Quote (Ancalagon @ Fri, Nov 7 2008, 02:16pm)
lacks a lot
not even mentioning the point that a mf char is a char that can do with little inout and not somehting one invests a lot
skulli> eni for mf purposes
no need for the teleport because of arealvl of rof and cs
rest hs= bullshit because there are breakpoints for block
harle pt> rest, one does not need damred or maxres (if one uses sun at least)
rising sun> rest in the cs
phoenix = bullshit, spirit is better
and 1 point for redemption is never wasted
spirit+ hoto= 75 fc done for mf purposes, so one can wear goldwrapp/talnelt+ chanceis and always have the cap
one will only need the + skills depending on the number of people in game
little example..
if a monster has 12k life and I have 6 or 10 k hammer damage does not matter killspeedwise but makes a difference of more than 100% mf
dwarfs/nagels better choice
wt`s or rares
merc= who needs any merc @ all
I never understand people that have differences with hammerdins @ cs
you are such a damage dealer that you rarely
1. have to tank
2. have to drink
3. takes you time to kill monsters
0/10 for it all
by the way, before you try to criticise,
my mf- hammerdins normally do lvl 80 onwards cs on their own
the last two got lvl 92 and 94 from chaos walks only (mf purposes)
is this guy serious?
i hope he isnt