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Mar 28 2012 06:46am
Quote (monSt4r @ 28 Mar 2012 06:30)
I have no time to respond in the proper manners at this time so I promise to write  later.
I just want you for now to realise that AR added gives more damage then Highlords (more hits with lower DS chance > less hits with more DS chance).

Also short notes for these past few posts :
Eywa said charge is an attack (like WW), so it retains full deffense even with run on (not like running).
About block it seems it is max 25%, although if "walk charge"...well nvm this, it seems its 25% and thats that.
Which leads us to the fact that angelic is crazy superior while catching paladin in charge. Hammerdin is no smitter but 16k deff requires at least 16k AR on a claw for it to hit decent 50%. 16k at minimum (10k < 16k). Having 10k vs hammer is like having 1kAR vs 2kdeff caster. Do you hit casters with 1kAR ? Will highlords help vs caster if you have 1k AR ? Answer is, well I hope you can connect the dots.


Why are you arguing with yourself about some points? I'm not saying AR isn't good, and with the proper setup your AR is more around 25k with main hand and 15k with off hand with one ring, I don't know where you're getting 16k.
Also when it comes to blocking, I'm no Einstein but I'm pretty sure 25% < 75%.

Quote (monSt4r @ 28 Mar 2012 06:30)
About charge Jaxz, you said it yourself but haven't realised it. "As for swirlies, that's a good tactic, afraid not for paladins, they can stack spirit of pheonix cum water walks, and berber coa,that swirllies is no problem to them, just charge away, reposition and continue to box. Spending so much into mind blast, in the end, they can easily tank it with their berber coa, almost no damage done. And wof, it's only good for stunning.., boxing you down to corner till you run out of mana.."

Fast few notes on this:
MB lvl 20 is cause of swirly duration and cause of shadow master refreshing it 24/7
Traps are here to stun lock and most importantly make paladin charge.
If paladin plays ultra lame you can safe tele (with trapping and what not) and right click mind blast on him. If he goes extra deffensive (tele 5 screens as he sees you) you can just sit and wait. Technically if someone teleports out of the screen and stays off screen for long you "won" the duel by his forfeit. In gm that is. Also how is the hammer gonna kill me with that strategy ? That is like saying fire soso 200 fcr can just tele away and there is nothing you can do to catch her. Sure it does, but it ain't gonna kill anyone and everyone will laugh at you.

No more time, think about this and reply what you think about it.


I think my Mind Blast level on Ghost is somewhere around 35-40. If you're playing aggressively, Mind Blast will do a LOT of damage over the course of a duel.
And you should be able to change your play style to accommodate what your opponent is doing; saying if someone teleports off screen is BM is fucking retarded ROFL...

I'm pretty convinced you're terrrrible so I'll stop now.

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Mar 28 2012 06:47am
Quote (Tails chao @ Mar 28 2012 12:45pm)
I can do some fresh calculations of ds% vs extra ar at home, easiest way to find out which set-up is better.


It's very easy to do with pure math, but it will take some time. Hope you have good basis in this and that you will do this correctly.

monSt4r out for real now.
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Mar 28 2012 06:50am
wood
/ tread
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Mar 28 2012 06:51am
Quote (monSt4r @ 28 Mar 2012 21:30)
I have no time to respond in the proper manners at this time so I promise to write later.
I just want you for now to realise that AR added gives more damage then Highlords (more hits with lower DS chance > less hits with more DS chance).

Also short notes for these past few posts :
Eywa said charge is an attack (like WW), so it retains full deffense even with run on (not like running).
About block it seems it is max 25%, although if "walk charge"...well nvm this, it seems its 25% and thats that.
Which leads us to the fact that angelic is crazy superior while catching paladin in charge.Hammerdin is no smitter but 16k deff requires at least 16k AR on a claw for it to hit decent 50%. 16k at minimum (10k < 16k). Having 10k vs hammer is like having 1kAR vs 2kdeff caster. Do you hit casters with 1kAR ? Will highlords help vs caster if you have 1k AR ? Answer is, well I hope you can connect the dots.

About charge Jaxz, you said it yourself but haven't realised it. "As for swirlies, that's a good tactic, afraid not for paladins, they can stack spirit of pheonix cum water walks, and berber coa,that swirllies is no problem to them, just charge away, reposition and continue to box. Spending so much into mind blast, in the end, they can easily tank it with their berber coa, almost no damage done. And wof, it's only good for stunning.., boxing you down to corner till you run out of mana.."

Fast few notes on this:
MB lvl 20 is cause of swirly duration and cause of shadow master refreshing it 24/7
Traps are here to stun lock and most importantly make paladin charge.
If paladin plays ultra lame you can safe tele (with trapping and what not) and right click mind blast on him. If he goes extra deffensive (tele 5 screens as he sees you) you can just sit and wait. Technically if someone teleports out of the screen and stays off screen for long you "won" the duel by his forfeit. In gm that is. Also how is the hammer gonna kill me with that strategy ? That is like saying fire soso 200 fcr can just tele away and there is nothing you can do to catch her. Sure it does, but it ain't gonna kill anyone and everyone will laugh at you.

No more time, think about this and reply what you think about it.


I dunno how you think 16k ar is so much superior than 10k ar. Alright, I just went to peterpaulruben's ar calculator just to illustrate:

assumming calculations are done at both chars at char lvl 93.

1) 10ar ww vs 16k def Hammerdin wif 75%mb
2) 16k ar ww vs 16k def Hammerdin wif 75%mb

Scenario 1, actual chance of hit = 12%
Scenario 2, actual chance of hitting Hammerdin = 9%

What's the diff betweem 12% and 9% cth? I mean you sacrifise 33+ DS for some 6k ar? Don't make sense to me..

I am no expert in math or theory, but I play my fair share in actual practical. I own both assasins and hammerdin, you are making a big mistake by going Angelics instead of HL. TBH, I know what am I talking about, it is all dueling experience. I am kind of interesed what kind of hammerdins do you usually duel, ?

Believe me, hdin can tank assasin's ww all day man. It's all comes from practical reasoning.

Do you play west scnl?





p.s. link to PPR's ar calc: http://www.baronsbazaar.invisionzone.com/ppr/ar_calc.html

This post was edited by Jaxz on Mar 28 2012 06:55am
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Mar 28 2012 06:52am
hdin has ~ 16k def


here is a ar/def calculator included --> http://xepolite.technocow.nl/index
hf
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Mar 28 2012 06:54am
Quote (monSt4r @ 28 Mar 2012 13:47)
It's very easy to do with pure math, but it will take some time. Hope you have good basis in this and that you will do this correctly.

monSt4r out for real now.


I'm pretty lazy so I'm just going to take my d2pk build and run several calculations with different invent set-ups, it won't apply exactly to everyone but most ghost builds (invent not included) are similar so it should be quite conclusive if one set-up is considerably superior than the other.

Also I'll include the variables used so people can cross-examine with their bnet builds.

This post was edited by Tails chao on Mar 28 2012 06:55am
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Mar 28 2012 06:59am
Quote (KFClol @ 27 Mar 2012 20:21)
He meant flexibility which is correct, it's just the rest of what he said gave me a head full of fuck

your mother gave me a head full of fuck...

:zzz:

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Mar 28 2012 07:19am
Quote (Tails chao @ Mar 28 2012 12:54pm)
I'm pretty lazy so I'm just going to take my d2pk build and run several calculations with different invent set-ups, it won't apply exactly to everyone but most ghost builds (invent not included) are similar so it should be quite conclusive if one set-up is considerably superior than the other.

Also I'll include the variables used so people can cross-examine with their bnet builds.


Thank, looking forward to your observations (noteably this is an observation, not the proof).
Cheers to this !



Quote (Jaxz @ Mar 28 2012 12:51pm)
I dunno how you think 16k ar is so much superior than 10k ar. Alright, I just went to peterpaulruben's ar calculator just to illustrate:

assumming calculations are done at both chars at char lvl 93.

1) 10ar ww vs 16k def Hammerdin wif 75%mb
2) 16k ar ww vs 16k def Hammerdin wif 75%mb

Scenario 1, actual chance of hit = 12%
Scenario 2, actual chance of hitting Hammerdin = 9%

What's the diff betweem 12% and 9% cth? I mean you sacrifise 33+ DS for some 6k ar? Don't make sense to me..

I am no expert in math or theory, but I play my fair share in actual practical. I own both assasins and hammerdin, you are making a big mistake by going Angelics instead of HL. TBH, I know what am I talking about, it is all dueling experience. I am kind of interesed what kind of hammerdins do you usually duel, ?

Believe me, hdin can tank assasin's ww all day man. It's all comes from practical reasoning.

Do you play west scnl?





p.s. link to PPR's ar calc: http://www.baronsbazaar.invisionzone.com/ppr/ar_calc.html


In charge the block is 25%, check with that.
And to jump from 9% to 12% chance to hit (remember this is only chaos claw) means you have 33% more hits then before. And that is including 75% block. And that is only 6k AR difference (only 1 angelic). Imagine fuckin' two how the numbers would roll. Plus on the more "free" hits you get, you get also the chance to DS those hits with claw mastery and gores (for example) and more OW hitchecks.
HL add about 20%-ish more damage. This adds 33% with 1 ring. This calculation is just an example done in 30 sec. Try to fiddle with its logic.
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Mar 28 2012 07:25am
Quote (young2093 @ Mar 28 2012 12:46pm)
Why are you arguing with yourself about some points? I'm not saying AR isn't good, and with the proper setup your AR is more around 25k with main hand and 15k with off hand with one ring, I don't know where you're getting 16k.
Also when it comes to blocking, I'm no Einstein but I'm pretty sure 25% < 75%.



I think my Mind Blast level on Ghost is somewhere around 35-40. If you're playing aggressively, Mind Blast will do a LOT of damage over the course of a duel.
And you should be able to change your play style to accommodate what your opponent is doing; saying if someone teleports off screen is BM is fucking retarded ROFL...

I'm pretty convinced you're terrrrible so I'll stop now.


Sigh. I can't comment on this, you win. Taking random not consistent facts out of nowhere and constructing those failed facts into a punchline.
And yes, you are not an Einstein and I'm afraid you can't even spell Math or logic.
And yes, please stop.

edit. had to add "wow" to all this. It's like fighting windmills, only windmills here think they are awesome and smart. I don't know what was wrong with Don Quixote, he had so much better targets.

This post was edited by monSt4r on Mar 28 2012 07:27am
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Mar 28 2012 07:29am
Quote (Tails chao @ Mar 28 2012 01:45pm)
I can do some fresh calculations of ds% vs extra ar at home, easiest way to find out which set-up is better.


I have a spreadsheet that does it automatically or did you make something like this too?


Quote (monSt4r @ Mar 28 2012 01:47pm)
It's very easy to do with pure math, but it will take some time. Hope you have good basis in this and that you will do this correctly.

monSt4r out for real now.


Comparing AR and DS% is very easy, the difficulty comes when u include other variables like how much more actual raw damage one setup does and other stuff like increased life etc..

But if its just a case of one setup having more AR vs another setup having more def, its a very simple computation and its pretty easy to work out the equilibrium def point, where the setups are equal.

This post was edited by Jeebus666 on Mar 28 2012 07:31am
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