Quote (Exokek @ Jan 27 2022 12:31am)
For what it's worth, Grim Ward with 20 points in Find Potion represents an even bigger damage increase than Gavel of Pain, since it also pierces immunities.
Enemies go from 50% Phys Resist to -75%
Your 100 damage goes from 50 to 175 (150 with Gavel)
It's pretty big.
But yeah. Enemies at Trav flee like headless chicken all over; the slow is also super strong :( Just wish the flee would go away.
So I just did some testing on PTR with grim ward and want to report back my experiences as well.
*Does appear to work same way as amplify damage by removing phys immunity. Confirmed by going into Arcane -> grim ward, Ghosts have phys immune label removed
*amp dmg effect only lasts while fearedAs soon as ghosts move out of range (fear icon gone), phys immune label reappeared.
*Doesn't work whatsoever on uniques/championsSome comments on running trav with this skill-Won't work on 3 of the unique council members
-Would need to kill a council first, then use grim ward. this slows things down
-Using grim ward deprives a corpse from looting.
-Only upside is that feared enemies are extremely slowed (60-70% depending on +skills) so they won't run away too quickly.
Overall, extremely clunky to use and probably not worth it.