Quote (clan_iraq @ Tue, 28 Apr 2009, 00:06)
I already included all those things

I said 50% chance to miss due to defense, 75% chance to miss due to blocking, and anywhere from 50 to 75% chance to miss due to a moving target (offset by skill I'd hope)
And got those numbers as a result
Is it hard to hit a teleporting BvB? Yes. But how about this situation:
c) he whirlwinded towards you, but you teleported way in front of it and threw axes directly into his line
I'm not going to disagree that widow would be better. BvB has a very tough time chasing after a widowmaker baba, especially if they are the elusive
POISON BARB, that sexy build that nobody seems to make despite how much it owns. But thats the only duel I'd prefer widow, with a huge margin, and heck, I could put on a widow too, remember. Just keep one in my stash.
But the duel is a lot closer than you make it out to be. Played perfectly, a throw barb WILL beat a BvB. Obviously nobodies going to play perfectly, but yea. Its still in the BvB's favor by a big margin, but its a huge difference from the normal bvc vs bvb duel, which is utterly, utterly hopeless and could not be won by a bvc controlled by apollo himself matched against an autistic 9 year old on a bvb
About that c):
I have included something like that already

Code
I could turn my own argument against me here - if the barb namelock-whirls you - you could even use it for you by teleporting 1 screen away and throwing 1-2 axes at him in a straight line, increasing your chances to hit.
If the barb is dumb enough to make long whirls all the time than he deserves to die, no matter what lol
Dont forget 1 more thing - while you will be teleporting around and shooting in his direction (which will be nearly impossible to do all the time without "spaming" if the barbs teleports in zig-zag) - from time to time he will just make a random short whirl on the place where he assume you in nxt moment (which will happen sooner or later - depends on how good the barb can "read" your movement) - the chance that he could land a hit on you in that moment is high. + he will try to tele-ww you - and no barb should fail at it 24/7. 1-2 successful telewhirls will make an end for you (since bvb does not need huge EQ-swap, there will be enough place for enigma in stash anyway and lets say TO gloves, which will provide 20% fcr which should be more than enough)
I completely agree that such barb theoretically has better chance to kill a bvb than a normal dual wielding bvc. It still will remain less than 1% for doublethrow barb if you ask me - since (as the name already says) BvB barbs are made for one purpose - to kill other barbs.
We could continue with this discussion - you trying to convince me that you actually have a real chance to kill a bvb barb with such "hybrid" with all that "if this" and "if that" - and me trying to convince you that its just matter of HUGE luck if you get a chance to kill a bvb with it which will remain less than 1%.
It will end at that "Played perfectly, a throw barb WILL beat a BvB" - perfectly played throw barb will aim 100% in a good way - perfectly played bvb will avoid to be hit by straight flying projectiles in 100%, while still ahving a chance to make a "perfect" tele-ww while blocking 75% of your projectiles.
