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May 24 2008 02:38pm
slow faded whirl is slow
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May 24 2008 02:45pm
Quote (Dumpling @ Sat, May 24 2008, 12:38pm)
slow faded whirl is slow


hmm? what does that have to do with anything? slow faded running is slow too =/
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May 24 2008 03:01pm
you'll end up taking a ton of damage if you try and ww out of traps. good trappers can advance the trap field with your whirl while keeping you stunned. the best way to get out of traps is to run/wsg semi-perpendicular to the trap shots and use the trappers mb to push you out, waiting for a pause in trap shots or the moment right after the trapper casts a trap to escape.
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May 24 2008 03:03pm
Quote (Dumpling @ Sat, May 24 2008, 01:01pm)
you'll end up taking a ton of damage if you try and ww out of traps. good trappers can advance the trap field with your whirl while keeping you stunned. the best way to get out of traps is to run/wsg semi-perpendicular to the trap shots and use the trappers mb to push you out, waiting for a pause in trap shots or the moment right after the trapper casts a trap to escape.


well obviously you don't do long wws, but if, say, you're getting hit by 4 traps + mindblast, ww a yard or 2 to the side when they fire, then teleport out. it's worked fairly well for me =/ and if you're running and they mindblast at the same time, sometimes that's enough of a stall for the traps to connect and you can't block them.
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May 24 2008 03:05pm
Quote (darcanegel @ Sat, May 24 2008, 05:03pm)
well obviously you don't do long wws, but if, say, you're getting hit by 4 traps + mindblast, ww a yard or 2 to the side when they fire, then teleport out.  it's worked fairly well for me =/ and if you're running and they mindblast at the same time, sometimes that's enough of a stall for the traps to connect and you can't block them.

thats why you wsg and/or run perpendicularly. you'll dodge the trap shots if you keep moving. you can use whirls in the very beginning when there are traps all around you, but once it becomes realistic to attempt to teleport, you should switch to run.

even short whirls don't give you enough precision to time teleports if the trapper is good at applying stun. the only time i would ww to escape traps was if there was a corner nearby to whirl behind.

This post was edited by Dumpling on May 24 2008 03:06pm
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May 24 2008 03:09pm
Quote (Dumpling @ Sat, May 24 2008, 01:05pm)
thats why you wsg and/or run perpendicularly. you'll dodge the trap shots if you keep moving. you can use whirls in the very beginning when there are traps all around you, but once it becomes realistic to attempt to teleport, you should switch to run.

even short whirls don't give you enough precision to time teleports if the trapper is good at applying stun. the only time i would ww to escape traps was if there was a corner nearby to whirl behind.


that's the reason i prefer ww sometimes..."if you keep moving..." the kb on mindblast can fux you for a second so the traps hit. ofc yes if you're in an open enough area where this isn't a problem, running or just straight teleporting is usually better but when there's mass traps around running is sort of a gamble.
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May 24 2008 03:11pm
but hey if you camp your own traps in the first place, this will never be an issue~!
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May 24 2008 03:16pm
Quote (Dumpling @ Sat, May 24 2008, 01:11pm)
but hey if you camp your own traps in the first place, this will never be an issue~!


lol, what is it with you ppl and camping? i didn't camp shit when i dueled you =/
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May 24 2008 03:17pm
Quote (Dumpling @ Sat, 24 May 2008, 23:11)
but hey if you camp your own traps in the first place, this will never be an issue~!


or stay in town to play it even safer ^^

personally I think a short ww out of lock works fine, when I dare out on the bloody moore.
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May 24 2008 03:19pm
Quote (darcanegel @ Sat, May 24 2008, 05:16pm)
lol, what is it with you ppl and camping?  i didn't camp shit when i dueled you =/

i didn't even have your name in that post. you're the one supplying the connection =(
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