Quote (darcanegel @ Mon, 14 Jul 2008, 19:41)
-about dt, it attacks 3x in 13 frames, if you have a 3-chain kick. that's less than 1 every 4 frames, on average. ww attacks 12x in 4 frames, on average twice as much. even if dtalon AR was twice as high, ww would still have a better chance of getting OW. I do miss torchfire, but I've already done a fairly long analysis of it. dtalon (with a fools claw instead of chaos) is fine, but it's just not what I prefer. The reason I don't skill it on THIS build is that whirlwind already performs most of the same functions, the AR is bad (compared to a foolsmod build) and skill points are so tight, that spending a point into dtalon would mean losing a trap synergy. Unless you get to level 99. O_O
even if u use chaos i would skill dt, its just too useful. if you dont believe me, watch my vids.
u hit 12x in 4 frames with ww? i doubt that tbh^^ but well not sure, but sounds utopical.
but yeah, if you call it a matter of preference, then its useless to argue about, still you should mention the possibility, since a guide has to show opportunities, and not "my style is the only style"
Quote (darcanegel @ Mon, 14 Jul 2008, 19:41)
-both claws hit the fastest ww speed (ALL gts do, for that matter), np there. I can actually get over 2K AR fairly easily. Not a lot, but with CoS it's enough to hit the majority of casters. res-wise, there really aren't any problems with the build so it didn't seem like it was worth worrying about. ALTHOUGH I should point out that my duels are in nm, so those dueling in hell might run into more problems.
well nm makes it much more comfortable ofc
In europe nonladder we duell hell. But thats a point that compromises ur guide to nm, at least you should mention that for hell duellers better res are needed and where to get them from.
Quote (darcanegel @ Mon, 14 Jul 2008, 19:41)
-lol, well I hope I don't sound THAT pigheaded. I think it's useful in nearly every duel though. versus zons, it helps put them into d/a/e lock pretty well (although I use mb setup), versus other assassins it helps get out of stun, versus barbs it sucks but that's why I use mb, versus druids it gives additional stun, versus necs you can get OW (difficult, but sometimes your best choice against very defensive ones), versus pallys whirl-away, down-ww, etc are nice to avoid getting hit, and versus sorcs the OW can rape ES sorcs effectively. So personally, I think it's got its place in nearly every duel. Sometimes it's better than others, but for the price of a few skills I think it's worth it. People are free to disagree, that's why there's other guides.
zons = w/s much better
vs other assassins = pretty useless cos u cant escape anyway with ww, running with bos is much more effective imo
vs barbs = w/s ofc better
vs necs = the physical dmg is kinda poor on this build or? chaos dmg looks high cos of magical dmg etc, but that doesnt affect the bonearmor :S here are kicks much better dmg-wise, ofc ow is triggered this or that way.
vs hdin = chaos is very nice ofc
vs smiter = w/s is way better imo, and since ur ww neither makes any dmg nor hits, any smiter can just chainlock ur ww down and hit you as he wants.
vs sorcs = kicks better dmg wise imo, ow is kinda same.
so i see the use for it only in duels vs hdin tbh^^ but thats just my point of view, still there is a lack of justification for chaos imo^^
Quote (darcanegel @ Mon, 14 Jul 2008, 19:41)
-ber griffs is fairly useless when you have maxblock setup imo. vex griffs is also pointless when you can toss on infernostrides and get twice the effect (actually more, plus additional fire res) without losing the bp. lo griffs is fine, but considering the difference in damage I'd rather switch for a wisp and have 65 fcr than lo griffs and 102. wisp negates 25% more damage than lo, and if you're allowed to use tgods where you duel, that's even more effective. Imo, if I'm gonna switch gear, I wanna get the maximum effect possible. cham, again, I've got cbf in EVERY duel where i could be chilled, except windys. Jah, well Jah is fine I guess, if you have a 2/3/2 with base IAS feel free to toss a 15/15 and use it. I, personally, don't and I don't think many do, but if I was making a pure trapper that's what I'd use. One of my old guides required a 2/3/2/30+ (despite the fact that I didn't have one ) but it makes the guide so restrictive. Anyway, and as I've said I do have around 2K AR, which is passable with CoS. anyway, trapbased hybrids with chaos + fury have about the same AR as I do.
you never play tvts? what u do vs mixed teams with zons/barbs and hammers/necs?
u need a c/c 102fc setup with high dr, also for some 1n1s as an option, therefore griff ber is just an easy source to push dr, imo absolutely necessary.
about the res things i disagree, since i think anything more than 5maxres on a c/c sin is hilarious, you dont really need to duel then anymore, its already easy enough with 80res. Also the last ladder rules capped assa res at 80, and new nl rules will do too imo, so griff vex/lo is the best choice, u keep ur life/fhr/fc/kickdmg and have the res.
Jah is no discussion imo, vs necs or hdin u jsut need life, and u play bos anyway.
Cham is only needed vs orb, even blizzard doesnt freeze long enough to justify a cham, if you ask me.
Well i got a 45ias mainclaw^^ but getting the ias from the mainclaw isnt a problem, ofc u might compromise on the add skills then or sth. also clawbugging makes it pretty easy.
This post was edited by harry_haller on Jul 14 2008 12:20pm