Quote (Chased @ Thu, Dec 11 2008, 04:54pm)
Please. Do you know Marvel, LukeO_o, Billy, Dario, or Apple? Please don't throw out names of pubs (save for Sniper).
Ring a bell, the others no. Anyways, not interested in name-games. Most of the league duelers of old, and those now, refuse to duel my zon. To be honest, the poison makes it an unfair duel.
Quote (CheeseOfDoom @ Thu, Dec 11 2008, 06:58pm)
1-2 arrows to kill a merc sure, 1 thing about that
if im hiding behind a wall, you can go ahead and brush me off, then thatll just give me a chance to tele on you
once i tele on you i can hammer, and my merc will hit
so 1. your valk will die and 2. you will dodge/get hit/block all actions causing you to flinch
i could also use revives and hide them behind a wall too.
any comeback to that? and btw mattd, although he could be just "good" with the zon
that doesnt mean i cant be just "good" with my hdin, kay? and with all these things on my side it would be a much easier fight for me
or anyone who uses these tactics against you. you have no way to counter it, your basically screwed because you are relying
on them not blocking and not using antidote pots and such
who gives a shit about dodge, dodge doesnt help in all cases, and with your bow out, you cant block my friends barb
if you bring your wiz spike + ss out the chances are still on his side by far, and seriously, you cant be pro enough to just
"dodge a ww" you can dodge it yes but if they are right on your ass, simply moving a different direction wont save you
Zons don't flinch, they dodge. What you're trying to refer to is dodge lock, which is offset by the WSG (weapon switch glitch). 1-3 multis would take care of merc + vives. Now what? Do we revert to believing a good hammerdin is better than a good zon? I run south = your hammers never land even with mass namelocks. You'll have to develop the skills necessary to interpret a desynching zon's next position. Then you go on to deal with the rest of a hammerdin's disadvantages. Hammerdins were made for mf, not pvp.
The other point is to not try to block with my bow out. That would be something I would expect from you. And yes, you can avoid ww quite easily. It's an uninterrupted attack with a heavy fall back: you continue your attack regardless of whether or not you hit another character. Tight tri-whirls would be your best bet, and I'll admit they can be difficult at times to counter, but all I need is a little space to counter-attack, and move on.
And I believe the argument was stated earlier, but when do 16 antidotes (the amount a belt holds. You remember the belt, right?) counter 350 arrows?
Quote (Vallmont @ Thu, Dec 11 2008, 09:33pm)
you wouldn't be able to land a hit on me, I'm not a druid that stands there like shit ones you probably duel, 163 fcr > slow ass 99 (max dr or not) I'll use 163/99 39% dr vita druid and 5-0 your zon......
I've only lost to one person using this type of build and he had a merc on top of his own edited version of Tee-mcPK, and chicken set on 90% life.
And even then I managed to kill him.
Quote (marvel. @ Thu, Dec 11 2008, 09:58pm)
nice a new profile quote