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1. its been awhile since i ran the figures but im pretty sure grief was the best 1hander
1. ETHEREAL Death's Cleaver w/Ohm > Grief. DC has a huge DS chance on it, so this may free up more gear. I'm not sure on the exacts... but let's take a look:
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+230-280% Enhanced Damage (varies)
+40% Increased Attack Speed
-33% Target Defense
66% Deadly Strike
+30-40% Increased Attack Speed (varies)
Damage +340-400 (varies)
Ignore Target's Defense
-25% Target Defense
+(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
20% Deadly Strike
Now, DC has 66 DS on it. With Highlords on top, you have 100%, and you can just use some resistance boots, war travs, treks, or something else instead.
With Grief, you have 20%. Then you need highlords @ ~30% on top, then Gores for 15% more. So you have about 65% DC on it. That would put the min dmg read on cleaver at about 360 (min of 90, eth + ohm = 100% more so 180, then ds = x2). At max, it would be 269 + 100%, 538, then ds would put it at 1076 max dmg.
Now, I really don't know how Grief's dmg works, but you'd have to cut to calcuate dmg at min = no ds to max = ds added. Then cut it at 65% since you have a smaller chance of DS on it.
So I really don't know how the dmg would work out, but it already sounds like Death's Cleaver > Death. Also, -33% defense on the enemy is pretty nice.
However, this isn't really a concern to me. What my question is, is what does more dmg: Phoenix + a 1 Hander ( I suppose Eth DC), or a 2 hander (like Death Archon, Death Glorious, or Ebotd War Pike). I see that Phoenix gives +400% more dmg, so it SOUNDS like a 1 hander + Phoenix would do more dmg than a 2 hander Death or Ebotd. I know a shield has it's own benefits of it's own, but that is of no concern to me to this discussion.
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2. the best max dmg achievable is with an ebotd war pike (or a hypothetical rare w/ fools, ed, eth repair, etc), however you lose a large amount of ds and so more things are left up to chance. i went with eth death decapitator because it gives 90%ish ds. with ebotd pike, youll have around 50-60 (cant rly remember) ds so your chances arent as good. plus it has a wider dmg range (ie from min->max).
Well which has a higher average damage? Since a charger is meant to 1-shot the enemy, if your range is too variable and you get a bad roll then you would get fucked if it doesn't 1 shot the enemy.
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+60% Increased Attack Speed
+350-400% Enhanced Damage (varies)
-25% Target Defense
+50 To Attack Rating
12-15% Life Stolen Per Hit (varies)
+30 To All Attributes
Requirements -20%
Indestructible
+300-385% Enhanced Damage (varies)*
20% Bonus To Attack Rating
+50 To Attack Rating
Adds 1-50 Lightning Damage
7% Mana Stolen Per Hit
50% Chance of Crushing Blow
+(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level)
+1 To Light Radius
Requirements -20%
So here's botd and death put together. The only +'s of Botd is 15% more ED and -25% enemy defense. Death has about 40% DS on it though.
So with botd, you got gore (15%) and highlords (30%) and you got a 45% DS on it. With Death, you got 40% + 30% + 15% = 85%. Now, take the avg dmg on Death, with DS as the max dmg, and multiply by 85%. With botd, you gotta multiply by 45%. So put it at 60% since botd has higher ED. With that, Death still has 15% more average damage.
Since Death has 20% Bonus to AR and 50 AR on it, to Botd doing 25% less defense, it really seems like Death is better since more dmg on it.
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3. any ww'er will own you unless you have smite as a secondary skill. you might get a lucky desynch charge in and catch em off guard but you almost never overcome 75%block, high defense, and the ww animation... not to mention 50% dr on good barbs and 6k life.
I'm not asking about whirlwind barbs... I'm asking about Zerker barbs. How does a charger stand against Zerker barbs, both BVC and BVB; Those with shields, and those without.
Anyways: It seems like for 1 hander, Eth DC > Grief, and for 2 hander, Death > Botd. It would seem like the 400% more dmg added on from Phoenix would translate to roughly 400 more dmg, and then 800 because of the 100% Deadly Strike. Is this correct?
A Few Suggestions:
1. Wouldn't enigma rape Hammerdins? Use Eternity for some summons, tele on top of the hdin, and then charge him?
2. Keep a Gavel of Pain on switch against phys dmg so you can aa + amp the enemy first.
3. Keep an Infinity on switch against elemental, so you can recast cyclone.
4. I don't agree with your armors at all, but you have them listed apparently to kill generically rather than to kill specifically.
My questions now are:
1. How does Phoenix dmg calculated. Am I correct it would add 400% more dmg, which roughly would be 800 more dmg due to DS, making the 400ish max dmg on an eth DC to 800ish? Essentially, what is more dmg: A godly 1 hander + Phoenix, or a godly 2 hander?
2. How does range affect charge? Is it that useful?
3. How do charges stand up against ZERK barbs: BVB w/Shield and BVC w/no Shield? (Take note I AM NOT ASKING ABOUT WW BARBS).
This post was edited by Belial88 on Jun 9 2007 06:33am