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Aug 14 2009 11:24am
Quote (sorowfulhatred @ Fri, Aug 14 2009, 01:22pm)
Perhaps you're not reading, because the 'screen bug' everyone is talking about transfers to damage against opponent's life. I'm not theory crafting, I've tested it.


I just tested.

You tested wrong.

Trang Gloves do not increase poison damage from charms when attacking with a bow.
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Aug 14 2009 11:27am
Quote (drt1245 @ Fri, Aug 14 2009, 12:24pm)
I just tested.

You tested wrong.

Trang Gloves do not increase poison damage from charms when attacking with a bow.


Try a switch back to a melee weapon after the arrow is fired, and whether or not the ranged attack then identifies with the melee weapon's attributes AND qualities - ie. psn +% added.

that's the only way i can imagine I would have muffed this up.


Cause kc and I used to test this, and the damage was visibly different. So either I'm being lied to by you, or it's the situation above.



This post was edited by sorowfulhatred on Aug 14 2009 11:32am
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Aug 14 2009 11:38am
Quote
49. How are the elemental masteries applied to attacks?

The following section was written by Oramin.

There are 3 basic rules to determine how Elemental Masteries (e.g. Fire Mastery) increase a character's damage.

1. The Elemental Masteries apply to Skills at the time of casting/application to weapons.
2. They amplify Melee attacks.
3. They do *not* amplify Ranged attacks.


This means that if you were to cast Enchant then Fire Mastery would apply at the time of casting (and this is already shown in your displayed Enchant damage). Holy Shock would also be amplified by Lightning Mastery when the bonus Lightning damage is applied to the weapon.

If you do a Melee attack, the Fire/Lightning damages from Enchant/Holy Shock will be boosted again by whatever the levels of FM/LM happen to be at the time of attack. You get no additional damage if you choose to do a Ranged attack.

Example:

Assume you are a Sorceress with level 20 Fire Mastery, level 20 Enchant, level 20 Lightning Mastery, and a "Dream" helm which gives level 15 Holy Shock. Further assume that you have charms which add 1-100 Lightning damage and 1-100 Fire damage and that you are using an ordinary javelin.

Level 20 Enchant (including the single point in Warmth) does 74-97 damage.
When we include level 20 Fire Mastery (+163% damage), the displayed damage at the time of casting becomes 196-256. This Fire damage is added to the weapon. The 1-100 Fire damage from the Charms is not Skill based damage so it is not amplified by Fire Mastery when applied to the weapon. The total Fire damage on the weapon is now 197-356.

Level 15 Holy Shock does 1-648 damage. At the time of application to the weapon, the level 20 Lightning Mastery (+278% damage) will amplify it causing 3-2449 Lightning damage to be added to the weapon. The 1-100 Lightning damage from the Charms is not Skill based damage so it is not amplified by Lightning Mastery when applied to the weapon. The total Lightning damage on the weapon is now 4-2549.

Fire damage: 197-356
Lightning damage: 4-2549

If you were throwing the javelin, the above would be the correct totals.

However, if you do a Melee attack with the javelin instead then Lightning Mastery and Fire Mastery would amplify the damages giving the following damages:
Fire damage: (197-356) * (1 + 1.63) = 518-936
Lightning damage: (4-2549) * (1 + 2.78) = 15-9635

Note1: Due to the LCS (Lying Character Screen) you will see Ranged attacks receiving the same amplification as Melee attacks this is *not* correct.

Note2: We were not able to determine precisely how/if FM affects the bonus Fire damage from Explosive Bolts/Arrows but as the inherent damage is negligible, don't worry about it.


http://forums.battle.net/thread.html?topicId=12454666478&sid=3000

<_<

This post was edited by drt1245 on Aug 14 2009 11:38am
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Aug 14 2009 12:48pm
Quote (drt1245 @ Fri, Aug 14 2009, 12:38pm)



This relates solely to masteries. I'm performing tests AGAIN later today, while at the same time hoping you were not basing your information off of what someone else has written.

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Aug 14 2009 01:05pm
Quote (sorowfulhatred @ Fri, Aug 14 2009, 01:48pm)
This relates solely to masteries. I'm performing tests AGAIN later today, while at the same time hoping you were not basing your information off of what someone else has written.


masteries and +% poison damage are EXACTLY THE SAME
you simply add them. +25% poison damage is literally the "Poison Mastery" affix
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Aug 14 2009 01:48pm
Quote (deathwinger @ Fri, Aug 14 2009, 02:05pm)
masteries and +% poison damage are EXACTLY THE SAME
you simply add them. +25% poison damage is literally the "Poison Mastery" affix


I'll trust my eyes and the results. Working on a test method atm.

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Aug 14 2009 02:47pm
this is bm oO
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Aug 15 2009 08:37am
Quote (Soccergoal10 @ Fri, Aug 14 2009, 03:47pm)
this is bm oO


Psn is bm why? Because one person said it was? It's an element. Deal.
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Aug 15 2009 11:12am
Quote (sorowfulhatred @ Sat, Aug 15 2009, 09:37am)
Psn is bm why? Because one person said it was? It's an element. Deal.


because its a charm and for some reason weaker poison damage on a charm is bm when a char skill like venom or psn nova or rabies is far stronger than 37x psn charms, but they arent bm.

its the logic of d2 morons

This post was edited by Mattd90 on Aug 15 2009 11:13am
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Aug 15 2009 11:34am
lol at this shit guide
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