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Nov 15 2019 03:32pm
Quote (Vampiryn @ Nov 15 2019 03:21pm)
so lets say you've got skilled 14 grizzly and 20 HoW, and a total of +12 grizzly and +12 HoW that gives you an average damage of
(26*30-329)*(1+(0.1*26+0.15)+0.675+(0.07*35+0.13))*1.05 = xxxx
average between 30 and 329 = 149,5, 149,5*26 = 3887.
3887 * (1+(0,1*26+0,15)+0,675+(0,07*35*0,13))*1,05 = 19360 average dmg.

Adding level 21 conc, 15 might from merc:
19360*1+((360+170)/100) = 121967 dmg.

It seems wrong to me xD TO high xD
What did i do wrong? First point: 26 * 30-329... I guess 30 min and 329 max?
Are there anything wrong with the paranteces?
Please help me out :D


%ED is already factored into that equation, its additive with %ed from the skill synergy, %ed from bearsmite and %ed from heart of wolverine. Other %ED adds to these, it doesn't multiply it again. The avg base damage of the bear, before any %ED multiplies it, is given right in the first part of the equation: (slvl*30-329). But that's only for slvl 29+. A level 52 grizzly has 1231 base damage with +535% ED from its own passive synergy and +120% ed when it smites.
All sources of %ED are added together before multiplying the base damage
bear's base damage is given as;
slvl 1-8: 10*slvl+35
slvl 9-16: 15*slvl-5
slvl 17-22: 20*slvl-85
slvl 23-38: 26*slvl-217
slvl 29+: slvl*30-329
yours is only 26 in this example, so it uses 26*slvl-217
if you have a level 26 grizzly and 32 (33 after BC) HoW, you'd have;
(26*26-217)*(1+(0.1*26+0.15)+0.675+(0.07*33+0.13))*1.05 = 3309 avg final bear damage
if you added in level 21 conc + 15 might, you'd have;
(26*26-217)*(1+(0.1*26+0.15)+0.675+(0.07*33+0.13)+3.6+1.7)*1.05 = 5863 avg bear damage.

This post was edited by Goomshill on Nov 15 2019 03:37pm
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Nov 15 2019 03:40pm
How do you teleport after casting volcano to chain lock
Theres a delay
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Nov 15 2019 04:02pm
Quote (Vampiryn @ Nov 15 2019 04:40pm)
How do you teleport after casting volcano to chain lock
Theres a delay


Post #40 breaks this down for you to better understand how it works.
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Nov 15 2019 04:40pm
Quote (Goomshill @ Nov 15 2019 10:32pm)
%ED is already factored into that equation, its additive with %ed from the skill synergy, %ed from bearsmite and %ed from heart of wolverine. Other %ED adds to these, it doesn't multiply it again. The avg base damage of the bear, before any %ED multiplies it, is given right in the first part of the equation: (slvl*30-329). But that's only for slvl 29+. A level 52 grizzly has 1231 base damage with +535% ED from its own passive synergy and +120% ed when it smites.
All sources of %ED are added together before multiplying the base damage
bear's base damage is given as;
slvl 1-8: 10*slvl+35
slvl 9-16: 15*slvl-5
slvl 17-22: 20*slvl-85
slvl 23-38: 26*slvl-217
slvl 29+: slvl*30-329
yours is only 26 in this example, so it uses 26*slvl-217
if you have a level 26 grizzly and 32 (33 after BC) HoW, you'd have;
(26*26-217)*(1+(0.1*26+0.15)+0.675+(0.07*33+0.13))*1.05 = 3309 avg final bear damage
if you added in level 21 conc + 15 might, you'd have;
(26*26-217)*(1+(0.1*26+0.15)+0.675+(0.07*33+0.13)+3.6+1.7)*1.05 = 5863 avg bear damage.


Thanks a lot :D
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Nov 15 2019 04:42pm
Quote (Vampiryn @ Nov 15 2019 03:40pm)
How do you teleport after casting volcano to chain lock
Theres a delay


volcano's skill delay is randomly removed on bnet servers. You often have no delay at all
whether volcano interrupts someone is itself going to be random due to block/fhr rolls. Namelock teleporting with grizzly however will put you on top of the opponent even if they successfully teleported/walked off a volcano during your cast animation/delay. Either you land on them while they're still on the volcano getting interrupted, or they just teleported off it and you land at their next location and your grizzly has a high chance to interrupt them with its swing which is far more likely to FHR than volcano between both damage and smite- however your followup isn't sustained like a nado druid, just more slow grizzly attacks. That's what lends to the Shaman's playstyle of rapidly teleporting on top of someone and right back off of them, holding down teleport throughout. You create an opening to land a big hit, then reset. Having a volcano lit under their ass makes it very hard for someone to punish your approach by hitting you with their own spells as you land on top of them. You still need to be wary of matchups where you can teleport into a nado or strafe or hammerfield and that comes down to gitting gud and knowing when to look for openings. And there are matchups where you can never land a grizzly hit even with volcano, like vs trappers
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Nov 16 2019 01:13am
nice description
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Nov 16 2019 01:24am
Quote (Goomshill @ Nov 15 2019 11:42pm)
volcano's skill delay is randomly removed on bnet servers. You often have no delay at all
whether volcano interrupts someone is itself going to be random due to block/fhr rolls. Namelock teleporting with grizzly however will put you on top of the opponent even if they successfully teleported/walked off a volcano during your cast animation/delay. Either you land on them while they're still on the volcano getting interrupted, or they just teleported off it and you land at their next location and your grizzly has a high chance to interrupt them with its swing which is far more likely to FHR than volcano between both damage and smite- however your followup isn't sustained like a nado druid, just more slow grizzly attacks. That's what lends to the Shaman's playstyle of rapidly teleporting on top of someone and right back off of them, holding down teleport throughout. You create an opening to land a big hit, then reset. Having a volcano lit under their ass makes it very hard for someone to punish your approach by hitting you with their own spells as you land on top of them. You still need to be wary of matchups where you can teleport into a nado or strafe or hammerfield and that comes down to gitting gud and knowing when to look for openings. And there are matchups where you can never land a grizzly hit even with volcano, like vs trappers


Could you put it on left mouse button like foh? Have not really checked this.
But in that cause you could throwlock away the delay. And then u might break the delay towards other skills as well?^^
But dno if its a skill that can be allowed on left mouse button.
Anyway, was able to complete my fireclaw setup yesterday when dia-baal running and findings of an war schyte which i charsi socet. Been playing wof wof a while, so now when i get home to a real pc i can try a real fc setup with a range that actually works xd
I figured the psy dmg was so low anyway on an none eth giant tresher which holds super high requirments, so i socet my war schyte with 15ias/15@+100ar/15ias+4 shaels

A giant tresher 15/3 would deal at a fireclaw dudu level level 92 with 156 str:
Psy dmg:
With HoW avg (77*1,15) * 1+((125+197+156)/100) = 511,89 Vs 0% dr enemy = 512 * 0,17 = 87. Vs 50% dr enemy = 43

So even with HoW the psy dmg is kinda irrelevant at the cost of needing 188str and 140 dex.
Ofc a grim schyte could be a choice, 140/140, so dex is still high req.
And a war schyte is what i landed on.

The firedmg lands at 15k, without any facets or boost via using a soj or stm, so i can use wisp/raven instead.

This post was edited by gel87 on Nov 16 2019 02:07am
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Nov 16 2019 02:12am
Quote (gel87 @ Nov 16 2019 01:24am)
Could you put it on left mouse button like foh? Have not really checked this.
But in that cause you could throwlock away the delay. And then u might break the delay towards other skills as well?^^
But dno if its a skill that can be allowed on left mouse button.


The 11 frame global skill delay applies to all abilities on both left click and right click, even stuff like normal attack and TP scrolls (but not those in your belt that have no animation)
it is clearly checked only on clientside, not serverside. And as far as I've experienced it, its far more likely to end early on bnet than to do its full duration delay
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Nov 16 2019 07:58am
Quote (Goomshill @ Nov 16 2019 09:12am)
The 11 frame global skill delay applies to all abilities on both left click and right click, even stuff like normal attack and TP scrolls (but not those in your belt that have no animation)
it is clearly checked only on clientside, not serverside. And as far as I've experienced it, its far more likely to end early on bnet than to do its full duration delay


Yes, but if im a VT og hammerdong:
I got between 47 and 97 ping when its stable.
When ur close to 100++ ping delay towards teleport often is none existing.
But i have to throwlock. If i foh, throwlock tele i get zero delay with the correct timing. With wrong timing i get delay every time. Timing is also different between 48, 75 and 125fcr. Where 48fcr and 125fcr is easier to get correct timing on than 75fcr.

So if you could throwlock with volcano im sure you could remove the delay towards teleport. But i still dont know if the skill can be put on left mouse button as token'ed myself into werewolf^^
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Nov 17 2019 09:32pm
:thumbsup:
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