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Apr 29 2011 05:57am
Quote (Trapslick @ Apr 27 2011 06:03pm)
Lol @ the fact that you think you have room to talk, i rarely read any comments from you that aren't trolled... its one thing to troll around, its another thing to do nothing else


Rofl since when did you start having a fucking attitude with me? You started out fine, then suddenly you thought you grew some fucking balls.
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Apr 29 2011 06:00am
I had to remake some calculations, since I forgot 25% damage-factor for merc vs Act boss regarding Crushing Blow.

Setup 1 : Infinity eth GT 340ed + Andariel's visage 15ias/30fr

Code
No supplier, against Hell Baal players 8

Body armor          Hits to kill        Time to kill
Treachery           1532                337 sec
Fortitude           1300                338 sec


Code
Level 35 Concentration supplier, against Hell Baal players 8

Body armor          Hits to kill        Time to kill
Treachery           1153                253.7 sec
Fortitude           1030                267.8 sec


Setup 2 : Reaper's toll eth GT 240ed + Guillaume's face 15ias/40ed

With Treachery :
    15/40ed in Reaper allows 4.5 fpa / 7 fpa (decrep) : Treach A
    Shael in Reaper allows 4.5 fpa / 6.5 fpa (decrep) : Treach B.
With Fortitude, 15/40ed is used in Reaper's.

Code
No supplier, against Hell Baal players 8

Body armor          Hits to kill        Time to kill
Treachery A         744                 163.7 sec
Treachery B         782                 172 sec
Fortitude           619                 160.9 sec


Code
Level 35 Concentration supplier, against Hell Baal players 8

Body armor          Hits to kill        Time to kill
Treachery A         542                 119.2 sec
Treachery B         576                 126.7 sec
Fortitude           478                 124.3 sec


This post was edited by feanur on Apr 29 2011 06:02am
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Apr 29 2011 07:12am
imba guide, good info
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Apr 29 2011 07:32am
so do we have any conclusions yet?

like when what is better than the other etc.

not just thinking about dmg, thinking about defence as well.

i mean a good fortitude is 4k, a good treachary is 1.3k

This post was edited by guybrush_LJ on Apr 29 2011 07:36am
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Apr 29 2011 07:42am
to me, defense is also important. Most hamemrdin merc do not use reaper tols or infinity, they use insight. They use eth insight with eth andy and eth fort. Iso this calc versus eth insight/treach/eth andy , no cb is applied. Plus, cb do not affect leech. Baal is not the most adverse environment either, it is pretty easy.

This post was edited by Jaxz on Apr 29 2011 07:44am
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Apr 29 2011 07:59am
Wow. what a study!
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Apr 29 2011 08:22am
Quote (guybrush_LJ @ Apr 29 2011 01:32pm)
so do we have any conclusions yet?

like when what is better than the other etc.

not just thinking about dmg, thinking about defence as well.

i mean a good fortitude is 4k, a good treachary is 1.3k


Quote (Jaxz @ Apr 29 2011 01:42pm)
to me, defense is also important. Most hamemrdin merc do not use reaper tols or infinity, they use insight. They use eth insight with eth andy and eth fort. Iso this calc versus eth insight/treach/eth andy , no cb is applied. Plus, cb do not affect leech. Baal is not the most adverse environment either, it is pretty easy.


agree.. make a guide for each char, cuzz like you said. hdin uses insight, sorc uses infy bla. bla. and so on..
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Apr 29 2011 08:40am
My mfdin merc uses eth reapers, guilaumes and treachery, it never dies and can easily and quickly dispatch any monsters in the game. If your merc fails to do this then I don't know what you're doing wrong.
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Apr 29 2011 08:41am
Quote (testic @ 29 Apr 2011 16:40)
My mfdin merc uses eth reapers, guilaumes and treachery, it never dies and can easily and quickly dispatch any monsters in the game. If your merc fails to do this then I don't know what you're doing wrong.


running on nightmare modus doesnt count.

/E also if you are only doing cs (no chance for merc to precast fade) he will die sometimes.

This post was edited by feinfuehl on Apr 29 2011 08:44am
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Apr 29 2011 08:48am
Quote (feanur @ Apr 29 2011 03:00pm)
I had to remake some calculations, since I forgot 25% damage-factor for merc vs Act boss regarding Crushing Blow.

Setup 1 : Infinity eth GT 340ed + Andariel's visage 15ias/30fr

CodeNo supplier, against Hell Baal players 8

Body armor          Hits to kill        Time to kill
Treachery          1532                337 sec
Fortitude          1300                338 sec

CodeLevel 35 Concentration supplier, against Hell Baal players 8

Body armor          Hits to kill        Time to kill
Treachery          1153                253.7 sec
Fortitude          1030                267.8 sec

Setup 2 : Reaper's toll eth GT 240ed + Guillaume's face 15ias/40ed

With Treachery :
    15/40ed in Reaper allows 4.5 fpa / 7 fpa (decrep) : Treach A
    Shael in Reaper allows 4.5 fpa / 6.5 fpa (decrep) : Treach B.
With Fortitude, 15/40ed is used in Reaper's.

CodeNo supplier, against Hell Baal players 8

Body armor          Hits to kill        Time to kill
Treachery A        744                163.7 sec
Treachery B        782                172 sec
Fortitude          619                160.9 sec

CodeLevel 35 Concentration supplier, against Hell Baal players 8

Body armor          Hits to kill        Time to kill
Treachery A        542                119.2 sec
Treachery B        576                126.7 sec
Fortitude          478                124.3 sec


like i told you, your calcs were wrong before.
it's obvious now that treach wins.
what was left non-calculated is also fhr animation likelihood and thus total time needed to make those attacks, since more interruptions = longer duration to strike again which affects total strikes taken per x time.
also, the fact that a strike animation starts faster due to a higher ias bp leads to not being hit by more mobs in the game first, but having your merc hit first and thus avoiding yet more fhr animations, and killing faster overall.
also haven't included damage taken with treach under fade vs dmg taken with fort under ca, you'll see that 15% dr and 60@ greatly diminish dmg taken by both phy and elemental attacks, leaving the merc more fhr-animation free and a faster, better merc.

Quote (Jaxz @ Apr 29 2011 04:42pm)
to me, defense is also important. Most hamemrdin merc do not use reaper tols or infinity, they use insight. They use eth insight with eth andy and eth fort. Iso this calc versus eth insight/treach/eth andy , no cb is applied. Plus, cb do not affect leech. Baal is not the most adverse environment either, it is pretty easy.


most of what you wrote is either answered in the calculations or in the faq. it clearly shows you haven't paid 2 seconds looking through them.

This post was edited by Synonym on Apr 29 2011 09:07am
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