Table of Contents- Basic Characteristics
- Skills Selection
- 75% FCR vs. 125% FCR
- Attribute Points Distribution
- Equipment Selection
- Wielding Beast
- Mercenary Selection
- Golem Selection
- The Revive Skill
- Curses
- Total Damage Calculations
1. Basic Characteristics1.1 StartingAttributesStrength: 15
Dexterity: 25
Vitality: 15
Energy: 25
StatsHit Points: 45
Stamina: 79
Mana: 25
Gain Each LevelLife: +1.5
Stamina: +1
Mana: +2
Gain Each Point1 Vitality point gives 2 Life
1 Vitality point gives 1 Stamina
1 Energy point gives 2 Mana
1.2 Character BreakpointsFaster Hit Recovery0% = 13
5% = 12
10% = 11
16% = 10
26% = 9
39% = 8
56% = 7
86% = 6
152% = 5
'Vampire' Form0% 15
2% 14
6% 13
10% 12
16% 11
24% 10
34% 9
48% 8
72% 7
117% 6
Faster Cast Rate0% 15
9% 14
18% 13
30% 12
48% 11
75% 10
125% 9
'Vampire' Form0% 23
6% 22
11% 21
18% 20
24% 19
35% 18
48% 17
65% 16
86% 15
120% 14
180% 13
Faster Block Rate0% 11
6% 10
13% 9
20% 8
32% 7
52% 6
86% 5
174% 4
2. Skills Selection
http://img411.imageshack.us/img411/8017/skillsib.jpg
Literary:
Summoning Skills Tree (47-53)
Raise Skeleton- 20
Skeleton Mastery- 20
Clay Golem- 1
Blood Golem- 1
Iron Golem- 1
Golem Mastery- 1
Summon Resist- 1
Raise Skeletal Mage- 1*
Revive- 1
Poison & Bone Skills Tree (21-22)
Teeth- 1
Bone Armor- 0-1
Corpse Explosion- 20
Curses Skills Tree (16-26)
Amplify Damage- 10-20
Weaken- 1
Dim Vision- 1
Life Tap- 1
Terror- 1
Decrepify- 1Skills achieved at Clvl 72-90** + all difficulties' skill quests (72+12= 84 / 89+12= 101)
*Remaining Points. 6-17 extra points are available at Clvl 90, dependent on listed variables.
**Clvl dependent on variables at player's discretion.
3. 75% FCR vs. 125% FCRMarginal differences exist. DPS setup as exemplar:
3.1 Damage75% FCR = Frame 10 [0.4 seconds cast rate].
Slvl 43 Amplify Damage. Radius = 30 yd.
Slvl 39 Corpse Explosion. Radius = 15.3 yd.
125% FCR = Frame 9 [0.36 seconds cast rate]
Slvl 41 Amplify Damage. Radius = 28.6 yd.
Slvl 38 Corpse Explosion. Radius = 15 yd.
Average mob packs radius difference in random area selection:
Act ITamoe Highland- 3.33 yd. / Catacombs Level 3- 4.5 yd.
Average yd. rate- [3.33+4.5]/2 = 3.9 yd.
Act IIRocky Waste- 6.58 yd. / Arcane Sanctuary- 5.9 yd.
Average yd. rate- [6.58+5.9]/2 = 6.24 yd.
Act IIIFlayer Jungle- 12.2 yd. / Kurast Bazzar- 9.8 yd.
Average yd. rate- [12.2+9.8]/2 = 11 yd.
Act IVCity of the Damned- 8.8 yd. / River of Flame- 5.4 y.d
Average yd. rate- [8.5+5.4]/2 = 6.95 yd.
Act VArreat Plateau- 10.5 yd. / Frozen River- 8.6 yd.
Average yd. rate- [10.5+8.6]/2 = 9.55 yd.
http://img46.imageshack.us/img46/4420/charterr.jpg
3.2 SurvivalEquipment alterations:
75% FCR- Homunculus, Stone of Jordan.
Pros:+1 more to all necromancer skills.
+3 more to all curses.
+5% more to Cold/Light/Poison elemental resistances, +40% more Fire elemental resistance.
+5 'Mana After Each Kill'.
+25% maximum mana increment.
A free socket.
Cons:-Higher FCR(10)/FHR(13) frames.
125% FCR- Spirit monarch, FCR ring.
Pros:-Lower FCR(9)/FHR(8) frames.
+22 more to Vitality.
+89-112 more to Mana.
Cons:-Higher Strength requirement.
-Lack of 'Mana After Each Kill'.
Conclusion: Choice remains at player's discretion. Differences are negligible.
kind of a nice guide. but i dont agree with 20 in amps. since its pvm guide. and in pvm baalruns skell is not very welcome.. 1 pt in lower resist is nice. and iif in ut game. i think decre is the best curse.. nn max amp ether.
and i think the 20 pt in amp should be in golem mastery, if you using ig.. if not golem will die fast. and beast golem is not cheap..for most players.
i think its kind of nice that you made with hoto guide and not beast ..and very well arguments for it i must say.. good work.. btw.