First and foremost, great detailed guide and discussion on gear choices. I think you've single handedly influenced the economy in terms of supply/demand on some of these niche gf items
That being said, I myself find the playstyle to be..super clunky and micro intensive. In particular, in your videos, having to do some inventory swapping for demon limb/gravel, and then having to repair almost every run. To each their own, but I prefer a more..active, yet brainless/dummyproof trav approach. Just the standard grief WW setup, then switch to dual ali babs for horking.
I know you've mentioned previously that the "active" approach might be comparable or even faster if the timer decreases, which it has now. Any testing/additional thoughts on this since then? For me, time for each run is around 90s, but that's mostly due to a bad habit of picking up way to much crap to id and associated vendoring/inventory (jewels, a lot blues, some rares, gems, lol). The actual time to kill in trav might be 10s. Fill up gold cap around 30-35min, but I suspect this could be much lower if I was more gold-focused.
Here's my setup:LVL91
20 WW
20 Sword Mastery
20 BO
14 find item (19 after +skills, should prbly max this instead)
7 natural resisitance
6 shout
1 berserk
bunch of 1 pt wonders/prereqs
GearGrief PB/broken offhand
swap: dual 2xlem babas
Dual Lem Ik helm
Wilhem belt for dual leech (ideally a crafted ammy or ring has this. have used mav belt previously for the frw, back when I used a different ammy with LL)
2x dstar
Wealth
LoH or Chancies
Rare 30frw/res/79%gf boots
Crafted tele ammy with res/dex/fcr (<-super useful for merc reposition)
Charms: Gheeds
5x 36-40gf gcs, with a mixture of barb mastery, max dmg/ar, and a 14allres one
torch, anni, misc gf/res scs to fill out resistances.
Mercnon-eth reaper's toll, shael'd (yes it does shatter a body very occasionally)
Kira's 70res with 15ias/10res all jewel = 80res
Upp'd eth GA, ral'd
With this setup he never dies; maintains 90% fire res through conviction
What a run looks likeStart off in beginning of a3 (I realize tping to a4 might be faster, but between load screens and having to vendor at ormus anyway, I don't mind the trek)
Id/vendor at ormus
deposit gold/items in stash
wp-> trav
walk to edge of steps, then teleport to where council mob is
decrep procs usually within 1st 3 merc hits. I WW.
If a different pack is in another room, teleport there and repeat
If there's just a single straggler, I just switch to baba and start horking, let merc finish off.
Pick up stuff and exit/reload.
GF/MF <- could be a bit higher with 2xmore gcs, but I pick up a lot of stuff so prefer to leave inv free
When klling 1080gf/175mf
When hork, 1835gf/357mf
This is with LoH. Avg gold per run=450k.
With Chancies, avg gold per run=420kish. Kill speed is about 1/3 slower, but I just don't like that I have to pay more attention to my life pool lol.
With this approach I only need to repair probably once every 10-15 runs. Merc can survive no problem, his function is to proc decrep and give might aura. Main advantages I see for me is again, a lot easier to play, a lot less micro. A lot less gf/mf while killing, comparable when horking. Potentially with the decreased timer, this build can be faster killing wise than the merc dps - Grief has ITD and -25% defense. Slightly less cost repairing and a lot less time spent going to repair.
Just wondering if anyone has a more min/maxed version of the WW build and what their stats are?Thanks in advance.