Quote (daanno2 @ 26 Jan 2022 15:41)
so this sacrifices some amount of dps due to loss of ias from Andy's right? not worrying as much about merc dying is definitely a QoL improvement, but do you also think this saves time in the long run from not having to resurrect as much?
You do sacrifice a bit of solid chunk of DPS compared to using a simple Andy's, but the survivability is markedly better across the board.
I still frequently get people in PMs telling me their Merc dies all the time; Flickering should solve that entirely without needing you to hold Leap.
At this point the biggest question is always how long the timer lasts.
If the timer is at 30s, you just want to push for damage and deal with the consequences (15/40Andy's, GFace, 3os circlet with 15/40s or whatever). People even run DPS Barbs then (Zerkers with Lem's offhand, etc.
https://d2.maxroll.gg/d2planner/2801061m#3)
If the timer is at 40-50s, you can usually sacrifice some killspeed for extra goldfind (CoT, 3os of Wealth + 3x 40ED/30GF, etc.)
If the timer goes to 60s and we're assuming you don't have access to degenerate impossible goldfind circlets and whatnot, Flickering Flame can likely take the spot, since you're in no rush to beat the timer.
Then again CoT does a good Flickering Flame impression on an average day, and has built-in Goldfind.
I also need to determine if the hydras at Trav were scaled back up after the recent changes, since a nerf to them a LONG TIME AGO made them a lot less deadly for us.
The guide was written when the timer was 60s, hence the assumptions.
The timer STILL fluctuates to this day between 30-60s depending on Region/Time of day. It's wild.
This post was edited by Exokek on Jan 26 2022 03:01pm