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Jun 11 2007 09:18pm
bump
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Jun 11 2007 09:32pm
Dam really nice guide, i might try it out
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Jun 17 2007 08:25am
Quote (verynewb @ Tue, Jun 12 2007, 03:32am)
Dam really nice guide, i might try it out


me2
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Jun 20 2007 10:15am
how much fhr i need for this build

30bloods+30coa+10dungos should be enough or not? unsure.gif
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Jul 16 2007 11:59pm
Good guide, cept ds is capped at 95%, so it's impossible to activate it all the time. The majority of the time you're good tho.
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Jul 18 2007 03:55pm
death is lad only
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Aug 22 2007 01:28am
really nice guide. I used it and im in the process of building a (new) charger right now.
here are some other weapons to consider for 2-h charge

Upped Ethereal/ZOD'd Pierre Tombale Couant - A cheaper version of Death RW & allows an easy 86% FHR BP.
Quote
+160-220% Enhanced Damage (varies)
Adds 12-20 Damage
55% Deadly Strike
+100-200 To Attack Rating (varies)
+3 To Barbarian Skill Levels
6% Mana Stolen Per Hit
30% Faster Hit Recovery


Ethereal/ZOD-LO-LO'd Tomb Reaver - Large resist bonus and only slightly lower DS.
Quote
+200-280% Enhanced Damage (varies)
+150-230% Damage To Undead (varies)
+60% Increased Attack Speed
+250-350 To Attack Rating Against Undead (varies)
All Resistances +30-50 (varies)
10% Reanimate As: Returned*
+10-14 Life After Each Kill (varies)
+50-80% Better Chance of Getting Magic Items (varies)
+4 To Light Radius
Socketed (1-3) (varies)


And how about a 2-H Beast RW Axe? I wonder what the results would be like to have constant Fanat. (Dmg/AR) stacked with Might (or Conc? Can the "uninterrupted attack" bonus help here?) You wouldn't lose any AR while changing from your main aura, either. Another plus: you won't have to invest in Fanat. Anyone test this yet?
Oh right. I noticed from FHR charts that spears/staves on pallies have a dramatic punch on their FHR rate. It is for this reason that I steered clear from any type of spear. Check it out here: http://strategy.diabloii.net/news.php?id=551 Another thing, I heard something about the resist fire/lit/cold auras giving a passive bonus of 1% max res per point invested up to 5% total. How does that work?? Would it be a smart few points to spend?

This post was edited by Recharge on Aug 22 2007 01:32am
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Aug 22 2007 01:37am
what an assbackward build for a charger lol
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Aug 31 2007 02:48pm
I've made many myself, he knows what hes talking about.
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Sep 1 2007 02:06am
Quote (xBLITZKRIEGx @ Sat, Jun 9 2007, 09:13pm)
Belial88:

1.
First, you wouldnt use an ohm in an eth weapon like edc. Anyways, here are the figures on my single player hybrid build (its modified for using smite so it cuts into some charge dmg - therefore figures are slightly lower than a pure charge build):

Grief Zerk +400dmg: 11651-12943 (23302-25886 after ds, avg 25929) .. 65-70% ds (depends on level)
Eth DC 330%ed: 4231-12558 (8462-25116 after ds, avg 16789) .. 100% ds
Death Decapitator 385%: 8358-23386 (16716-46772 after ds, avg 31774) .. 90-95% ds
EBOTD War Pike 415%: 5963-32285 (11926-64570 after ds, avg 38248) .. 45-50% ds
EBOTD Archon Staff 415%: 15050-17938 (30100-35876 after ds, avg 32988) .. 45-50%ds

dmg calculator link: http://www.baronsbazaar.invisionzone.com/ppr/damage_calc.html

I feel that Grief = best 1hand & Death = best 2hand based on ds%'s and other reasons (smite backup for grief, 20% ar bonus for death). EDC is good too but you cant smite with it effectively.

2.
I believe this is covered in the above figures. Although EBOTD's win out in listed dmg, they lose a bunch of ds. Its your call if you want to attempt a 45%ds chance with each charge you land. I went with the odds.

3.
The basic difficulties of charge are still present even against a non-ww'er. Max block builds, high defense, high life, and high dr are all problems for your charger (most zerkers have this from what ive read). I never fought a zerker but I'd imagine theyre pretty similar to zealers. Probably not as difficult as a ww'er but I'm guessing.

Your suggestions
1. Tele'ing on top of a h'din isn't useful cuz you need to charge at the opponent and if you're up close your charger will swing a regular attack rather than a charge. This is why it is necessary to use guerilla tactics. Charge in, connect (or miss/get blocked), charge away, repeat. His hammers are too slow if you're south of him always.
2. I could see this being practical in some instances.
3. This could be useful. I prefer not to have to run to stash so i stack res, hence btals and res/req coa.
4. Yes, this build was supposed to be a vs-all build. I prefer not to swap in gear for specific matchups.

Additional Questions
1. I believe gear based ed is simply added on top of your skill dmg. For instance, charge dmg (1500%ish)+ fanat (500%ish) + phoenix (400%) = 2400%. This is multiplied on your dmg roll (354-994 death decap, you roll one number in this range then * 2400% then add ds if you're lucky enough to trigger it). I am not 100% sure about these calculations but they make sense.
2. Nah range isnt particularly useful in my experience. People say range 5 weaps can hit a ww'ing barb but I'll say from experience that it isnt any more useful than a range 2-3. You'd stand a much better chance shift-smiting with a grief+exile on switch, or just use a grief for 1hand charge.
3. See question 3.


and that is why botd is better for me than death. even highest roll on death + ds cant do 1 hit ko on good player(5k+ life, 50dr), while botd can. also you must admit range 5 vs hamers is superior than any 2-3-4 range. also range 5 vs *gozu* 100k mana es defensive sorcs work better. also the life leech of that massive dmg must be mentioned vs ele druid wolves. also you dont mention guiliam face as option which make your ds ~65. also phoenix is bad choise of shield becouse of the shitty fire aura which lock you and victim escape. for pub setup exle + grief is superior than any 2 hand setup but that is diferent story.
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