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Nov 9 2006 09:02pm
The Arach gives 20% FCR, a skill and extra mana. Not to mention the slow. FCR belts can be nice, yeah, but only for other characters. Str is useless, life is nice, but the amount is diminished somewhat since you lose a +skill for your BO, which shaves off a small amount. FHR is useless, seeing as you have 30% FHR from your helm, and 20% FHR from your boots [if you're using duped boots] and/or 20% FHR from your 4x 5%fhr SCs. Resists are really not a problem at all, so..

Dwarfs and Wisps are generally not needed. At most you use +max res items. Ravens are an exception seeing as they provide multiple benefits, such as additional AR [in the form of +ar and +dex], some random cold damage, and cold absorb.

Life/str/resists are pretty much a tiny gain for losing the spider, and in the end it's not worth it. Str is overrated, btw. It adds a tiny amount of damage to your WW/whatever, and when you'll be using the one thing that needs extra + str [generally the CoA], you'll probably not be using that FCR belt. Resists are pretty much the same story, and the life gain isn't significant enough to undo losing +1 skill, 5% extra mana, 20% FCR [which I didn't really go into detail - how are you going to hit the 37% FCR BP using even a 10% belt? If you use that belt, you get to decide whether or not to lose the dracs or lose the Highlords for a FCR item.. which is a gigantic disadvantage to using a crafted belt] and slow.
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Nov 9 2006 11:13pm
Very impressive detail to your guide, I am not a PvP char builder, but this guide is very detailed in the specifics in creating a BvC char.
I personally am in the process of creating another guide, this guide is based on 1 character type, the Barbarian, now the difference
is that this guide will cover every type of gaming characteristics; i.e. mf, gf, pvm mf/gf hybrid and pvp. Now I will incorporate the
features that you have with your guide, truelly think that this is one of the most insightful guides out there on D2jsp.
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Nov 10 2006 09:03am
Quote (De4dEyE @ Fri, Nov 10 2006, 03:02am)
The Arach gives 20% FCR, a skill and extra mana. Not to mention the
slow. FCR belts can be nice, yeah, but only for other characters. Str
is useless, life is nice, but the amount is diminished somewhat since
you lose a +skill for your BO, which shaves off a small amount. FHR is
useless, seeing as you have 30% FHR from your helm, and 20% FHR from
your boots [if you're using duped boots] and/or 20% FHR from your 4x
5%fhr SCs. Resists are really not a problem at all, so..

Dwarfs
and Wisps are generally not needed. At most you use +max res items.
Ravens are an exception seeing as they provide multiple benefits, such
as additional AR [in the form of +ar and +dex], some random cold
damage, and cold absorb.

Life/str/resists are pretty much a tiny
gain for losing the spider, and in the end it's not worth it. Str is
overrated, btw. It adds a tiny amount of damage to your WW/whatever,
and when you'll be using the one thing that needs extra + str
[generally the CoA], you'll probably not be using that FCR
belt. Resists are pretty much the same story, and the life gain isn't
significant enough to undo losing +1 skill, 5% extra mana, 20% FCR
[which I didn't really go into detail - how are you going to hit the
37% FCR BP using even a 10% belt? If you use that belt, you get to
decide whether or not to lose the dracs or lose the Highlords for a FCR
item.. which is a gigantic disadvantage to using a crafted belt] and
slow.



ok, i see your points. but i have a few more arguments to take into consideration and some questions.

1st off, i know this guide is written for pubs. but in leagues isnt slow = BM?

2ndly, i forgot to mention that you can wear gores now to make up for the loss of dracs.
and the fact that ravens = nice fc ring was already discussed and decided in here...
-> Setup Trang Gloves (20%fc) / nice FC Ring(10%) / raven / fc Belt (7%+) / gores / Highlords etc
hence, fc breakpoint met. and imo its more flexible to adjust!

as for the life gain/loss: i will to test that i guess.

now for the resists:
for me its a BvC -> vs sorcs, trapsins, necros
so resists are quite important, so is sorb. if i remember korreckt, resists well above the 75% showing on screen are helpful, same with + max resists. im planning to use 1 sorb and 1 +max res item vs each different elemental skill.
and with huge resists from items u free up charm slots -> more dmg, ar
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Nov 10 2006 09:35am
Quote (pharee @ Fri, 10 Nov 2006, 17:03)



1st off, i know this guide is written for pubs. but in leagues isnt slow = BM?


And in most leagues any items with auras are not allowed. Just the same with teleport and Grief, making a BvC in there into a dual-wielding moron.

Plus, who cares about leagues?

Quote
2ndly, i forgot to mention that you can wear gores now to make up for the loss of dracs.
and the fact that ravens = nice fc ring was already discussed and decided in here...
-> Setup Trang Gloves (20%fc) / nice FC Ring(10%) / raven / fc Belt (7%+) / gores / Highlords etc
hence, fc breakpoint met. and imo its more flexible to adjust!


And then you will lose even more resistances and stats via not using resistance boots. Don't you dare to think you can have triple 48ish resistances, + 10% FCR, + 120 AR, + 90 mana and +13 dex on a ring. Even the resistances alone are impossible

And you are still short on damage. No, the added DS or the CB won't be enough to surpass the OW damage.

Quote (random)
now for the resists:
for me its a BvC ->  vs sorcs, trapsins, necros
so resists are quite important, so is sorb. if i remember korreckt, resists well above the 75% showing on screen are helpful, same with + max resists. im planning to use 1 sorb and 1 +max res item vs each different elemental skill.
and with huge resists from items u free up charm slots -> more dmg, ar


But what does it matter when you already have high resistances?

Also, what you think does not matter, it's not the opinion of the pros so keep it to yourself.

Also, using sorb shows a weakness. Plus it's never needed.

Also, what charm slots? Your fhr scs so that you can have a total add of 13 average damage and 468 AR? Does not matter.

Also, you lack AR with your setup.

This post was edited by olba on Nov 10 2006 09:38am
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Nov 10 2006 09:45am
one of the best guides I've read here so far..

thumbs.gif
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Nov 10 2006 10:30am
[QUOTE=olba,Fri, Nov 10 2006, 03:35pm][QUOTE=pharee,Fri, 10 Nov 2006, 17:03]

And
then you will lose even more resistances and stats via not using
resistance boots. Don't you dare to think you can have triple 48ish
resistances, + 10% FCR, + 120 AR, + 90 mana and +13 dex on a ring. Even
the resistances alone are impossible

And you are still short on damage. No, the added DS or the CB won't be enough to surpass the OW damage.

Also, what you think does not matter, it's not the opinion of the pros so keep it to yourself.

Also, using sorb shows a weakness. Plus it's never needed.

Also, what charm slots? Your fhr scs so that you can have a total add of 13 average damage and 468 AR? Does not matter.

Also, you lack AR with your setup.[/QUOTE]

aight, totally teared me apart here. never said i was pro, no doubt i just started thinking about this.
I only tried to give an alternative choice WHEN trying to achieve 37%fc bp. maybe its not necessary, dont know yet...


-> im comparing 2 Setups for the 37% bp basicly

#1 dracs, 2fc rings, spider, imps

#2 trangs, fc ring, fc belt, raven (or whisp), gores

aint talking about 20%fc bp overall setup with 2 ravens, dracs and spider...its out of the question
of course the switch to my setup would only make sense when dueling certain chars like cold sorcs when you dont want to sacrifice the 37%bp or in case i encounter a light char that i cant beat without a whisp.

but since you all say its not needed at all i guess ima use no1. maybe ill write about this again when i tested it.
the charm slot thing was a stupid idea tho. right.



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Nov 10 2006 12:40pm
Leagues ban slow yeah, but they also ban pretty much all of the 1.10 runewords as well. A 1.10+ BvC is not nearly as effective with League rules [though, BvCs were still monsters in 1.09 due to how the game mechanics were], with the loss of teleport hurting them severely.

FCR rings >>> Ravens in 1v1s. There is no doubt about that [unless your opp is either 1) Cold sorc or 2) Hdin and you need the extra +dex in order to use a widow]. Ravens are mostly superior facing multiple opponents, but even then it is dependent on who you're dueling.

Switching Dracs for Trangs to reach the 37% BP is not a good idea. You lose the massive OW% that Dracs give. Gores only give 10%, which doesn't quite cover it.

Also, try to avoid mixing and matching rings. It's either 2x FCR rings, 2x Ravens, 2x Angelics.. etc. 1 Rave and 1 Angelic, for example, is not nearly as useful as 2x Angelics.

Like I said, the only extra thing you really need is +max res, like tgods or something. Wisps/Dwarfs are a little overkill.

Don't worry about AR unless it's against high def pallys/barbs. Everything else can really just be hit with FCR rings.

If you have any other questions/points to bring up, feel free to post them.
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Nov 10 2006 02:45pm
Quote (De4dEyE @ Fri, Nov 10 2006, 06:40pm)
Leagues ban slow yeah, but they also ban pretty much all of the 1.10 runewords as well. A 1.10+ BvC is not nearly as effective with League rules [though, BvCs were still monsters in 1.09 due to how the game mechanics were], with the loss of teleport hurting them severely.

FCR rings >>> Ravens in 1v1s. There is no doubt about that [unless your opp is either 1) Cold sorc or 2) Hdin and you need the extra +dex in order to use a widow]. Ravens are mostly superior facing multiple opponents, but even then it is dependent on who you're dueling.

Switching Dracs for Trangs to reach the 37% BP is not a good idea. You lose the massive OW% that Dracs give. Gores only give 10%, which doesn't quite cover it.

Also, try to avoid mixing and matching rings. It's either 2x FCR rings, 2x Ravens, 2x Angelics.. etc. 1 Rave and 1 Angelic, for example, is not nearly as useful as 2x Angelics.

Like I said, the only extra thing you really need is +max res, like tgods or something. Wisps/Dwarfs are a little overkill.

Don't worry about AR unless it's against high def pallys/barbs. Everything else can really just be hit with FCR rings.

If you have any other questions/points to bring up, feel free to post them.


ive dueled some with bvc's on both euscl and euscnl, my prefered setup in pubgames tend to be:
coa, enigma, arach, gores, grief, beast, highlords, 2*raven, draculs.

this is best allround setup imo (from what i have tried out myself) i only change this setup when dueling some really good oponents (2*raven vs 2*fcr rings) when dueling necros, firesorcs, lightsorcs (1*raven+fcr ring) vs orbsorc i know that this doesent make me reach any higher fcr bp than when im using 2*raven but everybody that tried this knows that when using 2*raven u can tank LOTS of orbs and that makes the match unfair. i also change some stuff when dueling hammerdins and other barbs. the rason i use this is that i can still catch most oponents and have enough ar to hit hammerdins and smiters etc.

using dual fcr rings gives u a huge advantage vs many classes, but u can still beat most of them without it, and using gores instead of resboots gives lower res and fhr but adds alot of damage and higher chance to strike a ow-hit.

there is many different setups possible to use with a bvc, all of them have different pros and concerns, and what setups u should use is a matter of playstyle and what characters u think u have most problems dealing with.

this guide is an overall good guide and if someone follows this guide they get a good character but to make it perfect u have to make the last shaping urself to make it to ur own killingmachine matching ur skills and needs.



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Nov 10 2006 03:54pm
Quote (azzid @ Fri, Nov 10 2006, 08:45pm)
Quote (De4dEyE @ Fri, Nov 10 2006, 06:40pm)
Leagues ban slow yeah, but they also ban pretty much all of the 1.10 runewords as well. A 1.10+ BvC is not nearly as effective with League rules [though, BvCs were still monsters in 1.09 due to how the game mechanics were], with the loss of teleport hurting them severely.

FCR rings >>> Ravens in 1v1s. There is no doubt about that [unless your opp is either 1) Cold sorc or 2) Hdin and you need the extra +dex in order to use a widow]. Ravens are mostly superior facing multiple opponents, but even then it is dependent on who you're dueling.

Switching Dracs for Trangs to reach the 37% BP is not a good idea. You lose the massive OW% that Dracs give. Gores only give 10%, which doesn't quite cover it.

Also, try to avoid mixing and matching rings. It's either 2x FCR rings, 2x Ravens, 2x Angelics.. etc. 1 Rave and 1 Angelic, for example, is not nearly as useful as 2x Angelics.

Like I said, the only extra thing you really need is +max res, like tgods or something. Wisps/Dwarfs are a little overkill.

Don't worry about AR unless it's against high def pallys/barbs. Everything else can really just be hit with FCR rings.

If you have any other questions/points to bring up, feel free to post them.


ive dueled some with bvc's on both euscl and euscnl, my prefered setup in pubgames tend to be:
coa, enigma, arach, gores, grief, beast, highlords, 2*raven, draculs.

this is best allround setup imo (from what i have tried out myself) i only change this setup when dueling some really good oponents (2*raven vs 2*fcr rings) when dueling necros, firesorcs, lightsorcs (1*raven+fcr ring) vs orbsorc i know that this doesent make me reach any higher fcr bp than when im using 2*raven but everybody that tried this knows that when using 2*raven u can tank LOTS of orbs and that makes the match unfair. i also change some stuff when dueling hammerdins and other barbs. the rason i use this is that i can still catch most oponents and have enough ar to hit hammerdins and smiters etc.

using dual fcr rings gives u a huge advantage vs many classes, but u can still beat most of them without it, and using gores instead of resboots gives lower res and fhr but adds alot of damage and higher chance to strike a ow-hit.

there is many different setups possible to use with a bvc, all of them have different pros and concerns, and what setups u should use is a matter of playstyle and what characters u think u have most problems dealing with.

this guide is an overall good guide and if someone follows this guide they get a good character but to make it perfect u have to make the last shaping urself to make it to ur own killingmachine matching ur skills and needs.


i found trang gloves better in pubs, 20fcr is slow like stupid 99fcr druid

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Nov 10 2006 04:05pm
Quote (Moonlike @ Fri, Nov 10 2006, 09:54pm)
Quote (azzid @ Fri, Nov 10 2006, 08:45pm)
Quote (De4dEyE @ Fri, Nov 10 2006, 06:40pm)
Leagues ban slow yeah, but they also ban pretty much all of the 1.10 runewords as well. A 1.10+ BvC is not nearly as effective with League rules [though, BvCs were still monsters in 1.09 due to how the game mechanics were], with the loss of teleport hurting them severely.

FCR rings >>> Ravens in 1v1s. There is no doubt about that [unless your opp is either 1) Cold sorc or 2) Hdin and you need the extra +dex in order to use a widow]. Ravens are mostly superior facing multiple opponents, but even then it is dependent on who you're dueling.

Switching Dracs for Trangs to reach the 37% BP is not a good idea. You lose the massive OW% that Dracs give. Gores only give 10%, which doesn't quite cover it.

Also, try to avoid mixing and matching rings. It's either 2x FCR rings, 2x Ravens, 2x Angelics.. etc. 1 Rave and 1 Angelic, for example, is not nearly as useful as 2x Angelics.

Like I said, the only extra thing you really need is +max res, like tgods or something. Wisps/Dwarfs are a little overkill.

Don't worry about AR unless it's against high def pallys/barbs. Everything else can really just be hit with FCR rings.

If you have any other questions/points to bring up, feel free to post them.


ive dueled some with bvc's on both euscl and euscnl, my prefered setup in pubgames tend to be:
coa, enigma, arach, gores, grief, beast, highlords, 2*raven, draculs.

this is best allround setup imo (from what i have tried out myself) i only change this setup when dueling some really good oponents (2*raven vs 2*fcr rings) when dueling necros, firesorcs, lightsorcs (1*raven+fcr ring) vs orbsorc i know that this doesent make me reach any higher fcr bp than when im using 2*raven but everybody that tried this knows that when using 2*raven u can tank LOTS of orbs and that makes the match unfair. i also change some stuff when dueling hammerdins and other barbs. the rason i use this is that i can still catch most oponents and have enough ar to hit hammerdins and smiters etc.

using dual fcr rings gives u a huge advantage vs many classes, but u can still beat most of them without it, and using gores instead of resboots gives lower res and fhr but adds alot of damage and higher chance to strike a ow-hit.

there is many different setups possible to use with a bvc, all of them have different pros and concerns, and what setups u should use is a matter of playstyle and what characters u think u have most problems dealing with.

this guide is an overall good guide and if someone follows this guide they get a good character but to make it perfect u have to make the last shaping urself to make it to ur own killingmachine matching ur skills and needs.


i found trang gloves better in pubs, 20fcr is slow like stupid 99fcr druid


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