Quote (Skibum @ 23 Mar 2012 21:36)
yeah i forgot to list angelics. both angelics and hsarus rot in my stash though. I've never actually used either for any matchup, that I can remember. I think maybe they were around for when I had a gfury. Hsarus puts me to 13.6k ar chaos side, which is the same as 1 angelic. idk about 2 angelics atm cuz I don't have the str for dancers til lvl 99. I'm really ok with the 18.5k/10k ar.
I do understand that 10k ar 'suffices' but there is something about that logic that I dislike, why not go for 'optimal' instead? Since the Angelic's combo will increase your damage output when the enemy's defense is high then what is the point of using Highlord's in the first place?
The only situations Angelic's does this in is vs Paladins/Barbs where I prefer to use Gores anyway.
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I'll look into a 102 build, but I've never hard a problem catching anyhting on a 65.
I would say the same thing again here, I don't really have any problems per say about catching stuff with 65 fcr, I just feel that 102 is a superior option in certain match-ups. Anyway, I agree that the best thing to do is to try it out for yourself, so that's all I can ask you to do.
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i honestly never run out of mana, ww costs half that of a bvc, so I don't find myself pumping mana all that often. Some duels have the potential of being long, and could require mana though. so it would be a good idea to have a nice mana ring in stash, maybe even a bmana or 20/17's
I've personally not used less than 1200 mana for about 2 years now, I would really recommend it because stuff is way easier to chase after when you don't have to smash mana pots every 3 seconds (plus you lose tons of damage when you do tele or DoD chains and end up running out of mana when you should have hit them, which really sucks, whereas giving up a few dmg scs does not actually lower your damage output by much). Anyway if you find that amount of mana works for you than that's cool, I just personally got irritated of hearing "I need mana" every 2 seconds when chasing someone lol.
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And I don't really feel the need to stat to 20, since I saw no difference. maybe ill restat and test it out though. I wish I knew the mechanic behind it in game. From what I've seen, I think it might be something along the lines of.. the shadow has a pool of every skill that it can use, and randomly chooses one. and every hard point u have adds another copy to the pool, increasing the odds of it casting mb. And if that's the case, then a lvl 20 shadow isn't going to be able to cast very many skills in the first place. ofc. that's just a guess. I'm sure someone out there knows a formula for it.
I feel as if shadow never casts MB enough, regardless of what I do, so I think that it's best to max MB since the less you have to personally mb them the more options you have and the safer you can play while chasing. I'm actually not entirely sure of how it works either, I just know that I want to do everything in my power to optimise how often it casts MB since it can be very inconsistent (I end up having it never mb when I want it to, then it starts mb'ing them 10 times in a row when I don't need it to).
Anyway there is a lot about this guide that I do like, I love how you included str bug set-ups which is something that bugs me a lot about Bui's guide, I like how you use 27 fhr (I also feel as if 48 is too much and prefer the life boost from charms), I like that you stat extra dex because of how Claw Mastery works, and I agree with Max that it's a good thing that you are willing to examine things by yourself and choose your preference. Overall a good job, all I can really do is nitpick and try to argue from my preferences. Good work.
This post was edited by Tails chao on Mar 25 2012 02:42pm