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Mar 24 2012 03:06pm
Quote (monSt4r @ 24 Mar 2012 21:42)
Hehe :) well i switch to compensate on lack of gear power,but in the end gulli proved to be a huge bonus! Gulli+gores is interesting combo. Do you now perhaps feel that dancers are too big of an investment(since gulli is 30 fhr). I still am thinking on this,cause if gores are substituted,what's the use of dancers-in what matchup?


no idea. Don't use them anymore ever, except for tvt where i wear bow switch :lol: and need this +25 dex. Gores >>>>>>>>> shadows
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Mar 24 2012 05:44pm
NICE
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Mar 24 2012 06:44pm
Quote (ikusus @ Mar 24 2012 05:06pm)
no idea. Don't use them anymore ever, except for tvt where i wear bow switch :lol: and need this +25 dex. Gores >>>>>>>>> shadows


alright, so here's my take on gores and shadows... over all they are very silimar. and each is a good choice, depending on your sin. The main thing you sacrifice with gores is the 30 fhr, so instead of being @ 30 fhr you're now sitting @ 9 frame fhr instead of a 6 frame. which is the same fps a hdin or necro will hit you at. There are two ways you can use the boots, (not going into oher builds with ber'd helms etc)... you can either build as a dancer sin and use them for a swap vs certain builds. or you can build as a gores sin and have to add 2 more gcs for 50 dr.
having a 50 dr setup with dancers will do more damage (about 5-7% more) than a 50 dr setup with gores. Now the ow and crushing blow can certainly make up that damage, so I consider them on par with each other. Using a 48 dr swap with gores is a nice way to gain a small chance of ow and crushing blow. you're still hitting slightly less physical damage, and a little less poison but with the chance of ow and crushing blow. gores will also be sitting at ~1k lower ar (both builds).
i personally think that you should build with dancers, and use gores as a swap. But they're pretty much on par with each other. There are a few match ups I use gores for, it's usually based on how my opponent is dueling and if I want ow's fools side.
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Mar 24 2012 08:13pm
Quote (Skibum @ Mar 25 2012 12:44am)
alright, so here's my take on gores and shadows... over all they are very silimar. and each is a good choice, depending on your sin.  The main thing you sacrifice with gores is the 30 fhr, so instead of being @ 30 fhr you're now sitting @ 9 frame fhr instead of a 6 frame.  which is the same fps a hdin or necro will hit you at.  There are two ways you can use the boots, (not going into oher builds with ber'd helms etc)... you can either build as a dancer sin and use them for a swap vs certain builds.  or you can build as a gores sin and have to add 2 more gcs for 50 dr.   
having a 50 dr setup with dancers will do more damage (about 5-7% more) than a 50 dr setup with gores.  Now the ow and crushing blow can certainly make up that damage, so I consider them on par with each other.  Using a 48 dr swap with gores is a nice way to gain a small chance of ow and crushing blow.  you're still hitting slightly less physical damage, and a little less poison but with the chance of ow and crushing blow.  gores will also be sitting at ~1k lower ar (both builds). 
i personally think that you should build with dancers, and use gores as a swap.  But they're pretty much on par with each other.  There are a few match ups I use gores for, it's usually based on how my opponent is dueling and if I want ow's fools side.


You forgot to mention DS on gores, so % more damage is questionable.
Also having 177 str for dancers, and potentially relying on 25 dex they give, make the swapping extremely hard and not efficient. At least in my case, try swapping angelic set and boots (and circ) just for testing.

Having 2 more skillers for gores, you lose some max ar life charms, but it's all very close in build outputs. 3 or 5 GCs does not make or break the character !
Also vs paladins/barbs and even necro the gores are probably better. Now not to brag or anything, but the other duels are really not important, cause I use Treks/circlet vs them and I had no problems. Just hit FHR, resists and other duels are fine. Why theorycraft vs easy duels. It's all about paladin/necro.

I can think of why other assassin builds would need shadow dancers, but I never though of it as a ghost. Limiting boot swapping, having some extra skills when I don't even use full GC inventory (losing some AR the biggest drawback) is not very concerning. I could be wrong.

p.s. oh yeah, I miss some poison resists in some duels, so treks save me more then dancer swap would.
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Mar 24 2012 08:18pm
Quote (monSt4r @ Mar 24 2012 10:13pm)
You forgot to mention DS on gores, so % more damage is questionable.
Also having 177 str for dancers, and potentially relying on 25 dex they give, make the swapping extremely hard and not efficient. At least in my case, try swapping angelic set and boots (and circ) just for testing.

Having 2 more skillers for gores, you lose some max ar life charms, but it's all very close in build outputs. 3 or 5 GCs does not make or break the character !
Also vs paladins/barbs and even necro the gores are probably better. Now not to brag or anything, but the other duels are really not important, cause I use Treks/circlet vs them and I had no problems. Just hit FHR, resists and other duels are fine. Why theorycraft vs easy duels. It's all about paladin/necro.

I can think of why other assassin builds would need shadow dancers, but I never though of it as a ghost. Limiting boot swapping, having some extra skills when I don't even use full GC inventory (losing some AR the biggest drawback) is not very concerning. I could be wrong.

p.s. oh yeah, I miss some poison resists in some duels, so treks save me more then dancer swap would.


Dont use treks, for the love of god dont use treks.
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Mar 24 2012 08:25pm
Quote (ranorn @ Mar 25 2012 02:18am)
Dont use treks, for the love of god dont use treks.


I have no better option in my items at the moment. I went for that tien je advice when I chose boots and never found better option. Originally I would use those cool rare boots 20fhr stats resist, but they are more of a theorycraft then reality. So treks give some fhr str life and poison res. vs amazons/druids/sorceress/poison chars and it is all I need :)
Also those 15str on boots gets me to 146 str on bo switch for eth spirit, and when I swap them for gores I get 15 strength in Guillaume. I could get better fcr amulet for that swap but in reality is not of a make or brek deal. Also counting on some stats in items make your swaps more complicated and limited.
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Mar 24 2012 08:36pm
Quote (monSt4r @ Mar 24 2012 10:13pm)
You forgot to mention DS on gores, so % more damage is questionable.
Also having 177 str for dancers, and potentially relying on 25 dex they give, make the swapping extremely hard and not efficient. At least in my case, try swapping angelic set and boots (and circ) just for testing.

Having 2 more skillers for gores, you lose some max ar life charms, but it's all very close in build outputs. 3 or 5 GCs does not make or break the character !
Also vs paladins/barbs and even necro the gores are probably better. Now not to brag or anything, but the other duels are really not important, cause I use Treks/circlet vs them and I had no problems. Just hit FHR, resists and other duels are fine. Why theorycraft vs easy duels. It's all about paladin/necro.

I can think of why other assassin builds would need shadow dancers, but I never though of it as a ghost. Limiting boot swapping, having some extra skills when I don't even use full GC inventory (losing some AR the biggest drawback) is not very concerning. I could be wrong.

p.s. oh yeah, I miss some poison resists in some duels, so treks save me more then dancer swap would.


i dodnt forget about the ds. witb dancers u have about 51 chance of dbl and and about 61 with gores. dancers nets you a higher base dmg and higher ar, which averages out to do more dmg than lower base with higher ds and lower ar. i think gores are the boots to use in certain situations, but you should build as a dancer and just swap gores.
angelics are rarely needed when ur hitting 20k def 50% of the time fools side and 33c chaos.
u should have enough str for dancers with base str, else your not going to be able str glitch any frw. which i do recommend.
dont use treks, get a ring with psn res. .

/e im getting the sense your build doesnt hit 65 fcr

This post was edited by Skibum on Mar 24 2012 08:37pm
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Mar 24 2012 08:53pm
Quote (Skibum @ Mar 25 2012 02:36am)
i dodnt forget about the ds.  witb dancers u have about 51 chance of dbl and and about 61 with gores.  dancers nets you a higher base dmg and higher ar, which averages out to do more dmg than lower base with higher ds and lower ar.  i think gores are the boots to use in certain situations, but you should build as a dancer and just swap gores. 
angelics are rarely needed when ur hitting 20k def 50% of the time fools side and 33c chaos.
u should have  enough str for dancers with base str, else your not going to be able str glitch any frw.  which i do recommend. 
dont use treks, get a ring with psn res.  .

/e im getting the sense your build doesnt hit 65 fcr


No no, it's 65 fcr, only the swaps are long so they might have confused you.
I see where you are going with base damage, but I count it as 18max damage in charms is the difference :)
I saw you chose rings the same way I did, to cover the resists. Only I got lightning and fire, and poison forgotten to buy cause of long use of treks. So with that charm build up thinking in items covering stats, 2 skills basically counteract in 2 GC and thats 6x 3/ar/life scs.

I use angelics vs barbs only tbh. And had the wild idea to pair it with griffon to go 65 fcr ar build with fury or malice vs hammerdin. That was just a wild idea, still thinking on bothering myself to try it. Installed diablo already...

I have never bothered with FRW glitching, could you explain to me on ghost example how it is reached and where do you see the biggest benefit of it. I had 2 enigmas, gothic and mage, nothing elite tested. Anni torch give me only str so far, nothing in circlet.

Btw what do you think then on 3shadow 20fcr 2soc helm with some nice jewels ? :) that's 3x more max ar life.
Also can any circlet counter Guillaume bonus damage ?
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Mar 24 2012 09:57pm
This is just my opinion of this guide i am not trying to offend any one or start a flame war. I am just rating the guide & giving feed back.

Rating scale = 1 being the worst rating 4-6 Average 9 being the best & 10 being perfection. My over all rating is based on my opinion & not score averages.

Layout is not bad its very neat maybe make the skill tree pics a little smaller or line them up & down. ~ 7/10
Not to bad of a choice for gear & inventory but it could use some improvements ~ 4/10
Your skills could have been done a lot better. You should not need to max fade for max dr & stacked res. 18 points into weapon block for 2% is a waste & you forgot to max mind blast ~ 3/10
Not hitting the 48 faster hit recovery breaking point ~ 2/10
Not hitting the 102 faster cast rate breaking point of even having a set up for it in stash ~ 2/10
Choice of claws you picked for chaos, fury & fools. Did you forget about trap lay speed? ~ 3/10
Explanation of the assassin to the readers about the advantages the assassin holds over every other class & how to use it. 1/10
Creativity & personalized adjustments you used to make the guide unique like adding of dex i liked a lot. Most kids these days dont realize the big difference it could for a melee char ~ 8/10


Over all

5/10


I wanted to give you a 4 (above avrage) score at first but since i like the addition of dex not being pure vita i dont see to often these days.
I am also impressed with the "GClaw+Fools" 18.5k attack rating set up but that's about it. Seems to me like this is the same build except with more hard points in dex
& when you made this char you built it more like a barb who uses high damage & attack rating all thought both of their primary skill is whirl a barb & sin are 2 very different types of duelers.
Sins need to rely on speed open wounds mind blast when ever possible & traps to lock them in place so you can move DOD finishing them off. Yea attack
rating & damage helps but hitting them once or twice just for open wounds to take affect then slamming them with 102 fcr & max mind blast. Not only does
it kill enemies just as fast or faster but it keeps you out of harms way & avoid taking damage.
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Mar 24 2012 10:46pm
27 fhr on a sin is 6 fames, thats faster than a 200fcr sorc can cast. and coupled with ww is enough to get away from just about any situation.
i could go mre gcs, or ber the helm to save points into fade, but the your sacrificing about 200 base ar and 30ed.
ive yet to hear a solid reason for 20 mb, if someone posts some info that shows a significant diff in the two tan id consider it. my 18 and 20 showed no noticable diff in a brief testing.
all claws hit 9 fpa traps, and 65 fcr, 4 frame ww and 5 frame dclaw
ghosts dont need to rely on ow to kill, some ppl play that way tough, and this build probably isnt for them. chaos's 25% will proc ow enough as long as it has a decent amount of ar to hit. and u can throw gores on for a higher chance to proc.
i dont see a need for 102 ow based ghost. just play a hybrid or spider sin.
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