Quote (monSt4r @ 28 Mar 2012 21:30)
I have no time to respond in the proper manners at this time so I promise to write later.
I just want you for now to realise that AR added gives more damage then Highlords (more hits with lower DS chance > less hits with more DS chance).
Also short notes for these past few posts :
Eywa said charge is an attack (like WW), so it retains full deffense even with run on (not like running).
About block it seems it is max 25%, although if "walk charge"...well nvm this, it seems its 25% and thats that.
Which leads us to the fact that angelic is crazy superior while catching paladin in charge.Hammerdin is no smitter but 16k deff requires at least 16k AR on a claw for it to hit decent 50%. 16k at minimum (10k < 16k). Having 10k vs hammer is like having 1kAR vs 2kdeff caster. Do you hit casters with 1kAR ? Will highlords help vs caster if you have 1k AR ? Answer is, well I hope you can connect the dots.
About charge Jaxz, you said it yourself but haven't realised it. "As for swirlies, that's a good tactic, afraid not for paladins, they can stack spirit of pheonix cum water walks, and berber coa,that swirllies is no problem to them, just charge away, reposition and continue to box. Spending so much into mind blast, in the end, they can easily tank it with their berber coa, almost no damage done. And wof, it's only good for stunning.., boxing you down to corner till you run out of mana.."
Fast few notes on this:
MB lvl 20 is cause of swirly duration and cause of shadow master refreshing it 24/7
Traps are here to stun lock and most importantly make paladin charge.
If paladin plays ultra lame you can safe tele (with trapping and what not) and right click mind blast on him. If he goes extra deffensive (tele 5 screens as he sees you) you can just sit and wait. Technically if someone teleports out of the screen and stays off screen for long you "won" the duel by his forfeit. In gm that is. Also how is the hammer gonna kill me with that strategy ? That is like saying fire soso 200 fcr can just tele away and there is nothing you can do to catch her. Sure it does, but it ain't gonna kill anyone and everyone will laugh at you.
No more time, think about this and reply what you think about it.
I dunno how you think 16k ar is so much superior than 10k ar. Alright, I just went to peterpaulruben's ar calculator just to illustrate:
assumming calculations are done at both chars at char lvl 93.
1) 10ar ww vs 16k def Hammerdin wif 75%mb
2) 16k ar ww vs 16k def Hammerdin wif 75%mb
Scenario 1, actual chance of hit = 12%
Scenario 2, actual chance of hitting Hammerdin = 9%
What's the diff betweem 12% and 9% cth? I mean you sacrifise 33+ DS for some 6k ar? Don't make sense to me..
I am no expert in math or theory, but I play my fair share in actual practical. I own both assasins and hammerdin, you are making a big mistake by going Angelics instead of HL. TBH, I know what am I talking about, it is all dueling experience. I am kind of interesed what kind of hammerdins do you usually duel, ?
Believe me, hdin can tank assasin's ww all day man. It's all comes from practical reasoning.
Do you play west scnl?
p.s. link to PPR's ar calc:
http://www.baronsbazaar.invisionzone.com/ppr/ar_calc.htmlThis post was edited by Jaxz on Mar 28 2012 06:55am