Quote (BuLLsEyE-PwNaGe @ Thu, 8 May 2008, 11:24)
Does Armageddon actually do enough damage to kill smiters? It's the only use I can really think of for it other than helping to start the fhr lock on opponents o.o although for some reason I've always though that Armageddon was a skill you had to unshift for heh, I never bothered putting a point into it although that's going to change with my remake
Nice guide, although I'm slightly annoyed it got a sticky so quick O_O whats your secret
Armageddon can be really nice if you duel i/e a walking smiter, you stunlock, throw in a few hits and then walk/run away a bit, making geddon rain behind you and on the smiter, sounds very simple but yes it works
thinking of an armageddon meteor it can be up to ~1/3 or 1/2 of a sorceress fireball damage depending on gear, learning to aim it is a bit like learning to use whirlwind, you simply have to train a bit to understand the skill when walking.
I guess because it's something considered relatively new that works.
Quote (baney123 @ Tue, 6 May 2008, 19:35)
quick question: do you think perf -res ravenlore would add more geddon dmg? since it adds 3 ele skills... i know jalals is the perfect shaper helm, but the way id use this guy, FC would be used only when you cant blow them away with geddon. (enough frw, and u ca jus run circles around them, waiting for them to die)
very nice guide, will make one eventually.... *adds to the list*
there's been many people suggesting Ravenlore already and basicly, if you go ravenlore you'll sacrifice some Fc damage/life/str for -res (which can ofc be useful) and improved Armageddon Damage. I see the Armageddon more of a support skill but of course the build can be tweaked to fully support Armageddon and no fireclaw if you want. However, at that point I'd already Consider a full Fire elemental Druid with ele skillers, a 6 5/5 crystal sword, some minor fcr for teleport since all the fire trigger skills have a timer before they can be recasted.