Quote (Rizner @ Apr 30 2011 09:22pm)
hmm, I like it but I'm not sure about the glove choice -- I personally prefer frostburns so I have more mana, then can make an iron golem out of something else and not run out of mana so quickly
Quote (Noob_Nova @ Apr 30 2011 09:58pm)
Well first of all peeps gonna build whats best for them, and I do not play HC, but I have made several necros, and have some tips where i think you could improve on this guide and possibly even your necro:
my issue is that i didn't see you mention:
shako verse 2/20/2
shako = more life; + 2 bos; 10% DR
Aren't these good mods for HC, and worth mentioning?
Also I think it could be smart to say, "if you use enigma also use homunculus with a high block %." I say this because some peeps in HC may not be so skilled at tele, or even if not that, may fall victim to lag while teleing.
I also would not suggest a + 6 magic head unless it has an OD mod.
Also insight is my favorite merc weapon (i'll get to the golem thing) on a necro. I don't think infinity is very useful because conviction won't help psn.
MOST importantly:
You don't mention anything about dim vision.
Wouldn't the best HC strategy be to DV everything and then psn nova them?
Isn't the best choice for a golem the blood golem for the auto heal?
The negative psn on deaths web doesn't seem to make much of a difference in pvm. I think beast (for your skeletons) or something like wiz (survival) or hoto (the middle ground between dmg and survival) might be more effective.
This is some of the most epic trolling I have ever read.