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Sep 8 2008 06:03pm
Quote (mrpoey @ Mon, Sep 8 2008, 07:42pm)
Only thing I hate about this barb is the slow from arachs, when topping baal i could just chill and have a drink while my mercs snare kicked in, but he'd go nuts with you(I tested it with skittle, and it was indeed the slow from the arachs)  I guess you didn't have arachs yet when i topped with you at lvl 96 lol

Jokes aside, vouch everything about this barb, the 40 second chaos no hacks etc.  I should know, I was one of those sorcs tongue.gif (And I didn't use maphack or anything to hit 99)  Solid chaoser, no deaths (Unlike Macavelli)
Thanks, and I was geared when I get 95. biggrin.gif
And we didn't get to run much while I was at 96; spent most of our time while we were at 98.

And we just had to make sure your merc got first hit with snare for arach's slow to not matter.
But sometimes I wasn't paying attention and still got the first hit. ><
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Sep 9 2008 06:01am
really, this should be at trophy room ^^

If you got more tips for building this godlike barb, then tell me wink.gif

Like that with "find potion" xD omg.
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Sep 9 2008 06:07am
Quote (Morholt @ Mon, Sep 8 2008, 08:03pm)
Thanks, and I was geared when I get 95. biggrin.gif
And we didn't get to run much while I was at 96; spent most of our time while we were at 98.

And we just had to make sure your merc got first hit with snare for arach's slow to not matter.
But sometimes I wasn't paying attention and still got the first hit. ><


when he tops with me there is only one hit smile.gif
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Sep 9 2008 08:19am
1st up morholt

str has effects on your throw damage

1 point str = 0,75% ed on throwing weapons, (wether throwing or actually striking does not matter )
just like 1point dex= 0,75% ed for throwing weapons (same as above)
1point dex= 1% ed only works for bows and crossbows..

for amazon only spears and javelins this looks a bit different though
1 point str= 0,8% ed and 1 point dex= 0,5% ed

source of that: librarian strat faqtoids

2.
just simply the fact that you will be at 7 frames blockspeed and the lousy blockrate tell me 2 things
1st . while you block you cannot tele, you cannot attack, you cannot cast.....
2nd with your chance to block, this is no reliable defensive strategy... you might not block when you need it
3rd just as a comparison we either have a 5 or 6 frame fhr which means that if we really receive damage, we are less long in animation--> react sooner with either porting away or howling and getting free space

if you don`t get hit, you don´t need block
if you stand around, you can use your fighting and kill slot or simply... leap attack,howl or teleport away
40% damred versus not getting hit at all....
by the way.. do me a favor and teleport the wsk at 9 or 8 frames and tell me again that you do not get hit........

3 damage
so as you pointed out.. 400 dam per hit
let`s see
6,25 hits per second (no frenzy charge)
~2,5k
now let`s see if ds works
5k
if amp is active
10k dam per second

and you`re facing monsters that have 400% more life
and you wanna tell me that with all the runs, that one does to get lvl 99, an increase in killspeed is not worth looking for.........

@ coldsorc..
for pvm the most non ci monsters have 50% coldress or less... there is actually a list of them out there @ battlenet and one more precise one here in this forum, so actually a cm level of 27 with all items is the best to go for and lvl 27 can be reached with far less than maxing.....

@ helmet choice
simply looking
30 base, 30 average torch+anni,
67 eni
hmm 60+67=127
gulli needs 115
woudl I use spirit, no....

@ ar.. basear(with charms+dex)+ skills iis imho always enough ar for pvm
6k onwards is enough if the level is right in relation to the arealvl you`re in

@ resis
neither of us is at full resistances
30 anya
30+torch
54 (gulli) or 58(arre)nat resis
-->114-118 prisma
now come in loh and hl

so 149 -151 lresi
and 164-169 fresi

with your arre you ain`t at max lres and still need a charm or better torch/anni (which can then as well be used for the other setup)
however.. simply f.e. the fact of using wt`s clears up 17 fields in your inventory whichcan be filled with other things
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Sep 9 2008 12:39pm
Quote (Ancalagon @ Tue, Sep 9 2008, 10:19am)
1st up morholt

str has effects on your throw damage

1 point str = 0,75% ed on throwing weapons, (wether throwing or actually striking does not matter )
just like 1point dex= 0,75% ed for throwing weapons (same as above)
1point dex= 1% ed only works for bows and crossbows..

for amazon only spears and javelins this looks a bit different though
1 point str= 0,8% ed and 1 point dex= 0,5% ed

source of that: librarian strat faqtoids
Never said anything arguing against this.
I said don't add str since you don't need more than base str, and the dexterity adds defense and attack rating on top of the damage.


Quote (Ancalagon @ Tue, Sep 9 2008, 10:19am)

2.
just simply the fact that you will be at 7 frames blockspeed and the lousy blockrate tell me 2 things
1st . while you block you cannot tele, you cannot attack, you cannot cast.....
2nd  with your chance to block, this is no reliable defensive strategy... you might not block when you need it
3rd just as a comparison we either have a 5 or 6 frame fhr which means that if we really receive damage, we are less long in animation--&gt; react sooner with either porting away or howling and getting free space

if you don`t get hit, you don´t need block
if you stand around, you can use your fighting and kill slot or simply... leap attack,howl or teleport away
40% damred versus not getting hit at all....
by the way.. do me a favor and teleport the wsk at 9 or 8 frames and tell me again that you do not get hit........
Reason for being hit in worldstone 2 is that many things aren't missile, have much higher attack speeds, and have charge.
The things in chaos swing at a lower speed, walk slower, and the ranged attacks are much slower than souls' lightning.
You shouldn't get hit while teleporting the chaos sanctuary, unless you are lagging and/or at a very low fps (but you shouldn't chaos if you are).

So, unless you purposely land in a pack rather than a clear spot, you shouldn't take a hit.

And the blocking is for when you are in throne, mostly. Say your phone rings, someone knocks on the door, you pet(s) needs water (or you just want to scratch their head for being good), grab a drink, etc.
When you are in throne, you really shouldn't be attacking, as you will drop the game most of the time.

Also, how are you going to ask me to go tele the worldstone with 105fcr?
Have you never teled with 105 fcr sorc? You only take hits if you make some really bad teleport, and it is still easy to get out of.
And don't say the reason is sorc's have a low block rating.
Their fhr is at a lower frame rate that when compared to the fhr frame rates, the difference between the two cancel each other out, frame for frame.


Quote (Ancalagon @ Tue, Sep 9 2008, 10:19am)

3 damage
so as you pointed out.. 400 dam per hit
let`s see
6,25 hits per second (no frenzy charge)
~2,5k
now let`s see if ds works
5k
if amp is active
10k dam per second

Damage with travs, along with life.

And I believe amp+ds doesn't stack on top of each other for x4 damage; rather, x3.

Result: extra 2.4k damage on a maxed hit, about -75 life, -900 attack rating on throw, extra 270(x3 for max) damage and -700 attack rating on zerk.
Alright, so you can gain damage as known.
My problem is I just can't stand a low ar zerk (10k isn't enough if you've ever played a high end zerk barb, and every amount of it helps).
Fine, if you like damage over ar and some life, go ahead and use the travs; boots aren't the cornerstone of this build.
But, I'd like to mention that you are only doing about 2 seconds of actual hitting/killing at each seal. The only reason it may take longer is if you have to deal with a fleeing De Seis while being decrepified.
So out of the 2 seconds, this damage will save you about....one quarter of a second, provided you are still getting all the hits?



Now, if you used guil helm, you would lose many of the things that boost your damage from the travs.
You lose the resistance you've been complaining about.
Seriously, guil helm is a horrible idea. Drop it.

Next, please stop talking about using a torch/anni I didn't say to use. Where did I say use average torch/anni?
Of course you don't have enough str if you use bad ones.
I listed stats for a reason...and at 92, you still have 156 str using only 37 stats combined from torch/anni.
Your idea of guil would mean losing 5 str, meaning you need perfect torch/anni attributes and either level to 95 for the str on enigma or add 2 points.
So again, there is more reason for arreats over guil.

Next, you said 6k ar is enough? You must be joking.
I hated having 14.x ar on this season.
I never liked sub 15k ar, but I never managed to get a similar ring and as high of a jewel for my arreat's as I did last season.
You really can't expect to go running around in act4 with bad attack rating trying to kill super unique monsters in a full game and constantly hitting.

Also, why did you stop talking about not using teleport?
What happened to the brilliant idea of frenzy in chaos?
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Sep 9 2008 12:40pm
Quote (Ancalagon @ Tue, Sep 9 2008, 10:19am)

@ resis
neither of us is at full resistances
30 anya
30+torch
54 (gulli) or 58(arre)nat resis
--&gt;114-118 prisma
now come in loh and hl

so 149 -151 lresi
and 164-169 fresi



You are far from right on my resistances, even when I take gear off:


With gear on (+1 from high lord's gives 2 resistance alone from natural res):


And the ring I am using this season sucks in comparison to last season:

If I used my s4 ring, my fire resistance would be over 75 already, before using loh.

Now, don't say "oh, you cold resistance isn't maxed" because what are you facing that has cold damage?
Cold enchanted? You're a thrower...stop thinking that you are trying to tank.
And we have 20% cold absorb on top of this.
Not to mention are heavy amount of life (if we added the rest of stats into vita, it'd be +720 more).
Cold enchant barely scratches your life.

Also, as you see, you don't need wizardspikes on your switch to have stacked resistance (and why the hell would you need much more when you are teleporting at such speed? To run away from infector; who you have to release from a seal and can tank anyway, if you wanted to?). You also get an additional 6 resistance off natural resistance when switching to teleport.
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Sep 9 2008 04:52pm
im pretty sure crit/ds is calculated before enemy physical resistance is

amp actually lowers enemy physical resistance by 100%, therefore, it does not directly double your damage like a crit would

it depends which monster you are attacking as to how much damage amp will add

suppose a monster has 0physres, you get a crit with your 6k dmg and he is amped, it should deal 6000*2*2=24000dmg

more realistically they will have 50% physres, suppose you throw the sama attack and they are amped it should do 6000*2*1.5=18000 dmg

amp depends on what you are attacking, ofc stone skin and naturally physical immune monsters will have higher physres than 50%, sorry i dont know the numbers for that

i'm not sure where dmg to demons kicks in, but you should be doing far more than that much damage to the balrog type minions


sexy 13337 ar in that pic


i really like this build, but i don't like that you rely on eth weapons with slow repair and super fast consumption
lacerators are sort of a double edged weapon if you ask me, for your purpose they are perfect, however for general pvming i find that the hit causes monster to flee often overrides the amp damage, and that becomes annoying (ofc i was using 2x lacerators when i tried throwing)

i may have asked this earlier, but would this be effective build with non-eth weapons?

i am interested in this desynch run with the weapon switch, how exactly does one do that? is +skills on the items necessary or is it just the fact that you are using wsg (Weapon switch glitching) sorry, sort of a noob in the bugging department

oh, and sorry ancalagon, your idea's make compromises that this build cannot afford, this is a more specific build with particular goals in mind, and im quite positive that this would be the best gear given the circumstances it is designed for.

This post was edited by MajinKaisa on Sep 9 2008 05:03pm
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Sep 9 2008 05:19pm
Wow, very nice specialised build. How long did it take for 99?

Also nice beatdown on ancalagon, hes always right don't you know?

@Majin - The eth weapons are the best possible for how this barb plays, and he mentioned he has 2-3 extra stacks in stash so he doesn't run out.
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Sep 9 2008 05:41pm
Yea, I keep extra sets in stash for when one empties (remember, it is okay if they hit zero, they'll replenish and you'll be able to use them).
Can go like 20 baal runs before having to switch.

Pvp, I really don't recommend using throwing knives/axes because javelins have 2x the range, so the one screen range gets really annoying, and prevents from setting up any traps.
Getting fools/40ias/cruel/eth/replenish balrog jav/winged harpoon are really the best things to duel with, but very hard to get; especially two really nice ones, and back up sets. :/

Yea, lacerator's flee is very annoying while in throne, but we don't do too much throne clearing anyway, since we often will drop the game (this barb is kind of like spamming strafe). :/

Non eth weapons would result in -33% damage.

It took me like 50 days for 1-99.
And like 30 of those days were in 98.
I was extremely busy during 98 and barely able to play (some days, I didn't even get to play at all).
I had planned to do it in about 15 day. sad.gif
Was really aiming for under 40 days for 1-99.
My occasional 9-12 hour realm downs didn't really help me, either...
Two days before I hit 99, I was like 18mil away from leveling and then bam, I got a 9 hour r/d. Could of done that 18mil easily in that time. sleep4.gif
And then the next day I had like 5 hours to play and had to leave with like 1.5mil away from leveling.
Then I had to come home the next day waiting, for what felt like forever to 99, for the people to come to my 99 game to come home/online. Then, like 2 games in a row got gfull at 7 people. laugh.gif

This post was edited by Morholt on Sep 9 2008 05:42pm
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Sep 9 2008 05:59pm
yeah, so like 4k dmg with noneth weapons you think
i know they replenish, i just dont like the stash space that extra lacerators would take up, also i'de be building a more general pvm version than your setup if i did make it at all

4 frame attack is sort of fast, i suppose you might hit 3.5 with a better fant

you also didnt answer several of my questions
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