d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > The Shaman > A Guide By Deathwinger.
Prev1656667686986Next
Closed New Topic New Poll
Member
Posts: 692
Joined: Apr 8 2006
Gold: 4.04
Sep 4 2009 08:51pm
lol
Member
Posts: 17,388
Joined: Feb 21 2009
Gold: 15.00
Sep 4 2009 09:57pm
nice guide
Banned
Posts: 1,186
Joined: Sep 4 2009
Gold: Locked
Trader: Scammer
Warn: 60%
Sep 4 2009 09:59pm
very nice!
Member
Posts: 17,388
Joined: Feb 21 2009
Gold: 15.00
Sep 4 2009 10:08pm
Quote (XoDiaC @ Tue, Aug 11 2009, 06:39am)
This is a whole lot of bull shit to make a rediculously terrible build look good.

Nice try

100's of players have tried this before you, you didn't invent it.
and there's a real good reason they have to sit at town to get their kills ;p


PS.
To prove it I will personally ft5 your "Shaman" anytime you like, lmk.
Don't give bad advice to people, retards here will actually believe you and get frustrated trying to make this bad char work.


^^
Banned
Posts: 4,909
Joined: Jun 1 2009
Gold: 8.37
Sep 4 2009 10:10pm
Quote (ChaosSin @ Fri, Sep 4 2009, 11:08pm)
^^


care to duel?
Member
Posts: 17,388
Joined: Feb 21 2009
Gold: 15.00
Sep 4 2009 10:12pm
Quote (deathwinger @ Sat, Sep 5 2009, 04:10am)
care to duel?


realm?
Banned
Posts: 4,909
Joined: Jun 1 2009
Gold: 8.37
Sep 4 2009 10:13pm
Quote (ChaosSin @ Fri, Sep 4 2009, 11:12pm)
realm?


east/sc/nl
Member
Posts: 17,388
Joined: Feb 21 2009
Gold: 15.00
Sep 4 2009 10:13pm
Quote (deathwinger @ Sat, Sep 5 2009, 04:13am)
east/sc/nl


eu sc nl here
Banned
Posts: 4,909
Joined: Jun 1 2009
Gold: 8.37
Sep 4 2009 10:14pm
Quote (ChaosSin @ Fri, Sep 4 2009, 11:13pm)
dead realm full of crappy players sc nl here


duly noted.
Banned
Posts: 4,909
Joined: Jun 1 2009
Gold: 8.37
Sep 5 2009 12:20am
One small note on fissure I don't think I mentioned:

Fissure's Sweet Spot:
As I said, Fissure's hit detection is screwed up when you overlap multiple 'vents'. When overlapping 2 or more vents at the same time, you will get struck as fast as the next delay allows (every 5 frames). This is because the function that detects if you're already overlapping a vent only remembers a single vent's ID. So as a result, getting hit by two at the same time will destroy a character extremely quickly; with 5000 damage fissures, thats 25000 damage in a second. However, this isn't just something that can merely be counted as a 'lucky bonus'; you can understand it to use it to your advantage.

Since fissure constantly spawns new vents, when you initially cast it, there is only a single vent to check for. Hence a namelocked fissure rarely does a thing. Instead, fissure grows in potency for a second, caps out, then goes down again after the duration. Hence, a fissure is much more dangerous for your opponent a second after you cast it, when there is the full amount of vents to fry them. The result of this is that namelocked fissures rarely do a thing, whereas an opponent who teleports into a fissure might find himself taking ridiculous amounts of damage. Its more deadly to cast fissure in the path of a character who is whirlwinding, or cast it and then lure them into it by teleporting into it yourself, then to namelock cast it on them, since that slight delay allows for the fissure to hit its sweet spot.

This is one of the reasons that fissure suppression can be extremely deadly against defensive characters like sorcs & necros who often teleport straight into a fissure you cast a few seconds ago.
Go Back To Strategy & Guides Topic List
Prev1656667686986Next
Closed New Topic New Poll