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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Golemancer (blood Golem) > Blood Golem's Max Damage Possible?
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Oct 5 2018 02:37pm
Quote (GodlyMod @ Oct 5 2018 04:36pm)
By doing LK runs in Nightmare, even up to ~ 9 Flawless Gems per run can drop, this means 3 P Gems per run, or rerolling a Grand Charm for every LK run. This means getting more G Charms or having better chances to get Skillers in the same amount of time. Gems are good also for rerolling Small Charms for getting some with +5 to Resist All and jewels for preparing myself for entering Hell atleast. Also, the flow of LEMs will be unstoppable with so many runs in LK :)


If you did LK runs 24/7 for the rest of the year you would still not have an inventory of summon charms.
Meanwhile a necro with plugy can get a torch in about an hour without enigma
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Oct 5 2018 03:36pm
Quote (Worrywart @ 5 Oct 2018 22:11)
I'll pose a question to you. This might help to give you a more rational perspective.

Ted Kaczynski believes that advanced modern technology is diminishing humanity's ability to function socially. He believes that the ultimate end of our computer-driven era of innovation is a society unable to cope with in-person social situations and so perfectly enslaved by technology and greed that we experience the death of our species. That belief is widely accepted. Most people agree that society's extreme reliance on frivolous technology is unhealthy and we are granting ourselves the technological means to end our planet with a single phone call.

If the things he believes are so widely accepted then why does nobody like Ted Kaczynski?


Lol, you just went full retard ^^
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Oct 5 2018 06:28pm
Quote (Taurean @ Oct 5 2018 05:36pm)
Lol, you just went full retard ^^


Finally, something you're actually qualified to comment on.
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Oct 5 2018 06:53pm
Quote (Worrywart @ Oct 5 2018 07:28pm)
Finally, something you're actually qualified to comment on.


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Oct 5 2018 07:13pm
Quote (Worrywart @ Oct 5 2018 08:28pm)
Finally, something you're actually qualified to comment on.


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Oct 5 2018 08:27pm
Quote (GodlyMod @ Oct 5 2018 06:15pm)
Because I want to use 10 Grand Charms of Summoning, I think to put just one point into Bone Prison is not enough if not synergised to work against monsters, it will be easily destroyed, but these boots gives Lvl 33 of Bone Prison, thus it will have much life. Another mods of boots which I want are +17 to Dexterity and +10-20 to Strength, because I want to put maybe all my stat points into Vitality, for more life. Life Tap is very good, too (I don't want to try to find on some wand also this Curse, because is enough struggle to Find some good wand with 3 to Summoning Skills- 3 to Blood Golem- 3 to Golem Mastery etc.) But its hard to get so many good items if I play SP as I do, but I wil try.

I'm lvl 23 now, my Blood Golem was killed easily only by Duriel even in a Player 1 game. In rest, was killed because I was rushing to find Duriel. He is doing at lvl 6, 44 Max Damage, and with Amplify Damage, 88. I'm in Lower Kurast now and I want to reach lvl 30 by running it, so by that lvl I want to have my Golem of lvl 19. I don't use a wand yet, or necro head with + points to Blood Golem, but I will try to reroll some wands for 2 sochets/ 3 to Blood Golem and some elemental damage- to be as till now a Meleemancer.
https://i.imgur.com/VP0mX4s.jpg

Think about solo'ing the game with just a merc, how slow that is, now imagine it's a Golem with less than 1/10 the damage output when you factor attack speed / ai delay and physical damage. It just doesn't work.

You would be better off with a Thorns setup

https://youtu.be/PhrOY9xs-z8
https://youtu.be/8Ti_BQ8R-VA

This post was edited by Marieusz on Oct 5 2018 08:27pm
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Oct 6 2018 04:02am
Quote (Marieusz @ Oct 6 2018 04:27am)
Think about solo'ing the game with just a merc, how slow that is, now imagine it's a Golem with less than 1/10 the damage output when you factor attack speed / ai delay and physical damage. It just doesn't work.

You would be better off with a Thorns setup

https://youtu.be/PhrOY9xs-z8
https://youtu.be/8Ti_BQ8R-VA


Nice videos. I was thinking about Bramble rw, but Chains of Honor gives +2 to Skills/ +65 to All Resist/ +200% Damage to Demons& +100% Damage to Undead/ 8% Life Stolen/ +20 to Strength. Only with +65 to All Resist from it i can reach +75% Resist in Hell, and for this mainly I want to use this armor. Also, I want to do myself a lot of Damage, so that bonus to Damage also helps. These +2 to All Skills boosts this entire build, because I want to have a Damage Blood Golem. So, instead of using Thorns from Bramble, why not to put 20 points in Iron Maiden (taken 10 from Iron Golem and 10 from Amplify Damage) to reach lvl 30 by gear. Its not as effective in Hell a lvl 30 Iron Maiden combined with lvl 33 Bone Prison (from Marrowwalk) as Thorns is with bosses? Also, if we all party members are weak (necro, merc, bear and golem) by Damage, I can gain some time by using Confuse on regular monsters for a time consuming but sure slaughter.

Thanks a lot for your time and for all your posts on D2JSP forum :thumbsup:

This post was edited by GodlyMod on Oct 6 2018 04:06am
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Oct 6 2018 04:06am
Quote (Worrywart @ 6 Oct 2018 02:28)
Finally, something you're actually qualified to comment on.


Quote (MSX98 @ 6 Oct 2018 02:53)


Quote (The_Charade @ 6 Oct 2018 03:13)


Lol, take your buttboy mom's basement club fanboys and have a party ^^ I'm sure it'd be a lot of fun for you guys with that high level humor ^^
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Oct 6 2018 04:19am
Quote (Worrywart @ Oct 5 2018 10:37pm)
If you did LK runs 24/7 for the rest of the year you would still not have an inventory of summon charms.
Meanwhile a necro with plugy can get a torch in about an hour without enigma


I don't want to use plugy or anything like that, and I just want to play SP, with normal stash and without using Ladder rws. By doing many runs in LK (and rerolling) and later on in Travi, i can get even 10 Grand Charms with +10 to Max Damage, to became myself stronger for ending Nightmare and starting Hell, and maybe even for reaching LK in Hell. After 7 Skillers rerolled, 1 will be of Necro, and after 21 such Skillers rerolled, 1 will by a Summon Skiller. For a normal LK run, the chances for a GC to drop are weak, but by using Gems for rerolling GC, the time spent is much reduced. For every run I hope to get ~70-100% rerolling materials for rerolling 1 GC.

This post was edited by GodlyMod on Oct 6 2018 04:20am
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Oct 6 2018 04:45am
Quote (GodlyMod @ Oct 6 2018 06:19am)
I don't want to use plugy or anything like that, and I just want to play SP, with normal stash and without using Ladder rws. By doing many runs in LK (and rerolling) and later on in Travi, i can get even 10 Grand Charms with +10 to Max Damage, to became myself stronger for ending Nightmare and starting Hell, and maybe even for reaching LK in Hell. After 7 Skillers rerolled, 1 will be of Necro, and after 21 such Skillers rerolled, 1 will by a Summon Skiller. For a normal LK run, the chances for a GC to drop are weak, but by using Gems for rerolling GC, the time spent is much reduced. For every run I hope to get ~70-100% rerolling materials for rerolling 1 GC.


The damage charms are going to be better than the summon charms since you're intentionally refusing to use any of the useful summon skills.
It's still way too early in the morning to be doing math but if I remember correctly you'll probably need a couple all resist charms as well

If you're trying to mf without plugy then yeah it's probably going to take you many months just to get beast+enigma with those half hour baal runs and non-tele chest runs

This post was edited by Worrywart on Oct 6 2018 04:46am
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