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Dec 9 2011 12:41pm
Quote (Jeebus666 @ Dec 9 2011 02:37pm)
why do this lol ?

No good zon is a glass cannon nowadays .. :P


yeah good point....fine i'll retest it with less dex....


Quote (Jeebus666 @ Dec 9 2011 02:37pm)
Also " hits to kill " is kinna vague  - it would've been better just to record the average damage i guess  as theoretically 1 weapon could be doing more damage and getting the barb down to 300 life on his nth hit, but the other weapon gets the barb to 2500 life on its nth him. Now both weapons may take n+1 hits to kill the barb, but the first weapon is doing better damage.


With that much life on the barb and so many repetitions it really isn't vague at all...also that's really what you want to know. Which bow/armor combo will kill the other person in the least hits. I would have done the damage of every hit but that just takes way too much time, and in the end you're averaging it anyway.

This post was edited by Flame-Masta on Dec 9 2011 12:48pm
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Dec 9 2011 12:57pm
Quote (Flame-Masta @ Dec 9 2011 07:41pm)
With that much life on the barb and so many repetitions it really isn't vague at all...also that's really what you want to know.  Which bow/armor combo will kill the other person in the least hits.  I would have done the damage of every hit but that just takes way too much time, and in the end you're averaging it anyway.


It is a bit vague, as the last hit can really skew the average damages.( speaking more about the critical strike test here )

And about your second point, ofc the amount of hits to kill is important, but the average damage in this sort of test is more important. As most players are not going to be facing 15k life barbs, so the average hits to kill doesnt translate into " real " pvp.

Nonetheless, it was a good effort from you tho to do that test :)

This post was edited by Jeebus666 on Dec 9 2011 12:58pm
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Dec 9 2011 01:07pm
Okay so repeated the same test as before, but this time I brought my dex down to 200...still have 69 crit

Test 1: GMB + Fort

34, 33, 33, 32, 32 = 32.8 avg

Test 2: Diamond + Fort

33, 30, 32, 33, 35 = 32.6 avg

Test 3: GMB + 120/72/36

30, 36, 27, 32, 31 = 31.2 avg

Test 4: Diamond + 120/72/36

35, 34, 35, 33, 33 = 34 avg

So....results were a little different here...Diamond beats Gmb when Fort is worn, but Gmb + 120/72/36 beats all, while Diamond + 120/72/36 is the worst. Interpret it as you want...
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Dec 9 2011 02:03pm
Okay this is my last test...took Jeebus' advice and didn't do the hits til death. So I did 3 sets of 50 shots and recorded the remaining life. Then you can see the calculations I did to get the damage per hit.

This time the Barb had 30,001 Life and 50% damage reduce. Zon still had critical strike and same gear as before. Dex = 200 w/o armor on.

Test 1: Bow = GMB, Armor = 120/72/36

6672 + 7875 + 9468 = 24015 damage left
90,003 life - 24,015 damage = 65988 total damage dealt / 150 = 439.92 dmg per hit

Test 2: Bow = Diamond, Armor = 120/72/36

10470 + 11105 + 11418 = 32993
(90,003 - 32,993) / 150 = 380.05 dmg per hit

Test 3: Bow = GMB, Armor = Fort
7009 + 9221 + 11057 = 27287
(90,003 - 27,287) / 150 = 418.09 dmg per hit

Test 4: Bow = Diamond, Armor = Fort

10030 + 11348 + 11355 = 32733
(90,003 - 57270) / 150 = 381.8 dmg per hit

Conclusions:

Fort is just about the same as jewel'd armor for the diamond bow, but the jewel'd armor is better for the gmb. Is accurate with the results from last test too.
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Dec 9 2011 06:14pm
Quote (Flame-Masta @ Dec 9 2011 08:03pm)
Okay this is my last test...took Jeebus' advice and didn't do the hits til death. So I did 3 sets of 50 shots and recorded the remaining life. Then you can see the calculations I did to get the damage per hit.

This time the Barb had 30,001 Life and 50% damage reduce. Zon still had critical strike and same gear as before. Dex = 200 w/o armor on.

Test 1: Bow = GMB, Armor = 120/72/36

6672 + 7875 + 9468 = 24015 damage left
90,003 life - 24,015 damage = 65988 total damage dealt / 150 = 439.92 dmg per hit

Test 2: Bow = Diamond, Armor = 120/72/36

10470 + 11105 + 11418 = 32993
(90,003 - 32,993) / 150 =380.05 dmg per hit

Test 3: Bow = GMB, Armor = Fort
7009 + 9221 + 11057 = 27287
(90,003 - 27,287) / 150 = 418.09 dmg per hit

Test 4: Bow = Diamond, Armor = Fort

10030 + 11348 + 11355 = 32733
(90,003 - 57270) / 150 = 381.8 dmg per hit

Conclusions:

Fort is just about the same as jewel'd armor for the diamond bow, but the jewel'd armor is better for the gmb. Is accurate with the results from last test too.


I wasn't expecting that
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Dec 10 2011 03:20am
Quote (Flame-Masta @ Dec 9 2011 03:03pm)
Okay this is my last test...took Jeebus' advice and didn't do the hits til death.  So I did 3 sets of 50 shots and recorded the remaining life.  Then you can see the calculations I did to get the damage per hit. 

This time the Barb had 30,001 Life and 50% damage reduce.  Zon still had critical strike and same gear as before.  Dex = 200 w/o armor on.

Test 1: Bow = GMB, Armor = 120/72/36

6672 + 7875 + 9468 = 24015 damage left
90,003 life - 24,015 damage = 65988 total damage dealt / 150 = 439.92 dmg per hit

Test 2: Bow = Diamond, Armor = 120/72/36

10470 + 11105 + 11418 = 32993
(90,003 - 32,993) / 150 =380.05 dmg per hit

Test 3: Bow = GMB, Armor = Fort
7009 + 9221 + 11057 = 27287
(90,003 - 27,287) / 150 = 418.09 dmg per hit

Test 4: Bow = Diamond, Armor = Fort

10030 + 11348 + 11355 = 32733
(90,003 - 57270) / 150 = 381.8 dmg per hit

Conclusions:

Fort is just about the same as jewel'd armor for the diamond bow, but the jewel'd armor is better for the gmb.  Is accurate with the results from last test too.


crit strike skews your results
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Dec 10 2011 10:11am
Quote (GoHuskers @ Dec 10 2011 05:20am)
crit strike skews your results


don't think so...statistically when taking from such a large sample size there shouldn't be much variation here...I can redo the same test and I can almost gaurantee the results will be just about the same.
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Dec 10 2011 10:50am
Quote (Flame-Masta @ 10 Dec 2011 18:11)
don't think so...statistically when taking from such a large sample size there shouldn't be much variation here...I can redo the same test and I can almost gaurantee the results will be just about the same.


I have to agree with GoHuskers, it could skew things
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Dec 10 2011 11:00am
Here ya go...repeated the same test...Only thing I realized half way through is that my dex was only at 152 base, can't remember if I had restat'd for some reason or if I was incorrect about the dex on the last test...either way comparatively its the same results.

Test 1: GMB + Fort

9613, 6083, 12902 = 28598
(90,003 - 28598) / 150 = 409.366 dmg per hit

Test 2: Diamond + Fort

11653, 11201, 11680 = 34534
(90,003 - 34534) / 150 = 369.79 dmg per hit

Test 3: Gmb + 120/72/36

7242, 8944, 8083 = 24269
(90,003 - 24269) / 150 = 438.22 dmg per hit

Test 4: Diamond + 120/72/36

11164, 11757, 12613 = 35534
(90,003 - 35534) / 150 = 363.122 dmg per hit

Whether it skews things or not...EVERY test I've done has the gmb faith + 120/72/36 doing more damage than anything else...with this big a sample its pretty obvious which does more damage

This post was edited by Flame-Masta on Dec 10 2011 11:02am
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Dec 10 2011 01:44pm
Quote (Habakkuk22 @ Dec 7 2011 03:46pm)
The ED%/+Max or Min bug on jewels <-- Needs to be re-examined
It would appear that a jewel with ED% and +whole number damage does not correctly stack damage when socketed into an item
Though recently, I suspect this may not be the case
While reading this, keep the Grief display bug in mind

Here is the bug in-game and how it would appear to be (glitching):
First of all (these glitches only occur on non-weapon items) essentially, there is no glitch with weapons. Everything functions correctly

Consider we are using a jewel with 40%ED and +15 max damage
* Socket this into a non-weapon item, the ED% will only effect minimum damage
* Socket this into a non-weapon item that has pre-existing ED%, the total ED% from the jewel and item, will only effect minimum damage
* Socket this into a non-weapon item that has pre-existing +max, the ED% off the jewel, will only effect minimum damage
* Socket this into a non-weapon item that has pre-existing +min, the ED% off the jewel, will only effect minimum damage

Consider we are using a jewel with 40%ED and +10 min(or however high it goes on magics^^
* Socket this into a non-weapon item, the ED% will only effect maximum damage
* Socket this into a non-weapon item that has pre-existing ED%, the total ED% from the jewel and item, will only effect maximum damage
* Socket this into a non-weapon item that has pre-existing +min, the ED% off the jewel, will only effect maximum damage
* Socket this into a non-weapon item that has pre-existing +max, the ED% off the jewel, will only effect maximum damage

Basically, if the jewel has ED% and +max, the ED% is only going to effect minimum
If the jewel has ED% and +min, the ED% is only going to effect maximum


The error occurs with double moded jewels only
The problem is when ED% and +whole number exist on the same jewel


If you were to socket a Jeweler's Dusk Shroud of Whale with 2x 40/15ias = 80%ED
and then put in 2x rare jewels that have +18 minimum damage (these jewels must not possess ED% mod)
This would result in an unglitched 30%ias - 80%ED - +36 minimum damage Jeweler's of Whale and everything would function correctly
The ED% would apply to both the minimum and maximum side of your damage equation




Now I've heard of a theory where this bug actually is only (bugging) your client-side damage display on-screen
I think the damage of double moded jewels may actually work, it's just displaying wrong
I mean Grief's damage is displayed low on-screen, when in reality it's the hardest hitting melee weapon in the game, at least in the world of 1-handers
This is worth a combined effort of a test
Because if this (glitch) is only a display problem clientside, this would evolve Zon gear style and damage output greatly

We're going to need a 60ias/160%ed jewelers
As well as a 60max/160%ed jewelers (or possibley one that grants min, w/e works)
And a barb that can take an ass beating


The point is to well test damage strings of Guided Arrows
And see if 160%ed alone can deal more damage over time than a 160%ed with +60max
In theory - if the bug is only a display glitch, the 160% +60 should deal much much more damage over time

PM me if anyone wants to help with this test
Tell me which armors you have that we can use
Or if you have a nice full DR baba with high life
Lets figure this out


just gotta say, grief is the hardest hitting because of the +damage. it has nothing to do with the actual on screen damage...
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