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Jan 5 2022 01:57pm
Quote (Sporck @ Jan 3 2022 02:49am)
If rockin a blood belt and Ber'ing helm/ss. Would it be worth it to sac the 7%dr in your SS and go with Shael? To hit the fbr bp.


I would say if you really went to tweak life with a bbelt that you should use ber in shield and helm. The dr loss would negate any life gains. This is an ok setup vs other fury opponents with 5 frame weapons. Without the hybrid the words though I think that build kinda needs a rare pelt with 2 sockets Berber or CoA with ar/stat jewels so you can keep shael in stormshield.

This post was edited by inkanddagger on Jan 5 2022 01:58pm
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Jan 5 2022 01:59pm
Quote (gratek @ Jan 5 2022 10:41am)
Hi guys
I'm wondering about what to put in sockets of SS and Cerebus.
Some fancy old LoD type jewels are non an option.
My idea is to put 100ar/10min into Cereb. Less sexy option is Shael, to keep 42fhr with Dungo and one skiller with fhr. In case of SS I see two options - Shael to reach next fbr breakpoint or Eld to save some dex points.
Rest of set is quite standard - ebotdz/etomb, skillers and common stuff.
What do you think?



Shael in stormshield, 7fhr/ed% jewel in helm. Bloodfists and verdungo = 47% FHR. Or 5% FHR small charm and rends for the 20% FHR breakpoint.

Also the shael in helm option is way better than the 100/10 jewel. Keeping gloves free to swap between rends or dracs (for pvm or pubs) or bfists is always good. The 100/10 jewel adds negligible ar and damage.

This post was edited by inkanddagger on Jan 5 2022 02:01pm
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Jan 5 2022 02:21pm
In my pvm setup with 14k AR I put 100AR/15max in GFace. With prebuff from cube (+9 to ss) I got simillar AR as in the clean 116% Cereb. That's why I asked about that type of jewel.
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Jan 5 2022 02:30pm
bigup i recently made a fury n this was extremely helpful.
thanks 🤙🏼
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Jan 5 2022 05:34pm
also, to clarify. fury only needs raven if u have NO ias on gear? so if i wear angelic amulet and steelrends i would need raven got cannot be frozen?

assume 5 frame weapon

This post was edited by Sporck on Jan 5 2022 05:54pm
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Jan 6 2022 02:02pm
There is one good IAS calculator (first score in google when you gonna type d2 ias calculator) where you can check frame rates affected by holy freeze.
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Jan 16 2022 01:34am
Quote (Sporck @ Jan 6 2022 07:34am)
also, to clarify. fury only needs raven if u have NO ias on gear? so if i wear angelic amulet and steelrends i would need raven got cannot be frozen?

assume 5 frame weapon


I think it was already explained somewhere in the thread. Around page 40-50.

This post was edited by Tarisus on Jan 16 2022 01:34am
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Jan 17 2022 06:20pm
Quote (Sporck @ Jan 5 2022 03:34pm)
also, to clarify. fury only needs raven if u have NO ias on gear? so if i wear angelic amulet and steelrends i would need raven got cannot be frozen?

assume 5 frame weapon


Add your items here and then check the "Decrepify" box to show the effects of being chilled and the oias needed to overcome it with your gear:

https://d2.lc/IAS/

If you don't use shape skillers you may need 30+ oias. If you do you may only need 20.

This post was edited by inkanddagger on Jan 17 2022 06:24pm
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Jan 18 2022 03:37am
Quote (Sporck @ Jan 6 2022 12:34am)
also, to clarify. fury only needs raven if u have NO ias on gear? so if i wear angelic amulet and steelrends i would need raven got cannot be frozen?

assume 5 frame weapon


Quote
Shapers:
Shapers has 1 human animation speed and 1 shaped animation speed, both are handeled when it comes to calculating attack speed.
So here we need to use full formula. The human shape makes a change in AnimSpeed.

Frames pr Direction and AnimRate:
AnimRate & WeponBase: Ref. https://www.mannm.org/d2library/faqtoids/animspeed.html
So AnimRate here does vary by wep and class. Usually animrate is 256, but it may differ, like forexample assa with claw/claws its 208.
WSM IS INVERTED IN THIS FORMULA!!!! (WSM * -1) prior to using it.

NeutralFrame(NU):
NU WereWolf: 9
NU WereBear: 10

Werebases:
- For the wolf and bear forms the A1 (right paw swing)and A2 left paw swing) sequence are their normal attack length WereBear=12, WereWolf=13.
- For the S3 sequence (biting attack animation) the lengths are WereBear=10, WereWolf=10. (sound of bear is 13 ^^)
- (MadeUpWord-->)AnimRate1 = 100, unless chilled where it becomes 50. Im unsure about how the rest of the slow acts, if it's directly subtract to AnimRate1, or if it is a subtract to WSM or SIAS.
Anyway, it should work the same. But if max slow ammount is 100(chilled + 50% from either skills(golem/hf) or items(Gleglaws etc). If the total ammount of slow can be more than 100, then i would assume
that: Chilled subtracts to AnimRate1, SkillSlow Subtracts to SIAS, ItemSlow subtracts to WSM. And that each is max 50%. But this is just guesses, hope some1 can explain me the max values of slow.

Shape Formulas:
Delay = [256*(WeaponBase) / [(weapon ias+wsm+100)*AnimRate/100]]
Anim speed = [NU * 256 / delay]
Speed increase/EIAS = [120 * ias / (120 + ias)] + skill ias + wsm *(IAS is both wep and gear as usual formula)
FramesSerial = {256*7/[(AnimRate1 + Speed increase)/100*Anim speed]}
Frames WolfPaw = {256*13/[(AnimRate1 + Speed increase)/100*Anim speed]}- 1
Frames Biting = {256*10/[(AnimRate1 + Speed increase)/100*Anim speed]}- 1
Frames BearPaw = {256*12/[(AnimRate1 + Speed increase)/100*Anim speed]}- 1

* Fury use FramesSerial for his 4 first attacks, then WolfPaw for the last attack.
* AnimRate for Werewolf/Werebear is not listed as 256, but we use 256. AnimRate for human shape we use the listed for AnimRate and WeponBase.
Example: Assa Wielding a claw: AIA1HT1 -- WeponBase(Frames pr direction) 11 -- AnimRate 208.

* Formula with example(fury druid, using eth tomb reaver 100ias(10 WSM which becomes -10 in formula), lvl 33 werewolf(75 SIAS), 10 gear ias(not needed for breakpoint) :
Delay = [256*(17) / [(100+-10+100)*256/100]] = 8
Anim speed = [9 * 256 / 8] = 288
Speed increase/EIAS = [120 * 110 / (120 + 110)] + 75 + -10 = 122 (this would be 75 in d2lod)
FramesSerial = {256*7/[(100 + 122)/100*288]} = 3
FramesPaw = {256*13/[(100 + 122)/100*288]}- 1 = 5
Resulting in a 3/3/3/3/5 frame attack.
25/3 = 8,33 attacks pr sec
25/5 = 5 attacks pr sec
(8,33*4+5)/5 = 7,66 attacks pr sec.

* Formula with example(Bear Assassin, using Runic Claw 100ias(-30 WSM which becomes 30 in formula), lvl 36 Bos(57 SIAS) + lvl 15fana merc (33 SIAS) + 140 GearIas:
Delay = [256*(11) / [100+30+100)*208/100]] = 5
Anim speed = [10 * 256 / 5] = 512
Speed increase/EIAS = [120 * 240 / (120 + 240)] + 90 + 30 = 200 (this would be 75 in d2lod)
Frames BearPaw = {256*12/[(208 + Speed increase)/100*Anim speed]}- 1 = 1 FRAME! 25 attacks pr second. On regular D2LOD this would be 3 frames.


I think you just subtract 50 from speedincrease if chilled. This caps out at 75, but ur none capped value is way above.

Speed increase/EIAS = floor[120 * ias / (120 + ias)] + skill ias + wsm - slow%

If u dont bother to invert wsm, and want to put direct in excel, including the cap:
Speedincrease/EIAS: IF(floor(120*ias/(120+ias)+SIAS-WSM-Slow;1)>75;75;floor(120*ias/(120+ias)+SIAS-WSM-Slow;1))
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Jan 18 2022 05:20am
I never had the item but imo the best fury melee would use seraph! Yea he attack speed with that damage would be insane! I think fury with right setup has best chance vs zeal. Also jab with the aura cast thing has a chance with gz eq
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