Quote (clan_iraq @ Mon, 27 Apr 2009, 23:40)
Whos talking about warshrikes? I think you meant lacerators and that was a typo so I'll go with that.
No.
360 ammunition of lacerators that do between 500 and 27000 effective damage? In a naive interpretation, with deadly strike, they would do 1250 exact HP on average. Thats what, 5 hits to kill a tank of a barbarian? With a 1/8 chance to hit them, thats 40 ammo out of my 360. In reality its actually much lower, but its not 12x that, which is what you'd need for that to be true. But lets do some exact math here for a second.
500-4500 damage'
50% deadly/critical
33% amp
Now remember that after you amp someone, the next few hits are amp for free without needing to proc. So I think its only fair to say that for perhaps 50% of my hits I'll have amp up, even if it only procs at 33%. This is very easy to see in a duel, because my damage will start low and ramp up dramatically often, because after amp lands I'm dealing ludicrous damage. So lets just change amp to be -100% DR with a 50% chance, for sake of making the calculation easier. I think this is a pretty fair number.
So:
2500 average damage becomes 3750 average damage after DS
3750 average damage has a 50% chance to be 312.5 HP, and a 50% chance to be 937.5 HP
= 625 HP, on average.
So my average axe hit would take about 625 HP away. Now, compare that to a 7000 HP barbarian. Thats 10 hits (open wounds rocks socks even at 50% ranged penalty, remember)
So 10 hits, and we said a 1/8 chance to hit on a 'hit' axe. Thats 80 axes. Lets say I miss half my throws just because of a moving target. Thats still only 160/360 axes
Its true, I'll often run out of lacerators dueling against barbs, but heck, I usually start those duels with 40-50 quantity on each axe, and thats because I've already dueled them a few times already. If I did a single duel starting at full ammo I'd never run out of axes. But hey, you're right that its a pain in the ass when you run low on axes because its BvB. But I keep 2x non-eth lacerators in my stash, too. hehehe

Problem *solved*
The thing is - all that mathematics look really nice on a paper. In practice - its a bit different

Its way too easy to avoid straightly flying "projectiles". I could turn my own argument against me here - if the barb namelock-whirls you - you could even use it for you by teleporting 1 screen away and throwing 1-2 axes at him in a straight line, increasing your chances to hit. That would be over as soon as the namelock "breaks" tho.
You still should remember that bvb barb still has that huge def and the chance to block 75% of your axes

that will decrease the chance to hit him already "a bit". If you consider that barb is moving (it really is not hard to avoid straightly flying "projectiles", as I already said) it will decrease you chance to hit again a "bit more". To be able to deal that high dmg you have to amp the barb first - what makes you think that the barb wont be even more carefull about not being hit while amped?^^
That decreases your chance to hit him again a "bit more". And now - if you consider that your opponent can tele as well while he is able to avoid your attacks and to block 75% of the ones which could deal some dmg - while he just needs 1-2 tele-wws to kill you (according you dont have block, and you WILL get few hits in 1 ww) it leaves really really small, actually completely negligible chance for you to win.
Only chance for you to win vs a bvb barb with doublethrow barb is:
a ) to catch him in huge lag
b ) to catch him afk outside of the town.
I dont see the third possibility there

(lucky shot will stay a lucky shot)
I told it already - with widow you would have way more chance to kill a bvb than with lacerators (you was right btw, it was a typo with "warshrikes" in my last post).
I wont say that its 100% impossible be lucky and win once - but to claim that you would stand a chance vs bvb barbs with dobulethrow barb is just wrong, if you ask me.
This post was edited by darkkobra on Apr 27 2009 04:04pm