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Sep 26 2011 07:59am
Quote (Azn Masta @ Sep 26 2011 02:47pm)
ds>cb>ow imo

but u have to remember that by doing this, not only are u losing out on about 2-3k ar (about 10% more to hit aka stun and fhr lock, and all other mods that come with it) but u will lose the 2shadow skills that come with it.

those 2 shadow skills drop me to 60% (as opposed to 61% block) as well as down to 49 DR (as opposed to 50%).

I would lose:
~200life (45 bo = ~85, 45 bo = ~85, 10 bo = ~15)
1% block
1% DR
15 mindblast damage
~2500AR
shadow loses 75% res all (immunity) - drops down to 74%

I would gain:
15% cb
15% ds
10% ow

hmmmmmm, i think i have only 1 more thing to test.

I have to check how many hammers it takes to pk me. right now i have 4750 life... if i were to drop down to 4500 life would i still be able to tank 3x hammers? that might be the deciding factor


about whether you'd be able to tank 3 hammers,, gimme the build of an east hammerdin vs a ghost and i'll work it out..

This post was edited by Jeebus666 on Sep 26 2011 07:59am
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Sep 26 2011 08:11am
Quote (Jeebus666 @ Sep 26 2011 09:59am)
about whether you'd be able to tank 3 hammers,, gimme the build of an east hammerdin vs a ghost and i'll work it out..


er.....

hoto
spirit starge
slippers
arach
shako/coa
1fcr ring
1x soj
treks
enigma
magefist/trangs

max hammer
max hammer synergies
etc....
Member
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Sep 26 2011 08:15am
Quote (Azn Masta @ Sep 26 2011 03:11pm)
er.....

hoto
spirit starge
slippers
arach
shako/coa
1fcr ring
1x soj
treks
enigma
magefist/trangs

max hammer
max hammer synergies
etc....


nice build ^^

no dungo's vs ghost :)

and do hammers in your realm use max pc sks - thats what I was wondering, seen some say nn more than 12k dmg etc ^^..



This post was edited by Jeebus666 on Sep 26 2011 08:17am
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Sep 26 2011 08:19am
Quote (Jeebus666 @ Sep 26 2011 10:15am)
nice build ^^

no dungo's vs ghost  :)

and do hammers in your realm use max pc sks - thats what I was wondering, seen some say nn more than 12k dmg etc ^^..


i never play a hdin before lol

ur right, replace arach w/ dungos and use a 2pally/20fcr/dex/life/mana/mana regen ammy instead (this gives 20 rep hoto, + rep from dungos + rep from ring = 40)

as for inventory, i have no idea lol. i have never owned a pure hdin before

im assuming 15kish? with the rest being 20/5s? i dunno whats ur take on it

lets try one w/ 15k and then another one with full pcombs and see if theres a diff

This post was edited by Azn Masta on Sep 26 2011 08:21am
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Sep 26 2011 08:30am
Quote (Azn Masta @ Sep 26 2011 03:19pm)
i never play a hdin before lol

ur right, replace arach w/ dungos and use a 2pally/20fcr/str/life/mana/mana regen ammy instead

as for inventory, i have no idea lol. i have never owned a pure hdin before

im assuming 15kish? with the rest being 20/5s? i dunno whats ur take on it


ill use a eu hdin as the base then with Coa + dungo's and with 9 pc sks

this should give 13970 dmg as the maximum ( assuming i've counted skills correctly )

13970 -->2375 pvp damage

2375 * 2 = 4750 damage so need 4751 to survive 3 ( assuming no life rep etc )

with min damage you have 13865 damage --> 2358 pvp damage --> 4716 life needed

Assuming you have 0 mdr/magic abs

edit: In conclusion you need between 4716-4750 life to have a chance of tanking 2 conescutive hammer hits, while 4750+ life will always do this

This post was edited by Jeebus666 on Sep 26 2011 08:34am
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Sep 26 2011 08:35am
Quote (Jeebus666 @ Sep 26 2011 10:30am)
ill use a eu hdin as the base then with Coa + dungo's and with 9 pc sks

this should give 13970 dmg as the maximum ( assuming i've counted skills correctly )

13970 -->2375 pvp damage

2375 * 2 = 4750 damage so need 4751 to survive 3 ( assuming no life rep etc )

with min damage you have 13865 damage --> 2358 pvp damage --> 4716 life needed

Assuming you have 0 mdr/magic abs

edit: In conclusion you need between 4716-4750 life to have a chance of tanking 2 conescutive hammer hits, while 4750+ life will always do this


Thats just what i suspected, when i duel hdins, i usually have JUST enough to take on 3 hits with like ~50-100 life left depending on how hard their hammers hit (which is why i decided to go w/ life in the 4.7k range)



This post was edited by Azn Masta on Sep 26 2011 08:36am
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Sep 26 2011 08:36am
Quote (Jeebus666 @ 26 Sep 2011 15:30)
ill use a eu hdin as the base then with Coa + dungo's and with 9 pc sks

this should give 13970 dmg as the maximum ( assuming i've counted skills correctly )

13970 -->2375 pvp damage

2375 * 2 = 4750 damage so need 4751 to survive 3 ( assuming no life rep etc )

with min damage you have 13865 damage --> 2358 pvp damage --> 4716 life needed

Assuming you have 0 mdr/magic abs

edit: In conclusion you need between 4716-4750 life to tank 2 conescutive hammer hits


ill make a ingame test once im home from work
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Sep 26 2011 08:40am
Quote (MoXeR @ Sep 26 2011 10:36am)
ill make a ingame test once im home from work


Yea, let me know

I completely understand where ur coming from with the gores approach. Damage is always nice, but for a ghost sin, there are certain match ups that are more important than others.

being better vs say..... barbs, necs, or pallies would > being better than sorcs and druid and zons.

Conclusion: its always good to make a hard match easier, but theres no real need to make an already easy match up even easier. if u know what i mean
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Sep 26 2011 08:42am
Quote (Azn Masta @ 26 Sep 2011 15:40)
Yea, let me know

I completely understand where ur coming from with the gores approach. Damage is always nice, but for a ghost sin, there are certain match ups that are more important than others.

being better vs say..... barbs, necs, or pallies would > being better than sorcs and druid and zons.

Conclusion: its always good to make a hard match easier, but theres no real need to make an already easy match up even easier. if u know what i mean


well i was actually just argumenting on the nec issue
you guys made a global gear reconstruction issue out of it :P

This post was edited by MoXeR on Sep 26 2011 08:42am
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Sep 26 2011 08:51am
Quote (MoXeR @ Sep 26 2011 10:42am)
well i was actually just argumenting on the nec issue
you guys made a global gear reconstruction issue out of it :P


its mainly due the how much gear i can fit in the stash

ofc if i could fit every single setup in there, thats what i would do vs each class respectively, but due to how much room we have, i can only leave the "best" setups.

namely these 3, the best overall setup, the best vs melee people setup, the best gvg setup

Heres a s/s of my stash. (the 4 slots in the corner is for gores, and then i'd need another 2 slots for an ow belt)

I basically have 3x empty spaces left for a cruels claw when i get one (+6x if i take out my 2x buff claws that i use for team duels and pubbing) - dont forget that i'll need an additional 1-2 slots left over for when i swap gcs with scs (to go between gvg and regular)

gface
enigma of duress (for when i need 48fhr)
gfury
10x 20/5s
4x 20/11 fire res (i dont have max fire res w/o them)
2x buff claws
gores
ow belt



This post was edited by Azn Masta on Sep 26 2011 08:54am
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