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May 27 2011 01:45pm
Quote (bioshocker @ May 27 2011 07:40pm)
(...)

The Amplify Damage curse lowers the enemy physical damage reduction by 100%. A enemywith 0% dr takes double the physical damage (0 to -100), a enemy with 50% dr would take 3times the damage it would normally take (50 to -50).


This is true.

Against Amp i'll have -50% phys res instead of +50%. Thus triple damage.

2 things :

if we gonna BM one another, i'll have Fade prebuff.
-35% phys res only, Amp duration divided by something like 4.

also i'll have 95% es instead 75%

95% is 5 times less damages to life than 75%.

If unkilled vs GM with 75%, i'll be unkilled vs BM with 95%, no problem.

95% es, -35% phys res, overflow3 : 23K physical damage immunity.



Quote (bioshocker @ May 27 2011 03:54pm)
hmm id have to factor in

amp damage

84%deadly strike ( greifz/greifz/guli hat, gores, highlords)

Then, lvl 46 concentration, lvl 15 fanaticism, lvl 26 might, lvl 26 blessed aim, lvl 17 heart of wolverine,fortitude, 45%crushing blow( gores+guli), 3/20/20s. I am not sure the damach off the top of my head, but its enough to bust a hammerdins atp(Aka kill/fail) shitty barb bo/d oakd hacking hammerdins.

I wont even mention chant, open wounds,venom ,etc


84% DS = 100% DS = 5% DS : only a critical hit interests me (of course, without critical, you'll be FAR less than what could hurt me).

45% CB = 100% CB = 0 damages when at 1 hp
3/20/20 = please, be good, use 14/76 !

chant = not a chance to add noticable fire damages, AR boost is also small (you already have Mastery + Combat skill + Fanatism...)

Open wounds = 0 damages when at 1 hp

venom = 0 damages when at 1 hp.

/edit and Faith merc dead in 2seconds...

This post was edited by feanur on May 27 2011 01:56pm
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May 27 2011 02:23pm
Nice guide dude!

Quote
Stay there, dont ever move, and cast Firewall under your feet or just before you. Let him come, and die.


although i dont quite agree with the fire wall stuff wher you wait for the bvc to come to you.. an experienced player never will try to ww over a hot stove.

but anyways nice read especially cos i like reading anti bvc guides simply to see what stratergies people will use against em so i can make new stratergies to counter your stratergies... or something like that
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May 27 2011 02:29pm
Quote (The_Macron @ May 27 2011 02:23pm)
Nice guide dude!



although i dont quite agree with the fire wall stuff wher you wait for the bvc to come to you.. an experienced player never will try to ww over a hot stove.

but anyways nice read especially cos i like reading anti bvc guides simply to see what stratergies people will use against em so i can make new stratergies to counter your stratergies... or something like that


flip on resist fire, and use pride. .....95 fire res.

Quote (feanur @ May 27 2011 01:45pm)
This is true.

Against Amp i'll have -50% phys res instead of +50%. Thus triple damage.

2 things :

if we gonna BM one another, i'll have Fade prebuff.
-35% phys res only, Amp duration divided by something like 4.

also i'll have 95% es instead 75%

95% is 5 times less damages to life than 75%.

If unkilled vs GM with 75%, i'll be unkilled vs BM with 95%, no problem.

95% es, -35% phys res, overflow3 : 23K physical damage immunity.





84% DS = 100% DS = 5% DS : only a critical hit interests me (of course, without critical, you'll be FAR less than what could hurt me).

45% CB = 100% CB = 0 damages when at 1 hp
3/20/20 = please, be good, use 14/76 !

chant = not a chance to add noticable fire damages, AR boost is also small (you already have Mastery + Combat skill + Fanatism...)

Open wounds = 0 damages when at 1 hp

venom = 0 damages when at 1 hp.

/edit and Faith merc dead in 2seconds...


tbh mercs can tank with 10k life. There is also crit strike(like 20%). And ds%. I pretty much hit double damage 100% iguess. i have a botd instash, but i havent met a sorc to with barb bo/oak/es to ever be able to tank me.

This post was edited by bioshocker on May 27 2011 02:30pm
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May 27 2011 02:50pm
Quote (Tommyvv @ 27 May 2011 17:04)
only 1% know the use of Carrion Wind vs 100es!
only 1% have Carrion Wind stashed
thats 0.01%chance you get beaten bye Carrion Wind
ontop, Carrion Wind is not liget, charges is not allowed
final: repl life!


charges are allowed everywhere but in east
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May 27 2011 04:20pm
Quote (The_Macron @ May 27 2011 09:23pm)
Nice guide dude!



although i dont quite agree with the fire wall stuff wher you wait for the bvc to come to you.. an experienced player never will try to ww over a hot stove.

but anyways nice read especially cos i like reading anti bvc guides simply to see what stratergies people will use against em so i can make new stratergies to counter your stratergies... or something like that


Thanks.

As you certainly understood, this guide is a joke.
I just have fun when people in game says "HACKS !".
Some other want to understand what happens to their beloved BvC or Bowie. Very nice talking then.
And some other just use BotD + Angelics, kills me in 1 ww and simply dont notice this "special" build. This is simply what you need to counter my build (see video, BvC wins with Beast only).

About firewall, you can stand in a corner and make a "hot spot" before you.


Quote (bioshocker @ May 27 2011 09:29pm)
(...)

tbh mercs can tank with 10k life. (...)


Merc takes 100% of player's damages (not 17%). With cold res pierced at -100%, I would not even notice their presence.

Quote (bioshocker @ May 27 2011 09:29pm)
(...) i havent met a sorc to with barb bo/oak/es to ever be able to tank me.


Unfortunately, it seems we are not playing the same realm...
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Aug 10 2011 05:46am
up
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Aug 10 2011 06:35am
sounds like fun
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Aug 10 2011 07:43am
Great build until the babas discover:

* Open Wounds
* Ethereal Lacerators (amp dmg proc)



E-Shield will become an empty investment at this point
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Aug 10 2011 12:46pm
Quote (Habakkuk22 @ Aug 10 2011 01:43pm)
Great build until the babas discover:

* Open Wounds
* Ethereal Lacerators (amp dmg proc)



E-Shield will become an empty investment at this point

how can you call it a great build if you not understand the meaning of it?
amp=-100fisical resist
after mdr is doing its overflow, there is no damage left,mdr overglow+pdr becomes for dr%, zero damage*2=zero!

open wounds brings targets to 1 life, not zero
if damage is zero, thx to mdr, sorc life stays at 1

basicly ow+amp are totaly ignored/have zero use/only add nice visual fun effects(1life+curse)


http://www.youtube.com/watch?v=GE56b77u2tM
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Sep 3 2011 04:44pm
Quote (Tommyvv @ Aug 10 2011 07:46pm)
how can you call it a great build if you not understand the meaning of it?
amp=-100fisical resist
after mdr is doing its overflow, there is no damage left,mdr overglow+pdr becomes for dr%, zero damage*2=zero!

open wounds brings targets to 1 life, not zero
if damage is zero, thx to mdr, sorc life stays at 1

basicly ow+amp are totaly ignored/have zero use/only add nice visual fun effects(1life+curse)


http://www.youtube.com/watch?v=GE56b77u2tM



Actually Open wounds is meaningless vs such sorceress.
But Amp damage will probably harm because mdr overflow is taken into account after %dr - so if you lose 100%dr over +50%, then mdr overflow is divided by 3 !

How many BvA will have Lacerator in switch ??

Quote (Habakkuk22 @ Aug 10 2011 02:43pm)
Great build until the babas discover:
(...)


A barbarian is not supposed to discover anything...
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