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Jul 12 2010 08:02am
Quote (drt1245 @ Jul 12 2010 10:00am)
Which is why you have a picture of a Ber'd one.

Also, can now be the time where I use this:


i use a fcr ring that offers higher fire res than other ones. i personally get the max res.

but should i not be able to, like i said, swapping from ber to um ss for that specific match up will be fine
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Jul 12 2010 08:03am
10/10 nice guide
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Jul 12 2010 08:08am
Quote (Azn Masta @ Jul 12 2010 10:02am)
i use a fcr ring that offers higher fire res than other ones. i personally get the max res.

but should i not be able to, like i said, swapping from ber to um ss for that specific match up will be fine


Oh, look. Even more stuff that isn't covered in your guide.
So, the FCR ring that you use, that you recommend, isn't in your guide.


Nice.
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Jul 12 2010 08:47am
With your standard maxblock setup I'm counting 134 fire res.
I'll ask again, how will you face Fire/ Shaman druids?

A fire druid can hit 99 fcr with -80 enemy fire res (30/ -30, 20/ -20, and Ravenlore 5/-5) and will have fissure attacks around 7k damage and volcanos around 4-5k.
A shaman will have not have any minus enemy res, but will have jacked life, upwards of 4k physical grizzly damage, and potentionally 40 life rep without switching to Cta.
Hotspurs are BM

Your other strategies still look very basic, but this is the one I'm asking about
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Jul 12 2010 08:49am
Quote (CompanyOfThree @ 12 Jul 2010 15:47)
With your standard maxblock setup I'm counting 134 fire res.
I'll ask again, how will you face Fire/ Shaman druids?

A fire druid can hit 99 fcr with -80 enemy fire res (30/ -30, 20/ -20, and Ravenlore 5/-5) and will have fissure attacks around 7k damage and volcanos around 4-5k.
A shaman will have not have any minus enemy res, but will have jacked life, upwards of 4k physical grizzly damage, and potentionally 40 life rep without switching to Cta.
Hotspurs are BM

Your other strategies still look very basic, but this is the one I'm asking about


hotspur is gm on necs
20/11s

not that you really need to stack vs them anyway

This post was edited by Tails chao on Jul 12 2010 08:49am
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Jul 12 2010 08:55am
Quote (Tails chao @ Jul 12 2010 10:49am)
hotspur is gm on necs
20/11s

not that you really need to stack vs them anyway


Quote (CompanyOfThree @ Jul 12 2010 10:47am)
With your standard maxblock setup I'm counting 134 fire res.
I'll ask again, how will you face Fire/ Shaman druids?

A fire druid can hit 99 fcr with -80 enemy fire res (30/ -30, 20/ -20, and Ravenlore 5/-5) and will have fissure attacks around 7k damage and volcanos around 4-5k.
A shaman will have not have any minus enemy res, but will have jacked life, upwards of 4k physical grizzly damage, and potentionally 40 life rep without switching to Cta.
Hotspurs are BM

Your other strategies still look very basic, but this is the one I'm asking about



i would spam spirits and teeth.... a shaman would be way too slow to ever catch me (cuz they cant stomp like a windy)

eventually they would get nailed by the teeth (knocks out all the wolves and the life per kill on nigma, will slowly heal me as well) and get hit by spears/spirits

This post was edited by Azn Masta on Jul 12 2010 08:56am
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Jul 12 2010 09:44am
By the way Bui. On my pnb what i found very useful vs. physical damage chars is weaken, I put a point into it. So weaken reduces a bvc/bowa/smiter's dmg by 33%.

So basically, since you got 50% dr, thats half their dmg already nulled against you. Then if you weaken them, you can further reduce their damage by .5 * .33 = .165. Another 16.5 percent, giving you effectively 66.5 damage reduction. You might be able to tank one more hit because of the extra dr from weaken.
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Jul 12 2010 09:47am
when switching to tg how do you keep 125fcr/Mb/86Fhr?
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Jul 12 2010 09:47am
Quote (Azn Masta @ Jul 12 2010 02:55pm)
i would spam spirits and teeth.... a shaman would be way too slow to ever catch me (cuz they cant stomp like a windy)

eventually they would get nailed by the teeth (knocks out all the wolves and the life per kill on nigma, will slowly heal me as well) and get hit by spears/spirits


I think the point is... they dont need to catch you. they can lock from afar and hurt. and yes they do pack a punch in some instances. They also have a bear that can tank a good amount.
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Jul 12 2010 09:47am
Quote (MegaVovaN @ Jul 12 2010 11:44am)
By the way Bui. On my pnb what i found very useful vs. physical damage chars is weaken, I put a point into it. So weaken reduces a bvc/bowa/smiter's dmg by 33%.

So basically, since you got 50% dr, thats half their dmg already nulled against you. Then if you weaken them, you can further reduce their damage by .5 * .33 = .165. Another 16.5 percent, giving you effectively 66.5 damage reduction. You might be able to tank one more hit because of the extra dr from weaken.


why weaken when i can use decrep right? :P

Quote (Soccergoal10 @ Jul 12 2010 11:47am)
I think the point is... they dont need to catch you. they can lock from afar and hurt. and yes they do pack a punch in some instances. They also have a bear that can tank a good amount.


im pretty such a decent necro will kill a shaman (or at least i've never lost to one before. if anyone has a shaman on east i'll duel u on my necro for pratice/fun

Quote (Sum @ Jul 12 2010 11:47am)
when switching to tg how do you keep 125fcr/Mb/86Fhr?


u have to give one of them up. but i usually use wisp more than tgods anyways. u can use wizspike or spirit shield or get a valk

This post was edited by Azn Masta on Jul 12 2010 09:50am
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