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Sep 15 2011 10:04am
Let me break it down for you:

Sheal/Jah
Jah = Extra little life wont change the amount of hits that you tank anyways (In fact for sin v sin for example, you will die in 4-5 hits regardless of whether you have 4500 life or 4700life) and thats a 200 life diff. jah adds a lot less than 200 life

Sheal = nice fhr, however with 65fcr, i find that i dont need more than 27% fhr except vs trappers (constant hits), and vs necs (cuz they're the hardest opponent for you, minus good barbs which u wont beat anyway on a ghost). Because of the fact that i dont need it most of the time, i find it a waste. for the times that I do need it, you can either 1) use enigma of duress or 2) switch 2x 45 lifers w/ 2xfhr gcs - ~100 life less than duress enigma route)

2x 30Ed/60ar/9str/9dex
30ED = huge amount of damage
60AR = huge amount of AR (main reason why i use them)
9str = damage + ability to use AP enigma w/ base pts (I get exactly 103 at lvl99)
9dex = damage + AR boost (More AR = More Hits = More damage indirectly)


Quote (Lampogriz @ Sep 15 2011 09:49am)
Zealot: Unless they are teleport zeal you, they are hopeless. Set a few LS and MB them to force them to attack you. When they do, just WW zigzag away. The traps +MB will weaken them, and the KB from fool’s claw will prevent them from hitting you. If they are teleport zealers, then set traps and WW away predicting their movements so that they don’t get directly on top of you. It takes good timing to beat a smart teleport zealer.

I never lost vs ghost with my non tele zeal, u just didnt faced to real-zeal.


duel me my ghost vs ur zealot? i'll go all in vs ur 5kfg for wager duels


Quote (monSt4r @ Sep 15 2011 12:02pm)
As seen on this graph optimal AR would be somewhere around 4x the amount of deff on opponent. Bearing in mind most classes will top around 2k deff (not including CoS vs non %ed chars even-although I never bothered too much with this spell on ghost cause Wof is hidden already, and LS is only for random hit and to spot desync), 8k AR on both claws will be sufficient for astounding 80% hit every 4 frames twice, which makes block not that superb in stopping fhr lock (unless you are a paladin and make that hit go below 30% -.-).
Bigger problem vs necro is the clay golem that takes some hits and makes him tele out of 3-whirl. Thats why dragon claw is better even vs max block necro. Stun traps, mind blast and dclaw makes max block necro wsg or face death (and then you whirl along his run).
Max block trappers are so rare I don't have enough knowledge to know how to duel the best ones, but throwing random traps, and opening some wounds would make him go more aggressive which can open a place for a 3whirl.

Maybe investing from vita into dex should be tested out, everyone say vita is better period, but maybe it should be looked upon. It gives sadly only 0.75xdex into ED.
Non block chars can't kill you anyways even with a lot less life, and in paladins case maybe 2k-3k ar could bring something new. But then again against hammer its mostly waiting to open wounds, or ww along charge sometimes, in later doesn't change a thing cause deff=0  in a charge and that extra life could mean a difference between 2 or 3 hits KO with hammer (coupled with good block it means a lot in this long OW duel).
But if you like AR, arent 132/45 GCs better then everything else (mainly 3/1x/20s)...sacrificing 3 max damage and 5life for an improvement of 20ar per SC...


i have already tested pumping extra dex points. i found its not really needed IF u use the jewels w/ stats and a 25/15dex/20 ring instead of a pure 25/60life ring.

also i tested the 132/45 theory too. its nice, but if u have a vis and shit, i find that u dont need it either.

hammers take 3 hits to kill anything about 4.5-4.6k life. i have 4.7 something w/o the jah. the jah wont make a diff

btw, ar in hat = ability to use 32020s instead of 132/45s for ar = more life. so everything works itself out and u only get more damage in the end

This post was edited by Azn Masta on Sep 15 2011 10:21am
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Sep 15 2011 10:16am
Quote (monSt4r @ Sep 15 2011 04:02pm)

But if you like AR, arent 132/45 GCs better then everything else (mainly 3/1x/20s)...sacrificing 3 max damage and 5life for an improvement of 20ar per SC...


From my last post, what do you think ?Specially in pala or bvc matchup, coupled with crushing blow...
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Sep 15 2011 10:25am
Quote (monSt4r @ Sep 15 2011 12:16pm)
From my last post, what do you think ?Specially in pala or bvc matchup, coupled with crushing blow...


I carry 10x 20/5s for when i need res and 10x 32020s for when i do not (vs necs, barbs, pallies, druid, etc)

Only my current build: vis, 19x 32020s, 6x shadows 25/15/20life ring, i get:

4700life
10,000AR chaos side
4.8k ww chaos side

132/45s arent needed w/ the right setup. optimal AR = ~7.5-8k



This post was edited by Azn Masta on Sep 15 2011 10:31am
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Sep 15 2011 10:45am
Quote (monSt4r @ 15 Sep 2011 17:02)
As seen on this graph optimal AR would be somewhere around 4x the amount of deff on opponent. Bearing in mind most classes will top around 2k deff (not including CoS vs non %ed chars even-although I never bothered too much with this spell on ghost cause Wof is hidden already, and LS is only for random hit and to spot desync), 8k AR on both claws will be sufficient for astounding 80% hit every 4 frames twice, which makes block not that superb in stopping fhr lock (unless you are a paladin and make that hit go below 30% -.-).
Bigger problem vs necro is the clay golem that takes some hits and makes him tele out of 3-whirl. Thats why dragon claw is better even vs max block necro. Stun traps, mind blast and dclaw makes max block necro wsg or face death (and then you whirl along his run).
Max block trappers are so rare I don't have enough knowledge to know how to duel the best ones, but throwing random traps, and opening some wounds would make him go more aggressive which can open a place for a 3whirl.

Maybe investing from vita into dex should be tested out, everyone say vita is better period, but maybe it should be looked upon. It gives sadly only 0.75xdex into ED.
Non block chars can't kill you anyways even with a lot less life, and in paladins case maybe 2k-3k ar could bring something new. But then again against hammer its mostly waiting to open wounds, or ww along charge sometimes, in later doesn't change a thing cause deff=0  in a charge and that extra life could mean a difference between 2 or 3 hits KO with hammer (coupled with good block it means a lot in this long OW duel).
But if you like AR, arent 132/45 GCs better then everything else (mainly 3/1x/20s)...sacrificing 3 max damage and 5life for an improvement of 20ar per SC...


A few things here:

1. 80% cth is good, but if you have a chance of gaining 85% cth chaos side/90% cth fools side for free whilst using damage jewels, then there's no reason not to since it will stop people escaping more often. I apologise if I'm making it sound like ar is the sole reason to use those jewels over runes, I'm just arguing that the ar boost is not a minor or negligible aspect.

2. 36/20s are better than 132/45s, 24 ar is not better than 15 life. This may change vs high defense chars in particular, but I can't say for sure.

3. I don't agree that dclaw>ww vs a smart nec. I mean, it is best to use both, but individually I just think whirl is a far more reliable skill. dclaw overuse is about the most predictable playstyle ever.

4. Only reckless Trappers will chase you into whirl range, they have 1 whole screen to pressure you with (more if they c/t).

5. I've tried adding more dex in... I can say that I wasn't really fond of it, but feel free to try it if you want to.
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Sep 15 2011 12:35pm
Quote (Azn Masta @ Sep 15 2011 04:04pm)

btw, ar in hat = ability to use 32020s instead of 132/45s for ar = more life. so everything works itself out and u only get more damage in the end


But then jah vs jewel also fix itself, and life in the end get you more damage in the end... ?
And it was very hard for me to reach 45xx, and to sacrifice some life to get in range of 2 hammer kill for some dex and ar is questionable (and would like to know if its worth it). And can we put best items of the game out of option, cause basing your calculations on the need of 25 15 20 ring doesn't contribute to anything. Most of the people will need to choose (same like ES soso, some say all vita/energy, then list all the bug items in the game, and some people do the calculations that are suited better for everyone and tell you what ratio of vita energy and numbers should be met).

I also swap 20/11lr for 3/1x/20s, but maybe it would be better to swap for pure AR charms. Anyone has the calculation already ? I'm talking mainly for paladin and baba duel. Max damage charms are best vs non block chars based on many hits they get if whirled upon (which I believe you can take maybe even without them).
If you have AR the same as baba defense for example, you will hit 50% with each claw, which could be useful if he gets trapped for a second where you catch him with a little whirl and land way more hits then a 7k chaos side would do (ultimately crushing blowing his life to a considerable amount, also where OW will posses a threat for him).

Whats the balance in this char that must be met ? I like the 65fcr/48fhr (didn't test higher values on an assa,but lower are not nice in some duels) BP overall. I found that when my life got to say 4400 with 61-62% block it improved my chance vs hammers a lot from my previous 4k 60% assa. I didn't have the privilege to test out full AR charms, nor visionary circ (but my circ has pure AR on it, and don't think its that big of a difference to a visionary-visionary helps fools claw a lot more tho).
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Sep 15 2011 01:39pm
Quote (monSt4r @ Sep 15 2011 02:35pm)
But then jah vs jewel also fix itself, and life in the end get you more damage in the end... ?
And it was very hard for me to reach 45xx, and to sacrifice some life to get in range of 2 hammer kill for some dex and ar is questionable (and would like to know if its worth it). And can we put best items of the game out of option, cause basing your calculations on the need of 25 15 20 ring doesn't contribute to anything. Most of the people will need to choose (same like ES soso, some say all vita/energy, then list all the bug items in the game, and some people do the calculations that are suited better for everyone and tell you what ratio of vita energy and numbers should be met).

I also swap 20/11lr for 3/1x/20s, but maybe it would be better to swap for pure AR charms. Anyone has the calculation already ? I'm talking mainly for paladin and baba duel. Max damage charms are best vs non block chars based on many hits they get if whirled upon (which I believe you can take maybe even without them).
If you have AR the same as baba defense for example, you will hit 50% with each claw, which could be useful if he gets trapped for a second where you catch him with a little whirl and land way more hits then a 7k chaos side would do (ultimately crushing blowing his life to a considerable amount, also where OW will posses a threat for him).

Whats the balance in this char that must be met ? I like the 65fcr/48fhr (didn't test higher values on an assa,but lower are not nice in some duels) BP overall. I found that when my life got to say 4400 with 61-62% block it improved my chance vs hammers a lot from my previous 4k 60% assa. I didn't have the privilege to test out full AR charms, nor visionary circ (but my circ has pure AR on it, and don't think its that big of a difference to a visionary-visionary helps fools claw a lot more tho).


if ur poor, then obviously your options are different, but if u want to talk about getting optimal damage/life/ar outputs then the ed/ar/9/9 jewel is best.

if ur poor and cant afford some stuff i would recommend using 40/15 + ber in helm. but it seems like ur already set on 65/48 so theres no point in aruging w/ u lol
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Sep 15 2011 02:17pm
Quote (Azn Masta @ Sep 15 2011 07:39pm)
if ur poor, then obviously your options are different, but if u want to talk about getting optimal damage/life/ar outputs then the ed/ar/9/9 jewel is best.

if ur poor and cant afford some stuff i would recommend using 40/15 + ber in helm. but it seems like ur already set on 65/48 so theres no point in aruging w/ u lol


Don't get arguing wrong, it's useful for finding a median opinion which will teach everyone how to make a better ghost, not just only people with 100k fg.
I have 48fhr for every match-up cause my stash (and pocket) didn't have room for all those switches (guillaume,gores, bramble, 2fools+2precast claws, a fury maybe somewhere also, some charms, widow nef-ed, fcr amu, cats eye, don't remember what else was there). Another helm with ed was not needed cause my 2assa+20fcr+100ar+3xfire resist+max damage shaeled killed any caster anyhow, and guillaume is probably better vs any melee match-up anyways, would you agree ?
So now I'm really baffled, cause if you have 10k ar chaos claw, why would not sacrificing some damage/life/other resource for even more AR be maybe a smarter solution for taking out paladins and/or barbarians. Getting some AR over 8k vs 2k deff char don't mean much, but vs a higher def char it has much bigger benefits. I never knew how to properly balance it tho, last setup I wore on my ghost vs melee were suwayyah/ethrunics (nothing ebugged) with gore+guillaume+15fcr2assa40lr amulet (keeping 65fcr/48fhr+almost same deadly strike+10ow each claw+50%cb). I never could complement in angelics, cause I didn't wanna change raven/fcr ring and highlords for maybe 10-25% chance to hit, but the thing is with unnaturally big amount of AR maybe you can sneak in at least 1 hit every 4 frames vs standing pala (one hit gets blocked, the other goes through). Or something...
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Sep 15 2011 05:09pm
Quote (monSt4r @ Sep 15 2011 04:17pm)
Don't get arguing wrong, it's useful for finding a median opinion which will teach everyone how to make a better ghost, not just only people with 100k fg.
I have 48fhr for every match-up cause my stash (and pocket) didn't have room for all those switches (guillaume,gores, bramble, 2fools+2precast claws, a fury maybe somewhere also, some charms, widow nef-ed, fcr amu, cats eye, don't remember what else was there). Another helm with ed was not needed cause my 2assa+20fcr+100ar+3xfire resist+max damage  shaeled killed any caster anyhow, and guillaume is probably better vs any melee match-up anyways, would you agree ?
So now I'm really baffled, cause if you have 10k ar chaos claw, why would not sacrificing some damage/life/other resource for even more AR be maybe a smarter solution for taking out paladins and/or barbarians. Getting some AR over 8k vs 2k deff char don't mean much, but vs a higher def char it has much bigger benefits. I never knew how to properly balance it tho, last setup I wore on my ghost vs melee were suwayyah/ethrunics (nothing ebugged) with gore+guillaume+15fcr2assa40lr amulet (keeping 65fcr/48fhr+almost same deadly strike+10ow each claw+50%cb). I never could complement in angelics, cause I didn't wanna change raven/fcr ring and highlords for maybe 10-25% chance to hit, but the thing is with unnaturally big amount of AR maybe you can sneak in at least 1 hit every 4 frames vs standing pala (one hit gets blocked, the other goes through). Or something...


lets try to make these convos easier to read by using bullets or 1), 2), 3) etc... nn paragraph format

1) i fit all my gear in just fine and actually have a few free slots left (i also carry widowmaker)
2) i only use gface against other sins (but i found a better setup, not going to be released to public tho)
3) cuz i kill pallies just fine w/ 10k ar. and barbs ur not gonna out ww anyways. better have more damage and life than less if anything

i get 10k chaos side w/ 10x 32020s on bottom row. a little less vs people that i need res against since i'll use 10x 20/5s instead of 32020s. but in the end, i find ar isnt a my problem so long as its 7-8k+ to be honest
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Sep 16 2011 11:01am
A question !

why not more points into the trap tree :S?

could you explain why I should go for ww instead of a 50/50 split :S?
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Sep 16 2011 11:11am
Because a ghost isnt the same build as hybrid. After maxing all important skills , the rest are just too little to be worth putting in trap tree.
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