Quote (Azn Masta @ 26 Sep 2011 14:12)
more ar = more chances to hit during a pass = basically more damage (to a certain extent) - AR one of the most overlooked aspects on a wwsin
so u use fhr gcs instead am i right?
the life and ar loss would be huge tho
y but the dmg boost is bigger than the dropdown on the ar side
you loose some ar and some life
gein alot more dmg
you dont have any sorce of cb in ur eq otherwise
making a ds is nice
but making a ds and a cb at once is better
10% ow is awesome anyway...
20/36 scs make up for the ar drop
dancers have 25 dex which is ~ 70 ar (random number which i feel like beeing correct)
2 assa sks ~ 50 ar
30 frw are also on gore
30 fhr equals 2 sks and 1 sc

110 life
or 1 sk and 3 scs

105 life
the ideal ww hit should trigger all 3 ds cb and ow to rly hurt as fuck
thats why i prefure gores over hl
you might trigger cs anyways and 37% on top is pretty much ... i prefure a split this cause then its more likely that all 3 trigger
the question is what is best in ur opinion?
ow
ds
cb
imo
ow is great but shouldnt be on a to high % lvl cause that would mean that its likely to be added more than once in a ww which could have been a ds or cb ... um(25) + 10 gore beeing perfectly fine
ds 15 gulli 15 gore 23 for claw mastery pretty much enough imo
cb 35 gulli 15 gore
cb=ds>ow
ofc ow does the most dmg over time but it cant stack
/e
check with a m8 nec or any non sin non paly non baba char what cos does to their defence
This post was edited by MoXeR on Sep 26 2011 07:43am