d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Ghost Vs Paladin > Item Strategy
Prev167891015Next
Add Reply New Topic New Poll
Member
Posts: 4,964
Joined: Jul 29 2007
Gold: 400.00
Warn: 10%
Mar 28 2012 06:01am
Quote (MoXeR @ 28 Mar 2012 20:57)
you just act like a ghost had no chance against a gm hdin

my argument was about bm hdins
you cant jump them because if you would you would be more likely to eat more dmg; he is the better close range dmg dealer
thats why you let him come and then go into the south thing
if he comes from south you tele zickzack till u r positioned southwards
its all about creating the situation

if hes positioning himself southwards from you while southwwing then you will need to trade with him unfortunatly
but there i prefure to be a ghost
i have cb and a bvc hasnt ~~


yea that's the fun part hdin v ghost. It is mind games. Well I am a little not understand about cb, what upperhand do you got with cb? The damage is too little to be seriously considered. Anyway, dueling is mind games, well still, best char to kill hdins is still necs, cuz when ghost finally encouter a good hdin, it is going to be a tough fight. If it is bm, then no chance ghost will win, hdin still gonna rule the end, unless you got a trump nec card up your sleeve.
Member
Posts: 96,761
Joined: Aug 30 2008
Gold: 159,425.00
Mar 28 2012 06:03am
Quote (Jaxz @ 28 Mar 2012 13:01)
yea that's the fun part hdin v ghost. It is mind games. Well I am a little not understand about cb, what upperhand do you got with cb? The damage is too little to be seriously  considered. Anyway, dueling is mind games, well still, best char to kill hdins is still necs, cuz when ghost finally encouter a good hdin, it is going to be a tough fight. If it is bm, then no chance ghost will win, hdin still gonna rule the end, unless you got a trump nec card up your sleeve.


clawblock not crushing blow
Member
Posts: 4,964
Joined: Jul 29 2007
Gold: 400.00
Warn: 10%
Mar 28 2012 06:10am
Quote (MoXeR @ 28 Mar 2012 21:03)
clawblock not crushing blow


i see apologies. yea, assasins are strong , they have claw block, that's the fun part playing as hammerdins
Member
Posts: 9,256
Joined: Feb 15 2011
Gold: 1,536.53
Mar 28 2012 06:15am
if medi is allowed, u basically have 0 chance of beating a hammerdin that wants to win.

Without medi, its doable I guees, but you'll prob have to mb a lot of the hammerdins health away if they dont want to play offensive ^

This post was edited by Jeebus666 on Mar 28 2012 06:15am
Member
Posts: 41,350
Joined: Apr 16 2008
Gold: 0.00
Mar 28 2012 06:26am
Quote (monSt4r @ 28 Mar 2012 01:50)
Can paladin "walk charge" ? Yes ? Well so much from WWing a charge as being super effective. Plus it's probably not that easy to hit for long. It's not a strategy to which paladin will die emediatelly. I mean I do it and rely on it, but it's not some secret strategy that paladins auto lose to.


Do you even know how to WW a Charge or am I missing something here? It sure seems like it some kind of secret to you. LOL



Quote (monSt4r @ 28 Mar 2012 01:50)
@"And if you expect me to type every possible modifier that can spawn on rare claws/circlets/rings you're an idiot. "
Yes, and I didn't ask for claw, I just asked for circlet and ring mods. And the list is not that long. It's mostly what I mentioned already in the previous post. And all that is less optimal then more AR vs paladin.
Again you are implying that I have trouble with paladins. And I don't really, I just find the duel to be very boring and am wondering in what ways can I make it more fun or faster at least.


No but you implied that I didn't know what I was saying when I said "all the beneficial modifiers" or something along those lines, and I said that about claws/rings/circlets (claws when I was stating how shitty Fury/Malice is for a well built Assassin).


You're someone who goes around thinking he's actually decent because he duels the same group of public game players and might have moderate success against people who don't know simple tactics like WSGing a trap stun, or up casting over poorly masked namelock stomps.
The only reason you should ever use 2x Angelic Rings on a Ghost is if you're extremely lacking in funds. You can maintain very good AR with only one Angelics; also, IMHO a dedicated BvC should never lose to a Ghost. This duel (Smiters/Hammerdins/Barbarians and other high defense opponents) is going to take a while if your opponent is decent regardless of what you're wearing, so you might as well balance between AR, physical damage, and OWs.

This post was edited by young2093 on Mar 28 2012 06:28am
Member
Posts: 8,842
Joined: Jul 23 2008
Gold: 959.00
Mar 28 2012 06:30am
Quote (Jaxz @ Mar 28 2012 11:45am)
well, at the very least, hope the author uses HL... It is a game of the mind, I like doing this with my hammerdin match ups against ghosts, and whenever I win, it feels good.


I have no time to respond in the proper manners at this time so I promise to write later.
I just want you for now to realise that AR added gives more damage then Highlords (more hits with lower DS chance > less hits with more DS chance).

Also short notes for these past few posts :
Eywa said charge is an attack (like WW), so it retains full deffense even with run on (not like running).
About block it seems it is max 25%, although if "walk charge"...well nvm this, it seems its 25% and thats that.
Which leads us to the fact that angelic is crazy superior while catching paladin in charge. Hammerdin is no smitter but 16k deff requires at least 16k AR on a claw for it to hit decent 50%. 16k at minimum (10k < 16k). Having 10k vs hammer is like having 1kAR vs 2kdeff caster. Do you hit casters with 1kAR ? Will highlords help vs caster if you have 1k AR ? Answer is, well I hope you can connect the dots.

About charge Jaxz, you said it yourself but haven't realised it. "As for swirlies, that's a good tactic, afraid not for paladins, they can stack spirit of pheonix cum water walks, and berber coa, that swirllies is no problem to them, just charge away, reposition and continue to box. Spending so much into mind blast, in the end, they can easily tank it with their berber coa, almost no damage done. And wof, it's only good for stunning.., boxing you down to corner till you run out of mana.."

Fast few notes on this:
MB lvl 20 is cause of swirly duration and cause of shadow master refreshing it 24/7
Traps are here to stun lock and most importantly make paladin charge.
If paladin plays ultra lame you can safe tele (with trapping and what not) and right click mind blast on him. If he goes extra deffensive (tele 5 screens as he sees you) you can just sit and wait. Technically if someone teleports out of the screen and stays off screen for long you "won" the duel by his forfeit. In gm that is. Also how is the hammer gonna kill me with that strategy ? That is like saying fire soso 200 fcr can just tele away and there is nothing you can do to catch her. Sure it does, but it ain't gonna kill anyone and everyone will laugh at you.

No more time, think about this and reply what you think about it.
Member
Posts: 9,256
Joined: Feb 15 2011
Gold: 1,536.53
Mar 28 2012 06:34am
Quote (monSt4r @ Mar 28 2012 01:30pm)
they can stack spirit of pheonix cum water walks,


In latin, you'dve had the right word, in modern Engllish it dont sound too good xD

Quote
Technically if someone teleports out of the screen and stays off screen for long you "won" the duel by his forfeit. In gm that is.


I've never ever seen this happen

This post was edited by Jeebus666 on Mar 28 2012 06:38am
Member
Posts: 29,980
Joined: Jan 31 2005
Gold: 250.00
Mar 28 2012 06:45am
I can do some fresh calculations of ds% vs extra ar at home, easiest way to find out which set-up is better.
Member
Posts: 8,842
Joined: Jul 23 2008
Gold: 959.00
Mar 28 2012 06:46am
Quote (Jeebus666 @ Mar 28 2012 12:34pm)
In latin, you'dve had the right word, in modern Engllish it dont sound too good xD


hehe, yes but that is not my quote :)
To young : wtf, relax. + I really don't think you know what you are talking about, and the part that confirms that to me is : " so you might as well balance between AR, physical damage, and OWs."
Balance between bla bla, full of shit and bad arguments all over again. Masking shit in some Consulting style approach (takes one to know one). There is no balance between AR and physical damage. There is an optimal damage output and it includes both variables, but "the balance" is not how you perceive it.

I'll try to respond after 5, 6pm to full. Please be kind till I'm not looking (don't flood too much).

This post was edited by monSt4r on Mar 28 2012 06:46am
Member
Posts: 4,964
Joined: Jul 29 2007
Gold: 400.00
Warn: 10%
Mar 28 2012 06:46am
Quote (Jeebus666 @ 28 Mar 2012 21:34)
In latin, you'dve had the right word, in modern Engllish it dont sound too good xD




O_O wtf have I just said man... hmm, cum, splash it over, ops sorry, i type in a hurry, I didnt realise what I was typing... zzz -_-'
Go Back To Strategy & Guides Topic List
Prev167891015Next
Add Reply New Topic New Poll