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Sep 26 2011 02:13am
Quote (Azn Masta @ 26 Sep 2011 03:13)
what do you think max?

2sin/20fcr/vis/30str/60life/2soc vis 2x 30ed/60ar/9str/9dex jewels (or 40/15) + highlords + dancers
this gives much more ar (10k ar chaos side) aka higher chance to hitcheck (so more hits but weaker hits) - 4.8k ww on screen - what i currently use

vs

gface w/ 30ed/60ar/9str/9dex (or 40/15) + 2sin/20fcr/30str/60life/mana/mana regen ammy + gores
this gives lower ar (5.5-6k ar chaos side)  but more cb, ow, and ds etc... (so less hits but more harder hits) - moxer's idea

both setups will have 48fhr due to enigma of duress :P

heres AR/hit check chart

http://img10.imageshack.us/img10/9645/hitrate.png


visi vs any trappers and hybrids and paly and baba
gulli or valk vs any other char
never ever dancers

This post was edited by MoXeR on Sep 26 2011 02:29am
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Sep 26 2011 04:34am
Quote (Azn Masta @ Sep 26 2011 03:13am)
what do you think max?

2sin/20fcr/vis/30str/60life/2soc vis 2x 30ed/60ar/9str/9dex jewels (or 40/15) + highlords + dancers
this gives much more ar (10k ar chaos side) aka higher chance to hitcheck (so more hits but weaker hits)- 4.8k ww on screen - what i currently use

vs

gface w/ 30ed/60ar/9str/9dex (or 40/15) + 2sin/20fcr/30str/60life/mana/mana regen ammy + gores
this gives lower ar (5.5-6k ar chaos side)  but more cb, ow, and ds etc... (so less hits but more harder hits) - moxer's idea

both setups will have 48fhr due to enigma of duress :P

heres AR/hit check chart

http://img10.imageshack.us/img10/9645/hitrate.png


what?? :P

This post was edited by Jeebus666 on Sep 26 2011 04:34am
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Sep 26 2011 07:12am
Quote (Jeebus666 @ Sep 26 2011 06:34am)
what?? :P


more ar = more chances to hit during a pass = basically more damage (to a certain extent) - AR one of the most overlooked aspects on a wwsin

Quote (MoXeR @ Sep 26 2011 04:13am)
visi vs any trappers and hybrids and paly and baba
gulli or valk vs any other char
never ever dancers


so u use fhr gcs instead am i right?

the life and ar loss would be huge tho

This post was edited by Azn Masta on Sep 26 2011 07:12am
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Sep 26 2011 07:20am
Quote (Azn Masta @ Sep 26 2011 02:12pm)
more ar = more chances to hit during a pass = basically more damage (to a certain extent) - AR one of the most overlooked aspects on a wwsin



AR = more chances to hit?

or more chance to hit...
Member
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Sep 26 2011 07:26am
Quote (Jeebus666 @ Sep 26 2011 09:20am)
AR = more chances to hit?

or more chance to hit...


what?

im fuckin asian, bro -_- dont go grammar fixing on me lol

This post was edited by Azn Masta on Sep 26 2011 07:27am
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Sep 26 2011 07:27am
Quote (Azn Masta @ Sep 26 2011 02:26pm)
what?

im fuckin asian man -_- dont go grammar fixing on me lol


check my pic - im asian too :)
Member
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Sep 26 2011 07:36am
Quote (Azn Masta @ 26 Sep 2011 14:12)
more ar = more chances to hit during a pass = basically more damage (to a certain extent) - AR one of the most overlooked aspects on a wwsin



so u use fhr gcs instead am i right?

the life and ar loss would be huge tho


y but the dmg boost is bigger than the dropdown on the ar side
you loose some ar and some life
gein alot more dmg
you dont have any sorce of cb in ur eq otherwise
making a ds is nice
but making a ds and a cb at once is better
10% ow is awesome anyway...
20/36 scs make up for the ar drop

dancers have 25 dex which is ~ 70 ar (random number which i feel like beeing correct)
2 assa sks ~ 50 ar
30 frw are also on gore
30 fhr equals 2 sks and 1 sc --> 110 life
or 1 sk and 3 scs --> 105 life

the ideal ww hit should trigger all 3 ds cb and ow to rly hurt as fuck
thats why i prefure gores over hl
you might trigger cs anyways and 37% on top is pretty much ... i prefure a split this cause then its more likely that all 3 trigger

the question is what is best in ur opinion?
ow
ds
cb

imo
ow is great but shouldnt be on a to high % lvl cause that would mean that its likely to be added more than once in a ww which could have been a ds or cb ... um(25) + 10 gore beeing perfectly fine
ds 15 gulli 15 gore 23 for claw mastery pretty much enough imo
cb 35 gulli 15 gore

cb=ds>ow
ofc ow does the most dmg over time but it cant stack

/e
check with a m8 nec or any non sin non paly non baba char what cos does to their defence

This post was edited by MoXeR on Sep 26 2011 07:43am
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Sep 26 2011 07:47am
Quote (MoXeR @ Sep 26 2011 09:36am)
y but the dmg boost is bigger than the dropdown on the ar side
you loose some ar and some life
gein alot more dmg
you dont have any sorce of cb in ur eq otherwise
making a ds is nice
but making a ds and a cb at once is better
10% ow is awesome anyway...
20/36 scs make up for the ar drop

dancers have 25 dex which is ~ 70 ar (random number which i feel like beeing correct)
2 assa sks ~ 50 ar
30 frw are also on gore
30 fhr equals 2 sks and 1 sc --> 110 life
or 1 sk and 3 scs --> 105 life

the ideal ww hit should trigger all 3 ds cb and ow to rly hurt as fuck
thats why i prefure gores over hl
you might trigger cs anyways and 37% on top is pretty much ... i prefure a split this cause then its more likely that all 3 trigger

the question is what is best in ur opinion?
ow
ds
cb

imo
ow is great but shouldnt be on a to high % lvl cause that would mean that its likely to be added more than once in a ww which could have been a ds or cb ... um(25) + 10 gore beeing perfectly fine
ds 15 gulli 15 gore 23 for claw mastery pretty much enough imo
cb 35 gulli 15 gore

cb=ds>ow
ofc ow does the most dmg over time but it cant stack


ds>cb>ow imo

but u have to remember that by doing this, not only are u losing out on about 2-3k ar (about 10% more to hit aka stun and fhr lock, and all other mods that come with it) but u will lose the 2shadow skills that come with it.

those 2 shadow skills drop me to 60% (as opposed to 61% block) as well as down to 49 DR (as opposed to 50%).

I would lose:
~200life (45 bo = ~85, 45 bo = ~85, 10 bo = ~15)
1% block
1% DR
15 mindblast damage
~2500AR
shadow loses 75% res all (immunity) - drops down to 74%

I would gain:
15% cb
15% ds
10% ow

hmmmmmm, i think i have only 1 more thing to test.

I have to check how many hammers it takes to pk me. right now i have 4750 life... if i were to drop down to 4500 life would i still be able to tank 3x hammers? that might be the deciding factor

This post was edited by Azn Masta on Sep 26 2011 07:52am
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Posts: 96,803
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Sep 26 2011 07:53am
Quote (Azn Masta @ 26 Sep 2011 14:47)
ds>cb>ow imo

but u have to remember that by doing this, not only are u losing out on about 2-3k ar (about 10% more to hit aka stun and fhr lock, and all other mods that come with it) but u will lose the 2shadow skills that come with it.

those 2 shadow skills drop me to 60% (as opposed to 60% block) as well as down to 49 DR as opposed to (50%).

I would lose:
~200life (45 bo = ~85, 45 bo = ~85, 10 bo = ~15)
1% block
1% DR
15 mindblast damage
~2500AR

I would gain:
15% cb
15% ds
10% ow

hmmmmmm


max mb and skip points in venom instead
ur ww is puffed enough by that equipment which makes choosing venom over mb even worse than it is already


Quote (Azn Masta @ 26 Sep 2011 14:47)

hmmmmmm, i think i have only 1 more thing to test.

I have to check how many hammers it takes to pk me. right now i have 4750 life... if i were to drop down to 4500 life would i still be able to tank 3x hammers? that might be the deciding factor


y thats an issue
but i highly doubt that anything will change

This post was edited by MoXeR on Sep 26 2011 07:55am
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Posts: 9,256
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Sep 26 2011 07:58am
Quote (MoXeR @ Sep 26 2011 02:36pm)
y but the dmg boost is bigger than the dropdown on the ar side
you loose some ar and some life
gein alot more dmg
you dont have any sorce of cb in ur eq otherwise
making a ds is nice
but making a ds and a cb at once is better
10% ow is awesome anyway...
20/36 scs make up for the ar drop

dancers have 25 dex which is ~ 70 ar (random number which i feel like beeing correct)
2 assa sks ~ 50 ar
30 frw are also on gore
30 fhr equals 2 sks and 1 sc --> 110 life
or 1 sk and 3 scs --> 105 life

the ideal ww hit should trigger all 3 ds cb and ow to rly hurt as fuck
thats why i prefure gores over hl
you might trigger cs anyways and 37% on top is pretty much ... i prefure a split this cause then its more likely that all 3 trigger

the question is what is best in ur opinion?
ow
ds
cb

imo
ow is great but shouldnt be on a to high % lvl cause that would mean that its likely to be added more than once in a ww which could have been a ds or cb ... um(25) + 10 gore beeing perfectly fine
ds 15 gulli 15 gore 23 for claw mastery pretty much enough imo
cb 35 gulli 15 gore

cb=ds>ow
ofc ow does the most dmg over time but it cant stack


25 dex = 125 AR if your not using that dex to wear claws

crushing blow =/= deadly strike

Assuming your opponent has 50 DR, CB will take away 1/20 of their current life ( which is 250 dmg on a 5000 life character - assuming full life ). Deadly strike is more valuable than this ...

OW on boots is different, getting OW from a source other than claws is nice as when you whirl only the OW from the claw you attack with is counted ( altho with the fools mod being on your OW claw you are more likely to hit with this I guess ).But as u said you are prob gonna proc OW on a whirl anyway, so more OW is just gonna reset the timer and effectively " increase " the duration by a little bit :P



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