk and hes draining with plague, you'll kill him faster

But what I've seen from people who failed with even this same build with same items is atrocious- people running in big long lines, throwing javelins and spraying garrows as people stomp on top of them.
I mean, you can hand someone who knows what they're doing a tals fireball sorc and they can win most of their duels, but you can hand someone who is more or less clueless about it a zon and they'll fail, hard.

Teleport at all times, unless you're under pressure or juking, then you run/walk, and then you try to get back to teleporting.
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