Quote (Ancalagon @ Tue, Sep 9 2008, 10:19am)
1st up morholt
str has effects on your throw damage
1 point str = 0,75% ed on throwing weapons, (wether throwing or actually striking does not matter )
just like 1point dex= 0,75% ed for throwing weapons (same as above)
1point dex= 1% ed only works for bows and crossbows..
for amazon only spears and javelins this looks a bit different though
1 point str= 0,8% ed and 1 point dex= 0,5% ed
source of that: librarian strat faqtoids
Never said anything arguing against this.
I said don't add str since you don't need more than base str, and the dexterity adds defense and attack rating on top of the damage.
Quote (Ancalagon @ Tue, Sep 9 2008, 10:19am)
2.
just simply the fact that you will be at 7 frames blockspeed and the lousy blockrate tell me 2 things
1st . while you block you cannot tele, you cannot attack, you cannot cast.....
2nd with your chance to block, this is no reliable defensive strategy... you might not block when you need it
3rd just as a comparison we either have a 5 or 6 frame fhr which means that if we really receive damage, we are less long in animation--> react sooner with either porting away or howling and getting free space
if you don`t get hit, you don´t need block
if you stand around, you can use your fighting and kill slot or simply... leap attack,howl or teleport away
40% damred versus not getting hit at all....
by the way.. do me a favor and teleport the wsk at 9 or 8 frames and tell me again that you do not get hit........
Reason for being hit in worldstone 2 is that many things aren't missile, have much higher attack speeds, and have charge.
The things in chaos swing at a lower speed, walk slower, and the ranged attacks are much slower than souls' lightning.
You shouldn't get hit while teleporting the chaos sanctuary, unless you are lagging and/or at a very low fps (but you shouldn't chaos if you are).
So, unless you purposely land in a pack rather than a clear spot, you shouldn't take a hit.
And the blocking is for when you are in throne, mostly. Say your phone rings, someone knocks on the door, you pet(s) needs water (or you just want to scratch their head for being good), grab a drink, etc.
When you are in throne, you really shouldn't be attacking, as you will drop the game most of the time.
Also, how are you going to ask me to go tele the worldstone with 105fcr?
Have you never teled with 105 fcr sorc? You only take hits if you make some really bad teleport, and it is still easy to get out of.
And don't say the reason is sorc's have a low block rating.
Their fhr is at a lower frame rate that when compared to the fhr frame rates, the difference between the two cancel each other out, frame for frame.
Quote (Ancalagon @ Tue, Sep 9 2008, 10:19am)
3 damage
so as you pointed out.. 400 dam per hit
let`s see
6,25 hits per second (no frenzy charge)
~2,5k
now let`s see if ds works
5k
if amp is active
10k dam per second
Damage with travs, along with life.

And I believe amp+ds doesn't stack on top of each other for x4 damage; rather, x3.
Result: extra 2.4k damage on a maxed hit, about -75 life, -900 attack rating on throw, extra 270(x3 for max) damage and -700 attack rating on zerk.
Alright, so you can gain damage as known.
My problem is I just can't stand a low ar zerk (10k isn't enough if you've ever played a high end zerk barb, and every amount of it helps).
Fine, if you like damage over ar and some life, go ahead and use the travs; boots aren't the cornerstone of this build.
But, I'd like to mention that you are only doing about 2 seconds of actual hitting/killing at each seal. The only reason it may take longer is if you have to deal with a fleeing De Seis while being decrepified.
So out of the 2 seconds, this damage will save you about....one quarter of a second, provided you are still getting all the hits?
Now, if you used guil helm, you would lose many of the things that boost your damage from the travs.
You lose the resistance you've been complaining about.
Seriously, guil helm is a horrible idea. Drop it.
Next, please stop talking about using a torch/anni I didn't say to use. Where did I say use average torch/anni?
Of course you don't have enough str if you use bad ones.
I listed stats for a reason...and at 92, you still have 156 str using only 37 stats combined from torch/anni.
Your idea of guil would mean losing 5 str, meaning you need perfect torch/anni attributes and either level to 95 for the str on enigma or add 2 points.
So again, there is more reason for arreats over guil.
Next, you said 6k ar is enough? You must be joking.
I hated having 14.x ar on this season.
I never liked sub 15k ar, but I never managed to get a similar ring and as high of a jewel for my arreat's as I did last season.
You really can't expect to go running around in act4 with bad attack rating trying to kill super unique monsters in a full game and constantly hitting.
Also, why did you stop talking about not using teleport?
What happened to the brilliant idea of frenzy in chaos?