Quote (GoodFun @ Jun 19 2011 11:20pm)
poison jav to hit them because you can throw lots, then go for a plague (or plague if they're about to telestomp you)... i don't typically telestomp plague
You don't seem to understand. Your
ONLY attack is plague javelin.
And when all you're doing is throwing plague javelins (the rest of your attacks do nothing), your plagues are extraordinarily easy to dodge.
Unless your opponent has to get on top of you to hit you, like a smiter or wind druid, they can simply ignore your plagues. Its very easy to just teleport around plagues and shoot people while being safe- playing safely and teleporting slowly and cautiously.
Anyone in a pub will immediately start doing that, I've seen it loads.
But when you are throwing knockbacking GA and furies that deal high damage, people can't take their time and be patient- they have to overextend and *thats* what trips people into plague javas
All your zon has is plague javelin, making her easy to fight against. The more attacks a zon is throwing at someone, the less they can play against it singlemindedly. And thats what makes pure plague awful.
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your GA/CS aren't meaningful either... 3k cs will do nothing vs tgods, and not much vs 75 res either... 500-2000 GA is completely tankable for a decent char (and yet i do have nearly the same damage + faster speed if i choose to use my faith)... the cta is for gm non-prebuff... it's used for ga or multi for 1lifers from a longer range than javas, i'm not spamming arrows with a slow bow...
Last time I checked, I had 1-5600 charged strike with -20% enemy resists. And yes, that *does* do something, even against Tgods.
"Tankable", you don't get it at all, do you? My arrows could deal 5-20 damage and they would still put people into FHR and lock them up on 50% of hits due to knockback. Damage is mostly irrelevant on the bow- they just need to interrupt people and deal a small amount.
I don't think I've ever killed decent with arrows alone, and I don't try to. I use them to harass people and interrupt their teleports and attacks. People can't teleport through a multi field or a chain of guided arrows.
And "gm cta"? Who cares. Putting a cta in your inventory is GM too, and doesn't make your bow utterly awful like a cta bow is. You get a painfully slow attack with no damage, compare that to faith.
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maybe LF is decent, but i am guessing it's about 3-4k lightning and 1500 physical at most (lmk what it is), which is really very small damage for blockable physical and 1min lightning part... and since by far kb seems to be the most useful part, you can get that without all the points in it -- although 40ias jav throw is quite slow and they could just tele away rather quickly even if fhr'd, certainly not long enough to throw poison across the screen
The point behind LF isn't to kill someone in one hit. When you are spamming it on a BvC who is trying to teleport, as you're sidestepping as he tries to triwhirl, and locking him up, the damage adds up extremely fast. Getting hit by 1 lightning fury isn't going to kill anyone.
But 30k-40k lightning damage and 15,000 physical from 10 hits due to a knockback chain,
will kill people.
I'd say LF makes up about 40% of my damage output, with 40% plague and 20% across cs/bow. With a 6/40 java and level 1 fury, you'd be interrupting people while dealing no damage- just stalling yourself, not actually advancing your win.
What you gain for that sacrifices isn't even close to worth it. +2 plague javelin in exchange for losing all your physical damage?
I'm not sure if you've ever heard of this concept called "marginal utility", but thats how this build was designed. You get more advantage from all the physical damage on a godly rare java or eth titans, then you get from the minor level bonus on a +6 java, by a mile.
You get more advantage from 4 inventory slots as CTA cube and a faith bow then you get from a CTA bow, by a mile.
You get more advantage from 20 CS and its synergies than you get from measly points into D/A/E. You are comparing 10% dodge against a 5600 damage CS and extra 3k on fury. Is CS utterly godly? No. But its worth a hell of a lot more than extra dodges
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you aren't going to interrupt more than 1 teleport in a row with 8 frame ga (and it's blockable)...
I'd love to explain to you all the mechanics of d2, but why don't we keep it at this:
Any time someone
blocks* or is put into
faster hit recovery (FHR), it interrupts their attack/cast animation. (*besides 10 frame free block window)
All you have to do is piddle someone with guided arrows and it will interrupt the majority of their casts.
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i just now plagued my friend's 7500 life barb with 83k plague and it left him with 400 life -- i typically use 97k dmg plague, but 140k is worthwhile vs necros because (1) ga does no dmg because of bone armor, (2) it drains them faster, (3) nn block, (4) more fcr helps here... if you get slow golem'd, really all of your attacks except plague are not going to be very useful
I've never had a barb live with 1 hp from my plague javelin, because I'm roasting them with furies, garrows and CS while the poison drains them.
I'm guessing your zon just teleports away as fast as she can and waits until they're dead, right?
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no good barb is going to namelock ww... and he certainly isn't going to be teleing from near enough that lf is easy to hit with to kb more than once in a row (particularly with <= 40 ias). if he's on your screen he should be on top of you or he shouldn't be there at all
Have you ever actually dueled a BvC? Thats how zons beat them. When you knockback a barbarian who was teleporting on top of you, it interrupts their teleport, but their whirlwind still goes through.
If that teleport of theirs was namedlocked, they are now in a namelocked ww.
Its not their "choice". Its what happens when you interrupt their cast (well, when I interrupt their cast- your zon can't interrupt anything in any way shape or form).
The barbarian was playing perfectly well, making no mistakes, but suddenly hes either namelock whirling, or whirling a very long distance in a straight line- because I interrupted his teleport.
Interrupting a barbarians teles are easy. They will be leaping nearby you, or you can see them coming on your minimap. All you have to do is throw furies in their directions at short range, garrows when they're 2+ screens away.
A barbarian can't teleport any further then his own screen sans throwlock or C/T. He has to get close to you to teleport on top of you. And you should be throwing furies in his direction as he tries to close that gap
And all it takes is a single hit to blast him out of sync and into a chain of throws- then he has to run perpendicular to you just to land on you.
And once a BvC is on top of you, you still tank as though you had 96,000 HP with no block or dodge or %dr. So all you have to do is sidestep him while throwing lightning furies
And guess what happens *then*? Thats right- the barbarian is forced to run away, or try to teleport- and if tries to teleport, you'll probably knock him out of it with a fury.
And thats how barbs can lose hard. All you have to do is walk perpendicular to one whirlwind and hes no longer in a position to keep whirling.
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same with chargers, i'm not sure why they're staying near you to get kb'd unless they've desynched to on top of you and you're being kb'd by charge or they're smiting... they should go in and back out quickly if they miss their charge
And the same, is of course, exactly true of chargers.
Charge has a 1/8 chance to hit you due to block/dodge. Probably 1/9 to 1/10 after attack rating is counted
Meanwhile, a lightning fury has a 3/4 chance to hit a charging paladin. And once that paladin reaches you and whiffs, that fury knockbacks him.
I really doubt you've ever actually played a javazon, because anyone who has should know exactly what this is like- you walk 1 step away, throw a fury, walk 1 step away, throw a fury, etc, etc
The pally can never, ever, ever hit you with smite. All he can do is take his luck at charging- and meanwhile the furies will bounce him backwards and screw up his charges, and the plague will eat him in seconds.
But again, you actually have no idea what I'm talking about. Why? Because your zon has no knockback.
Hell, not just that, but
your zon has absolutely no way to put anyone into hit recovery animationPoison doesn't do FHR. Your bow damage isn't high enough to shave off 1/8 of someone's HP in a single hit.
You have no points into light skills and no physical damage on your javelin.
That means you have literally no way to interrupt the casting of blockless characters, and can't chainstun anyone period (no blocklock in 1.10+ due to 10 frame delay)
All your zon can do is hit someone with poison and then either teleport away l8z style, or sit there and wait until one of you dies.
Thats the dead opposite of what a Damach Zon does. I don't l8z, never have, never will.
When I poison a BvC, its just putting a clock over his head as we duke it out next to each other with whirlwind vs fury+cs+garrow.
Theres no running away, no blind tanking while watching my wristwatch and counting the seconds on plague. Never.
I'm spamming attacks nonstop. If a BvC runs from me, I chase him down, teleport right on top of him and stab away with chainlock CS.
This whole wall of text was pointless. You don't even understand basic mechanics. I'm wasting my time. Its like trying to teach fastnec bomboklatze to someone who asks "whats a server" or teach a ghost assassin to someone who plays Runequest PvP