Quote (alexperrotta @ May 30 2011 07:58pm)
ok so lets see, this is from my personal prefrence.. so
1) i find shako to be a better helm than constantly switching between 3
2)the charge isnt for damage, but for stun lock
3)THE GM DUELING RULES:
THE NO'S SECTION:
- No use of Life tap.
4)spirit is only listed as switch because i use tele to flee not to chase down
5)ias bp is already reached so highlords can suck it
6)stun lock sorcs with charge, quick switch to smite/ fanta and your good to go
7)fot this build fcr rings are not needed and ill take skill/ life over excess res and str rings ne day.. b/c of my 20/5's
8)why dont you check stash.. where it says "basic sorb gear for cold, fire and lightning" (if you really want me to spell out every piece of sorb i will..)
9)3 hs cta is not 100% necessary, yes i do use one, but the difference at the lvl hs is at from bonuses doesnt make a huge difference
10)ITS CALLED PATCH 1.13 WHICH IS WHY I DIDNT LIST THE 25%....READ THE TITLE
11)defiance gives the boost to hs..which i find more useful than charge
12)you can take MB route if you want... as said above, but i also like having a lot of vita.. boost from hs gives a good mb without pumping in points to dex
13)LOOK AT THE BUILD AND ANALYZE IT BEFORE TRYING TO CALL ME OUT ON EVERYTHING YOUR PATHETIC MIND CAN THINK OF, MAKE A PALLY,,,GM....THEN LETS DO SOME NICE LITTLE WALK SMITES AND SEE WHO WINS
wow ... just wow ... 
charge is an EXCELLENT second source of damage ...
and tele is more offensive then defensive .
im with ranorn on this one 100%